For those who use zillions-of-games, I just put out a new game called "Snailtrail." A minimum of rules, but a lot of room for strategy (sound familar?), ...
Stephen Tavener and I are doing the final round of<br>experiment with some "lazy moves." I mentioned to him that players will get annoyed if they have to spell...
I've run a little experiment to estimate the average branching factor of Octi. I analyzed 186 games played between January 4 and April 8, 2001. (These were all...
As part of the previous work, I've written a translator to convert Orac game logs into standard Octi notation. Would this be of interest to people? If so, I'll...
Charles, your analysis is really interesting. Is there a difference between the branching factors of 1-base and 3-base games? And how does the average ...
...I had a game with cjr once (pre orac era) in which I had stack of 5 pods which probably beats 626 with ease, I remember that cjr said something about ~1800...
There's a problem with 1-b vs 3-b question, it's hard to tell whether the game is for one or three especially when player resigns vs has to leave in...
What is the right branching factor to think about, by way of comparing games...the total number of possible moves available on average for each turn, or the ...
Hi Don,<br><br>People generally compare the average number of possible moves available on each turn. The reason for this is that pruning in alpha-beta is ...
Charles, what should we make of largely 'irrelevant' branches, like repositioning prongs? (I don't know if they were counted in your calculations.) If a game...
<a href=http://antialias.dyndns.org/ofk/ai/ target=new>http://antialias.dyndns.org/ofk/ai/</a><br><br>The above link points to an my AI for Octi for Kids that ...
The AI works pretty well, but I could get it to reset the "-c3" argument for greater depth. I also found that it "whited out" my pods when I typed in my move...
I just got this message from Stephen T.:<br><br>"Octi, Octi3base, Hexi, and Hexi3base are all now live - enjoy!"<br><br>We've started a game without incident,...
Hey, this is great news!<br><br>For those of you with a PBeM account, I'd be more then happy to a play a few 1 base games.<br><br>My PBeM user name is...
I suppose it depends on why you care about the branching factor. I think of it as a rough intuition of how complex a game search is.<br><br>Certainly, if one...
> It would be great to have a "new game" button<br>> to restart after it completes a game; currently,<br>> it whited out my screen when it loses....
Richard says that he'll post Octi officially on his pbemserv site once a preliminary round of testing is completed. Stephen T. and I are playing a couple of...
Well, after several months of discussion about how Octi would be at the MSO-London, MSO seemingly has forgotten about Octi. It's not on the program, which is...
Hi, Soccerplayer, welcome aboard!<br><br>The MSO=mind sports olympiad (www.msoworld.com). It's one of those organizations that elicits whispered reactions by ...
As we approach the next epoch in the history of Octi -- OFK on the web vs. robots, OCTI on-online with both robot and human opponents -- I've started to ...
If you're just joining us or checking in, here are a few things you might check out:<br><br>Robots: standalones are under "links"; for web-based ones, check...
Here is the url for the "test" version of my OfK java applet. Please keep in mind that it is a work in progress, so there are still some missing features and...
First off, having web based bots is really great. Aaron's is really a tough player, and in fact my first suggestion is to extent the list of "radio button"...
Latest puzzle(s) have been added at <a href=http://www.octi.net/puzzles/puzzles.html target=new>http://www.octi.net/puzzles/puzzles.html</a> . I particularly...