Units are activated by leaders at the start of the game. Once activated, do those units require re-activation on succeeding turns throughout the entire game? ...
1734
Alan Sawyer
aas01_99
Mar 21, 2012 1:20 pm
Units are activated each turn, not at the start of the game. From: panzer_grenadier@yahoogroups.com [mailto:panzer_grenadier@yahoogroups.com] On Behalf Of...
1735
Manu De Wit
memenne
Mar 21, 2012 2:39 pm
And units don't need to be activated by leaders (they can activate by themselves) unless you want them moving closer to enemy units that could harm them....
1736
fortboyne
Mar 22, 2012 2:37 pm
Welcome! Unfortunately, I'm in Lake Charles, LA. You will want to check out Panzer Grenadier Headquarters at: http://www.pg-hq.com/ <http://www.pg-hq.com/> It...
1737
Manu De Wit
memenne
May 6, 2012 7:58 pm
Hi all, I just received Arctic Front Deluxe, and I have twice the same countersheet. Is this normal ? Thanks, Manu...
1738
Andrew
slimwoodsman
May 6, 2012 9:52 pm
Yes....
1739
Alan Sawyer
aas01_99
May 6, 2012 11:05 pm
Yes, I have two as well. Although I haven't read/played all the scenarios I believe when they rewrote the supplement they added counters and they added the...
1740
Manu De Wit
memenne
May 7, 2012 9:17 am
OK ! Thank you all for your answers. Manu...
1741
Peter
plloyd1010
May 8, 2012 2:54 pm
Some of the of the scenarios (2 or 3) require require more Finnish leaders than are on one counter sheet. Scenario 10: Timoshenko Strikes, would be an example....
1742
dean_1230
May 14, 2012 1:38 pm
It looks like AP may be leading the way in the wargaming world in using laser cutters for their counters. Â I know Victory Point Games is also doing this, and...
1743
rwh_is
May 19, 2012 11:27 pm
Playing a scenario in Road To Berlin where tank riders are allowed. Not sure if it was legal or not to have a tank with riders on it along with 2 other tank...
1744
Andrew
slimwoodsman
May 20, 2012 12:43 am
Tank Rider rules are specific to the game being played, in this case RtB. Your counting for stacking purposes was correct. Riders are not counted against the 3...
1745
game_till_you_drop
game_till_yo...
May 20, 2012 4:20 am
4.1 states that stacking rules apply at all times. Since the rules do not specify how to resolve the overstack, I would rule that in the situation where a...
1746
Vince
hughesvince69
May 20, 2012 6:47 am
I was surprised at some of the answers as I was SURE I had read somewhere that over-stackers were eliminated. I re-checked the rules, and sure enough, as Alan...
1747
Rick
rwh_is
May 20, 2012 3:52 pm
Interesting responses.. As the RtB host, I enacted a house rule in this situation to have the unloaded unit into the adjacent hex (owner's choice) and did so...
1748
Alan Sawyer
aas01_99
May 20, 2012 8:08 pm
In the interest consistency I dug back through the older versions of the guide and well as saved emails, the overstacking was defined as below: 4.1 You CAN...
1749
Vince
hughesvince69
May 20, 2012 8:20 pm
Rick, I can see how it can appear to be punitive with the elimination of excess units. However, I'm also not sure that allowing a player to blithely load up a...
1750
Andrew
slimwoodsman
May 20, 2012 10:55 pm
I like Vince's suggestion of modifying morale status one level downward, but I still think the units should remain in the hex. If forced unloading results in 5...
1751
Rick
rwh_is
May 21, 2012 2:28 am
Since I was the one doing the bombardment of the original 3 units (a target for obvious reasons), I looked at both the rule about the loaded portion of the...
1752
game_till_you_drop
game_till_yo...
May 21, 2012 2:48 am
Vince, as usual you make some very good points, and I like the "cascading" morale effect idea. I will stick with my earlier ruling because although those are...
1753
Alan Sawyer
aas01_99
May 21, 2012 10:20 am
However it is resolved, I have no vested interest, just giving the historical background the precedent for the rule. If this is changing I just want that to be...
1754
dean_1230
May 21, 2012 11:42 am
I mostly agree, Andrew. Â I think they should be stuck in the hex, but that maybe attackers get a +2 column shift due to overpopulation. Â The rule would be...
1755
Alan Sawyer
aas01_99
May 22, 2012 1:53 am
So what is the final decision on this? It seems that people want to change the original clarification from eliminating an overstacked unit to impose a firing...
1756
game_till_you_drop
game_till_yo...
May 22, 2012 11:48 am
Understood. Lindgaard gives a bogus reference though, as 9555 does not discuss stacking or have an official ruling. I was hoping someone could produce a...
1757
Alan Sawyer
aas01_99
May 22, 2012 12:17 pm
As for the old clarification, it exists in the Players guide. This was produced by Peter McCord several years back. He too was a developer of the 3rd edition...
1758
game_till_you_drop
game_till_yo...
May 22, 2012 12:46 pm
I did not know this Player's Guide existed--we should post it here too, though I may want to "update" it first. While their ruling is simple, and typical of...
1759
game_till_you_drop
game_till_yo...
May 22, 2012 12:48 pm
My bad, the updated (2010) player's guide is already posted here in the files....
1760
Alan Sawyer
aas01_99
May 22, 2012 12:59 pm
With regard to the Players Guide, as I stated this has been folded into PG-HQ, so this is not maintained beyond what is here. My bigger concern for the rules...
1761
game_till_you_drop
game_till_yo...
May 22, 2012 1:16 pm
I applaud your desire to have the three games be consistent, but they have different rules for a reason--they are simulating different eras of warfare. MG...
1762
dean_1230
May 25, 2012 6:05 pm
I just visited the AP website... http://www.avalanchepress.com/ Kursk-South Flank is "SHIPPING"!!!! I just visited the AP website......