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Rick Offline till weekend   Message List  
Reply | Forward Message #343 of 946 |
Re: [immortal-l] Personal Touch

Allright, I've been lurking on this list for a while now but this thread
compells me to throw my two cents in.

While I'm yet unpublished, I've been working on my own contemporary world
setting over the past couple of years, and I have to say that when I'm
considering adding a new element to things or wondering how things are going to
play out, I consider how I would do it if I was creating an MMORPG.

While I disagree on the point of City of Heroes being an amaising MMO. (In my
opinion it doesn't capture the feel of a comic book hero setting at all, though
the character generation is the best I've encountered so far.) I also disagree
to the point that the serenades would end up being static and predictable.
Immortal's serenades were designed to be subtle in their effects but had
permutations beyond the effect. If the world were programmed well enough to
emulate those permutations, you would eliminate the campy feel that traditional
role-players dread in modern computer games.

Now my question is, if Immortal were designed to be an MMORPG, how would it be
set up world-setting-wise? I honestly don't think it could be done, MMO's by
there very nature have to be static settings with a steady timeline. The fun I
had when I played immortal, was the globe-trotting, and moving amongst the
mortals unnoticed as I unlocked my past and tried to rationalise the past
decisions I made. Can an MMO do this?

If one of you could throw a plausable setting on the table that would both work
as an MMO and encompass most of what Immortal is, then I'd be glad to hear it.

Swordancer




Tue Oct 31, 2006 5:33 pm

swordancer_tain
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Message #343 of 946 |
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(OOC for IC List.) I'm offline until this weekend, wife has to go into hospital for surgery. Will get all IC game posts caught up and will answer any questions...
Rick Don
himsati1
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Oct 26, 2006
4:10 am

Rick, First, hope your wife is well, and don't be stingy with the time you spend with her. Second: Enclosed file from 'fluff' portion. Was this roughly what...
Michael Kochis
rhishisikk
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Oct 28, 2006
3:55 pm

Beena fan and player of the game since its release. Also a big video gamer as well. HAve been thinking and it just crossed my mind...merely a thought and...
ALLEN FEEMAN
thegreenbear...
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Oct 28, 2006
6:02 pm

Allen, Not to be a downer, but you do realize that said project would take about three years, not counting all the adventures and such? I could (If I wanted)...
Michael Kochis
rhishisikk
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Oct 28, 2006
7:02 pm

It really was just a thought that crossed my mind. I just recently began to play my first MMORPG and just thought the story and setting of IMMORTAL would make...
ALLEN FEEMAN
thegreenbear...
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Oct 29, 2006
4:11 am

<blink, blink, blink> good thought, man. damn good thought, about the MMORPG. hate those things myself..freakin' waste of time, IMHO...but i gots friends who...
Michael Zack
corwinhavens
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Oct 30, 2006
6:59 am

Good point on the personal touch. It would be lost on the MMORPG. As for things becoming just 'spells' and 'feats', we can avoid that by avoiding programmer...
Michael Kochis
rhishisikk
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Oct 30, 2006
3:27 pm

When I initially posted the thought of an IMMORTAL MMORPG, it really was only that. I didn't expect any kind of comment at all about it, actually. But I must...
ALLEN FEEMAN
thegreenbear...
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Oct 30, 2006
10:29 pm

Allright, I've been lurking on this list for a while now but this thread compells me to throw my two cents in. While I'm yet unpublished, I've been working on...
TONY HOFFART
swordancer_tain
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Oct 31, 2006
5:38 pm

Well, for those who are familiar with it, SecondLife could be used to simulate an Immortal RPG experience. Mostly the RPG parts, though people who are good at...
Erik Bjelke
erikmodi
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Jan 7, 2007
5:25 pm
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