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Messages 134 - 163 of 1418   Oldest  |  < Older  |  Newer >  |  Newest
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134
Logic would dictate that the spotting for units beyond 3 hexes would be indirect fire. There is no way a rifle squad should be able to shoot at targets though...
bowdenrussell61
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Oct 2, 2006
9:35 pm
135
So is it official that limited terrain only allows for spotting from three hexes? Personally, I could think of valid real-life situations that would allow for...
Matt Keyes
mbjlkeyes
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Oct 3, 2006
8:14 pm
136
Hello fellow gamers! I'm a dead newb to PG -- returning to wargames after a loooong hiatus. Back in "the day" I used to play some old AH titles and have amused...
Larry Haskell
lehaskell
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Oct 4, 2006
1:46 am
137
I understand that hedges in Beyond Normandy block LOS (aasuming at same level)beyond anything past the first hex but what about when you are tracing LOS along...
simon32223
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Oct 5, 2006
4:24 pm
138
I understand that a leader cannot activate another leader of same/higher rank in adjacent hex. However, could it still activate the units in the adjacent hex...
simon32223
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Oct 5, 2006
7:57 pm
139
... You are correct on all counts. This is actually unclear the way that the rules are written, as (3.1) seems to imply that all units in hex must be...
Joe Costa
jscjr64
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Oct 6, 2006
1:00 pm
140
Okay, I got an "official" answer from Avalanche on this issue (maybe I'm the only one still chasing my tail on it :) ). I asked: "When a target unit in limited...
Matt Keyes
mbjlkeyes
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Oct 6, 2006
3:02 pm
141
Hey Simon, I believe rule 8.35 of the 2nd edition rules apply here, so yes, such a LOS exists in the situation you describe. In the diagram just below 8.35, if...
bishopse5a
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Oct 7, 2006
12:05 am
142
Many thanks to those who have taken time to answer my questions. Much appreciated. I have one more re combined fire! Can AFVs and infantry in the same hex...
simon32223
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Oct 7, 2006
10:48 am
143
Yes tanks and infantry can combined if they activate as a stack rule 3.32, 3.33 and 6.41. Leaders can apply thier combat bonuses too. The only restriction is...
Alan Sawyer
aas01_99
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Oct 7, 2006
12:44 pm
144
Thanks Matt for getting the official verdict on that. Seems like that could be a bit more cleared up in the rules or added to a FAQ or something. ... (maybe...
Craig Maksimik
maxvertigo
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Oct 9, 2006
2:49 am
145
I am contemplating getting the Battle of the Bulge version of PG. Any thoughts? I am relatively new to the PG system and wargaming as a whole, and I recently...
colinkun
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Oct 9, 2006
7:44 pm
146
I was going to send you over to boardgamegeek.com as they have some pictures and reviews, but I see that you already posted over there :) here is part of one...
dude163
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Oct 9, 2006
8:37 pm
147
Hi all I have the Airborne inro set at the moment, and I coulcnt find anywhere in the rules about dealing with the railroads for non-rail units I assumed that...
dude163
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Oct 9, 2006
8:41 pm
148
To give you my review, Battle of the Bulge (BtB) is a little better for learning the basic rules than SF Guadalcanel. SF has alot of scenario specific rules...
Alan Sawyer
aas01_99
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Oct 9, 2006
10:05 pm
149
No you did not miss a rule, treat railroads as embankments when moving across the railroad, when moving along the railroad treat it as road. ... and...
Alan Sawyer
aas01_99
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Oct 9, 2006
10:13 pm
150
Thanks Thats basically what I did...
dude163
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Oct 9, 2006
10:53 pm
151
Hello all. I'm new to this group and wanted to introduce myself. I picked up PG-Bulge about two years ago, tried two scenarios and found it incredibly slow. I...
neffchiro
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Oct 10, 2006
4:26 am
152
... Avalanche Press has an informative page that highlights the major changes. http://www.avalanchepress.com/PG3Overview.php Brandon...
neffchiro
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Oct 10, 2006
4:51 pm
153
... resolved in terms of infantry vs. armor? Just like inf. vs. inf.? According to section 12.4, you combine the DIRECT FIRE values of all units in the...
neffchiro
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Oct 10, 2006
5:04 pm
154
Avalanche Press has a great example on their website. "Panzer Grenadier Third Edition strips away the detail and makes things crystal clear. Regular leaders...
neffchiro
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Oct 10, 2006
5:09 pm
155
Hi all Im just curious which games we all own, so we can perhaps setup some Pbem or some other type over the net, and to see which games to get :) Presently I...
dude163
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Oct 10, 2006
5:25 pm
156
Hey all, I've got a question: I recently downloaded the demo version of PG at the AP website and started to play last night. The very first thing that...
Larry Haskell
lehaskell
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Oct 12, 2006
1:17 pm
157
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the panzer_grenadier group. File : /Karl...
panzer_grenadier@yaho...
Send Email
Oct 12, 2006
10:44 pm
158
In section 8.4 of the 3rd edition rules it states that "[LOS is] blocked if it passes through two elevation lines of equal height and one of the hexes is lower...
neffchiro
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Oct 13, 2006
6:12 pm
159
I think it's saying that you cannot "see" a hex in a different elevation unless either the spotting unit or the spotted unit is on the edge of that elevation...
Jeffery Hallett
jshallett
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Oct 13, 2006
10:32 pm
160
Jeff: I think that makes perfect sense. That's what my brain kept trying to tell me but I couldn't get it to fit their description! I think the "two elevation...
neffchiro
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Oct 13, 2006
10:56 pm
161
Hey Larry, In the "real" PG, reduced armor counters suffer a reduction in their DIRECT FIRE (black numbers) capability against infantry. Curiously, their...
bishopse5a
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Oct 14, 2006
12:22 am
162
OK, the first part makes sense -- but the AT thing: no idea. I've assumed that step-reductions were to model a descrease in combat effectivness due to...
Larry Haskell
lehaskell
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Oct 14, 2006
12:48 am
163
I've been bugged by this rule, too. I couldn't figure out how you could have an LOS pass through ONE elelvation line and have both hexes be at lower...
Larry Haskell
lehaskell
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Oct 14, 2006
1:01 am
Messages 134 - 163 of 1418   Oldest  |  < Older  |  Newer >  |  Newest
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