I'm thinking more along the lines of rules conflicts, but there are also
still come conflicts resident from 1st/2nd Edition that people will have
questions about... Everything written in Chapters 1 - 4 of the Player's
Guide is written from the persective of a singular individual of course; but
those views are fairly close to how most immortals tend to think of such
subjects in this day and age. Of course there are things the player's
aren't told (since the chapters do state they are a bit of a basic primer
after all) that the Narrator's Guide should clear up. When I release the
rough for Chapter 2, I'm waiting for one question to come up concerning the
Dominions and bringing inhabitants to Earth. I have an answer for that and
I'm toying putting it in the chapter now or holding off till later...
Rick
> 1b. Reasons for conflict between PG and NG
> Posted by: "Michael Kochis" rhishisikk@... rhishisikk
> Date: Sun Oct 22, 2006 2:58 am (PDT)
>
> Author, below, refers to the unnamed immortal who 'wrote' the
> PG information. Changes in the rules are just that; rules
> changes. (Reasons swiped from Amber Diceless)
>
> 1) The author may have been told wrong, and is honestly
> relaying what he knows.
>
> 2) The author's judgement is tempered by his poetic
> temperment, hope, and desire for things to be better than
> they actually are.
>
> 3) The author may have drawn improper conclusions, either
> from correct data, or incorrect data.
>
> 4) The author might not know, and is guessing to preserve
> his credibility.
>
> 5) The author is deliberately lying.
> a) to protect himself or others
> b) to attack others
> c) to protect his Tribe or Calling
> d) to preserve alliances between the Twelve Tribes
> e) because he'd be ridiculed or outcast if he
> contradicts the 'known' truth
> f) because the truth is rude or improper
> g) his friendly neighborhood Scourge (or other credible
> figure) told him he'd die or worse if the truth in a certain
> matter came out
> h) he swore himself to secrecy in the matter
> i) as some part of the Stratagem (which was still
> active when he wrote his book), possibly to teach his
> students to trust no-one.
>
> But the bottom line is, for my campaigns, there are rules
> and fluff. When the two collide, the fluff is usually what
> gives way. Usually. But bad rules are often found washed up
> on the riverbank of my campaigns, also.
>
> Mike Kochis
> AKA Python the Lesser, Protean Slayer
>
>
>
>
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