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Messages 665 - 694 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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665
For those who use zillions-of-games, I just put out a new game called "Snailtrail." A minimum of rules, but a lot of room for strategy (sound familar?), ...
octimon
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Jul 2, 2001
6:59 pm
666
Stephen Tavener and I are doing the final round of<br>experiment with some "lazy moves." I mentioned to him that players will get annoyed if they have to spell...
octimon
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Jul 3, 2001
11:09 am
667
Here's what Stephen came up with as far as help is concerned for the 1 base game of Octi. Please have a look to see if he/I have missed anything. ...
octimon
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Jul 5, 2001
9:45 pm
668
Here is part 2...<br>&lt;H1&gt;Board Display&lt;/H1&gt;<br>&lt;PRE&gt;<br><br> 1 2 3 4 5 6 7 8 9 |Black(x) Res Cap Prongs<br> | 1 1 11<br>...
octimon
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Jul 5, 2001
9:48 pm
669
I've run a little experiment to estimate the average branching factor of Octi. I analyzed 186 games played between January 4 and April 8, 2001. (These were all...
charles44944
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Jul 7, 2001
4:29 am
670
As part of the previous work, I've written a translator to convert Orac game logs into standard Octi notation. Would this be of interest to people? If so, I'll...
charles44944
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Jul 7, 2001
4:31 am
671
Charles, your analysis is really interesting. Is there a difference between the branching factors of 1-base and 3-base games? And how does the average ...
octimon
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Jul 8, 2001
12:40 am
672
...I had a game with cjr once (pre orac era) in which I had stack of 5 pods which probably beats 626 with ease, I remember that cjr said something about ~1800...
vector_12345
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Jul 8, 2001
12:14 pm
673
There's a problem with 1-b vs 3-b question, it's hard to tell whether the game is for one or three especially when player resigns vs has to leave in...
vector_12345
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Jul 8, 2001
12:17 pm
674
I put up a possible banner ad for Octi at<br><br>www.octi.net/octiban.gif<br><br>We're still tinkering with it, so I'd welcome your...
octimon
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Jul 8, 2001
11:50 pm
675
What is the right branching factor to think about, by way of comparing games...the total number of possible moves available on average for each turn, or the ...
octimon
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Jul 11, 2001
1:58 pm
676
Hi Don,<br><br>People generally compare the average number of possible moves available on each turn. The reason for this is that pruning in alpha-beta is ...
charles44944
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Jul 11, 2001
6:47 pm
677
Charles, what should we make of largely 'irrelevant' branches, like repositioning prongs? (I don't know if they were counted in your calculations.) If a game...
octimon
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Jul 12, 2001
6:30 pm
678
<a href=http://antialias.dyndns.org/ofk/ai/ target=new>http://antialias.dyndns.org/ofk/ai/</a><br><br>The above link points to an my AI for Octi for Kids that ...
t_hallock
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Jul 12, 2001
8:00 pm
679
The AI works pretty well, but I could get it to reset the "-c3" argument for greater depth. I also found that it "whited out" my pods when I typed in my move...
octimon
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Jul 13, 2001
11:06 am
680
I just got this message from Stephen T.:<br><br>"Octi, Octi3base, Hexi, and Hexi3base are all now live - enjoy!"<br><br>We've started a game without incident,...
octimon
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Jul 13, 2001
1:44 pm
681
Hey, this is great news!<br><br>For those of you with a PBeM account, I'd be more then happy to a play a few 1 base games.<br><br>My PBeM user name is...
aarona_octiplayer
aarona_octip...
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Jul 13, 2001
4:15 pm
682
I suppose it depends on why you care about the branching factor. I think of it as a rough intuition of how complex a game search is.<br><br>Certainly, if one...
charles44944
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Jul 14, 2001
4:49 am
683
&gt; It would be great to have a "new game" button<br>&gt; to restart after it completes a game; currently,<br>&gt; it whited out my screen when it loses....
t_hallock
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Jul 14, 2001
6:17 am
684
For those of you unfamiliar with Richard's PBeM Server, check out <br><a href=http://www.gamerz.net/pbmserv/tutorial.html...
aarona_octiplayer
aarona_octip...
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Jul 14, 2001
4:30 pm
685
Richard says that he'll post Octi officially on his pbemserv site once a preliminary round of testing is completed. Stephen T. and I are playing a couple of...
octimon
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Jul 15, 2001
9:28 pm
686
Well, after several months of discussion about how Octi would be at the MSO-London, MSO seemingly has forgotten about Octi. It's not on the program, which is...
octimon
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Jul 17, 2001
1:03 am
687
I am a new member to the club. I have played octi now for about two weeks, just got the game.<br><br>JMOD...
soccer13player
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Jul 17, 2001
5:18 pm
688
What is the MSO?...
soccer13player
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Jul 17, 2001
5:18 pm
689
Hi, Soccerplayer, welcome aboard!<br><br>The MSO=mind sports olympiad (www.msoworld.com). It's one of those organizations that elicits whispered reactions by ...
octimon
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Jul 18, 2001
2:02 am
690
As we approach the next epoch in the history of Octi -- OFK on the web vs. robots, OCTI on-online with both robot and human opponents -- I've started to ...
octimon
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Jul 18, 2001
12:58 pm
691
If you're just joining us or checking in, here are a few things you might check out:<br><br>Robots: standalones are under "links"; for web-based ones, check...
octimon
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Jul 19, 2001
1:53 am
692
Here is the url for the "test" version of my OfK java applet. Please keep in mind that it is a work in progress, so there are still some missing features and...
aarona_octiplayer
aarona_octip...
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Jul 20, 2001
2:39 am
693
First off, having web based bots is really great. Aaron's is really a tough player, and in fact my first suggestion is to extent the list of "radio button"...
octimon
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Jul 21, 2001
4:06 pm
694
Latest puzzle(s) have been added at <a href=http://www.octi.net/puzzles/puzzles.html target=new>http://www.octi.net/puzzles/puzzles.html</a> . I particularly...
octimon
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Jul 23, 2001
9:36 pm
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