When I initially posted the thought of an IMMORTAL MMORPG, it really was
only that. I didn't expect any kind of comment at all about it, actually.
But I must confess to disagree on a few points here. One particular game I
play would very MUCH so lend itself to the IMMORTAL milieu both in graphic
and sound AS WELL as play style capability. In my opinion, that is.
The story elements are VERY important and and quite prevalent. PLayers are
REGULARLY talking about the story and its progression far more than anything
else I have encountered. As well, the personal touch of EXTREME
customization is VERY present, if not necessary, and game play is varied
from, yes, your typical fighter and magic using classes, but also other
areas that allow a player to utilize their abilities to creative ends. Add
to this the ability of the players to actually speak to each other via
headset-voice communication, and you quite literally have a game that
reaches all cultures ands parts of the world. I play regularly with folks
in Canada, Australia, and one in Japan. Various servers are, unofficially,
dedicated to differing gameplay styles ranging from just "Get in there and
beat the level" to "Playing with us means you play and communicate in
character." I think the ability to combine these kinds of elements WOULD
make IMMORTAL a simplay amazing MMORPG. There are already a number of games
that approximate the gameplay concepts in IMMORTAL and I genuinly think that
it would be like no other one out there if for no other reason than the
sheer quality and intensity of its storyline.
The main thing about IMMORTAL, aside form the play (which I love) IS the
STORY and the setting of the game. The MMORPG that I am referring to as a
reference is the game City of Heroes as it has EVERY concieveable genre of
setting in it and it the ability to customize personal characters goes
beyond most every other MMORPG out there and is one of the single most
important aspects of the game. If you have NOT played this game and only
played or seen a game such as World of Warcraft, then I wonder if you really
know what CoH is actually capable of. I was talking about this the other
night with some friends of mine that play IMMORTAL and CoH as well and we
all agreed. Then again, this IS only MY opinion. I think that based on
what I have seen capable in PC gaming of this type, IMMORTAL would MORE than
lend itself to the genre.
And Ithink thats really I wanted to say about it. Not a suggestion. A
WISH, no DOUBT! But MERELY a thought and nothing more.
>From: Michael Kochis <rhishisikk@...>
>Reply-To: paragons@yahoogroups.com
>To: paragons@yahoogroups.com
>Subject: [immortal-l] Personal Touch
>Date: Mon, 30 Oct 2006 07:25:05 -0800 (PST)
>
> Good point on the personal touch. It would be lost on the MMORPG. As
>for things becoming just 'spells' and 'feats', we can avoid that by
>avoiding programmer laziness. People don't want to code for everything
>because it takes a lot of work. The MMORPG 'standard' is to code for hack
>and slash (and maybe stealth missions), and sit back letting the monthly
>profits roll in; a standard I intend to utterly ignore.
>
> But again, not going forward with this project alone. So tabletop
>Immortal isn't about to go out of style. :) Like I said, this is the sort
>of project you start in one year and finish in another - quite possibly in
>different decades.
>
>
>---------------------------------
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