<blink, blink, blink>
good thought, man. damn good thought, about the MMORPG. hate those things
myself..freakin' waste of time, IMHO...but i gots friends who dig 'em, so it's
all good.
i couldn't see immortal bein' captured on any computer game...hell, who the
freak am i kiddin....i still hate 2nd and 3rd edition immortal...stuck in 1st
edition with all the beautiful rules and complexities...sigh.....mah point,
yo...is this...
computer games are awesome, in their own right. immortal tends to be more of
a personal roleplaying experience with complex rules which allows for creative
usage (ever ember a tornado's green as an attack or maybe gave a newborn baby
the nature doom as a practical joke?) which no other game system ever, ever,
ever, ever, ever, ever, ever, ever, ever, ever had before or since. i got into
it at gencon a few years back by some bloke who convinced me that i, and my
group, should play ourselves as awakening immortals. hell, it was a good time.
when i imagine immortal as a computer game, it loses the complexity and
creativity. the seranades become mere spells. talents will be nuttin' more than
3rd edition feats (f! 3rd edition). everything good about immortal, for me,
disappears......
then again, i'm a depressing guy :) what the heck do i know? if you think it
could work, then there should be a way to get it goin, right?
ALLEN FEEMAN <thegreenbear@...> wrote:
It really was just a thought that crossed my mind. I just recently
began to
play my first MMORPG and just thought the story and setting of IMMORTAL
would make a good one. Dats all.
>From: Michael Kochis <rhishisikk@...>
>Reply-To: paragons@yahoogroups.com
>To: paragons@yahoogroups.com
>Subject: [immortal-l] Invisible War MMORPG
>Date: Sat, 28 Oct 2006 11:59:35 -0700 (PDT)
>
>Allen,
>
> Not to be a downer, but you do realize that said project would take
>about three years, not counting all the adventures and such?
>
> I could (If I wanted) fill pages with what needs to be there for classes
>other than Slayer and Keeper to feel fulfilled. It's a Titanic project -
>and a good idea.
>
> I don't think we have the resources to bring that idea into reality.
>I'm a decent programmer (not guru level, but decent). Where I lack are:
> 1) login procedures
> 2) MMORPG elements
> 3) computer graphics
> 4) sound effects
> Of course, I'm eager to learn. It's something to work on in my (haha)
>spare time.
>
> Mike Kochis
> AKA Python the Lesser, Protean Slayer
>
>
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