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octiclub · OCTI Club - A Forum for Discussing OCTI Strategy and Events
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Messages 892 - 921 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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892
Latest puzzle is a variation on an old theme: leave a trail of bread crumbs, so that you can find your way home after stealing a free...
octimon
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Jan 3, 2002
4:11 am
893
I glanced back at puzzle 24 and am wondering about 46+f. The back prong allows 46 to shadow 55's moves and block 64. Blue can add forward and back prongs to...
octitak
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Jan 4, 2002
3:55 am
894
Hi, Dean. I'm glad you made me think about this one some more. (I'm also glad to catch a typo in the way I was listing my moves -- sorry about that.) I revised...
octimon
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Jan 5, 2002
1:35 am
895
Looking at the highscore table for the robot, it seems as though the robot does better when moving first. The win-loss contrast is most apparent at 8 ply; ...
octimon
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Jan 6, 2002
6:40 pm
896
I don't quite understand what Yahoo! has in mind when it changes our club format. I'd prefer not to transform this low-impact forum into a spam session, with ...
octimon
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Jan 8, 2002
1:28 pm
897
I heard today that the new boxes, boards, and plastic pieces are on their way, for inspection. They'll probably need all sorts of adjustments, but we're...
octimon
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Jan 15, 2002
2:53 am
898
Thanks to Aaron (yet again), we now have the capability of displaying OFK puzzles on<br><br><a href=http://www.octi.net/puzzles/puzzles.html...
octimon
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Jan 16, 2002
3:53 am
899
Check out<br><br><a href=http://www.octi.net/instrfront.gif target=new>http://www.octi.net/instrfront.gif</a><br><br><a href=http://www.octi.net/instrback.gif...
octimon
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Jan 18, 2002
4:23 pm
900
I cooked up a new Octi6x7 puzzle (#2). The one at least caused Aaron's bot to pause and think a bit. See if you can crack it.<br><br>Cheers,<br>Don...
octimon
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Jan 21, 2002
12:06 pm
901
Puzzle #3 is up. Probably pretty easy -- for a computer. <br><br>Cheers,<br>Don...
octimon
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Jan 22, 2002
1:31 pm
902
The latest puzzle (#4)is designed to extend the search horizon beyond just a few ply.<br><br>I'd be curious to know if the robot AI's out there can solve...
octimon
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Jan 23, 2002
11:54 am
903
Puzzle 4 took the computer a few minutes to find the answer at 11 ply (I'm pleased to report that my solution was right). I'm less sure (but still *pretty* ...
octimon
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Jan 25, 2002
1:39 am
904
Check out the flash tutorial that Alvydas created:<br><br><a href=http://www.octi.net/flashtutorial/extremeflash.htm...
octimon
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Jan 26, 2002
2:26 pm
905
www.octi.net is changing with the release of the new editions of Octi. For a peek at the new look and feel, see<br><br><a href=http://www.dev-jg.com/octi...
octimon
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Jan 30, 2002
12:40 pm
906
One free game will be shipped out to each person who sets the high scores on...<br><br>1. level 8 or<br>2. level 9 or<br>3. level 10<br><br>against Aaron's ...
octimon
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Jan 31, 2002
1:29 pm
907
Octi on-line has been sick all week. Hopefully, it will be back in action soon.<br><br>Just posted a new Octi6x7 puzzle. Like puzzle #5, this one tries to ...
octimon
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Feb 2, 2002
1:51 am
908
My apologies for the delay (I have neither remote nor physical access currently, and had to have the isp reboot the machine for me). Anyhow its up now. Go...
e_o_toole
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Feb 3, 2002
6:15 pm
909
Puzzle #7 is pretty open ended, but at least I'm pretty sure that Red can defend from its current position. <br><br>www.octi.net/puzzles.html<br><br>I'll ...
octimon
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Feb 6, 2002
9:32 pm
910
www.octi.net has changed its look. <br><br>When I get back from the Toy Fair, I'll update the links so that there the new naming conventions are used. By then,...
octimon
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Feb 9, 2002
1:12 pm
911
doh, too much js...<br><br>-- <br> vec...
vector_12345
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Feb 10, 2002
11:53 am
912
Hi,<br><br>Please check out this page:<br><br><a href=http://www.selfso.com/projects/octi/xpilot/...
samurai0000000
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Feb 10, 2002
10:24 pm
913
Here's a quick report on what I'm up to here in NYC. First off, attendance at this year's fair is down 20%, perhaps reflecting the weak economy or concerns ...
octimon
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Feb 12, 2002
2:22 am
914
That's amazing, Chuck. Way to go!<br><br>I'd love to have a game, when there's a free moment. (Don't you hate it when games get crowded out of a busy ...
octimon
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Feb 12, 2002
2:55 am
915
I've been playing a lot of Octi, as you can imagine, and came up with a couple new puzzles, based on some cute moves I've seen. I posted them on the puzzles ...
octimon
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Feb 13, 2002
11:25 am
916
I'm slogging through the various links, changing the naming conventions and updating the Octi-X rules to eliminate the repositioning rule. Hopefully, I haven't...
octimon
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Feb 17, 2002
5:42 pm
917
Aaron's new high score table is up and running. The old initials have been wiped, so feel free to put yours on! Now, the policy is only one high score per ...
octimon
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Feb 18, 2002
9:23 pm
918
Thanks to Aaron's bot, the solution to puzzle 8 has been revised. Sure, Blue has a great move, but Red has an even better reply!<br><br>Cheers,<br>Don...
octimon
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Feb 19, 2002
8:45 pm
919
I'm thinking of having the robot tournament sometime in October. Is that okay?<br><br>As is our custom, we'll have an Octi6x7 and an Octi9x9 tourney, with the...
octimon
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Feb 24, 2002
1:10 pm
920
Here's the first cut at an Octi flash tutorial. Please give us comments and corrections!<br><br><a href=http://www.octi.net/flashtutorial/octiflash.htm...
octimon
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Feb 24, 2002
1:25 pm
921
Two good places to get the word out would be :<br><br>comp.ai.games news group<br><br>and Steven Woodcock's game AI page:<br><br>www.gameai.com<br><br>-jason...
sinoodle
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Feb 24, 2002
9:59 pm
Messages 892 - 921 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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