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Messages 623 - 652 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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623
Toward the end of an interesting see-saw battle against Samurai on 6/1/01 that had some very interesting tactics in the midgame, my move against Samurai (move ...
octimon
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Jun 2, 2001
12:16 pm
624
I've been emailing back and forth for a few months with the organizers of the Mind Sports Olympiad in London. They're interested in having Octi as an event,...
octimon
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Jun 2, 2001
9:55 pm
625
Hi,<br><br>I've made some good progress with the learning algorithm and the net seems to play pretty good now. I played Aaron's bot set to 5 ply, and the net...
sinoodle
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Jun 3, 2001
5:54 am
626
Jason, your robot has improved remarkably. It's cut-and-run style enables it to play competitively against low-ply searches and (my) overconfident children....
octimon
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Jun 3, 2001
3:55 pm
627
Hi Don,<br><br>There's still some issues with training. Too much training appears to degrade performance, so I need to either stop training at the right time ...
sinoodle
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Jun 3, 2001
7:19 pm
628
Hi,<br><br>I've uploaded the latest and greatest version of my OFK program. It has a more usable user interface and generates a thunk log for viewing the move ...
sinoodle
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Jun 4, 2001
3:40 am
629
Your program is improving by leaps and bounds. It's setting up a much more intelligent offense. <br><br>Am I right to assume that it's still looking just 1 ...
octimon
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Jun 4, 2001
12:33 pm
630
Hi Don,<br><br>It's still using single ply at the moment. I'm working on N ply play now and should be ready within the next week or...
sinoodle
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Jun 4, 2001
3:49 pm
631
Yesterday, Chuck and I were looking back at the Mitchell book on Machine Learning. In chapter 1, he briefly and without much comment suggests that one can tune...
octimon
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Jun 5, 2001
12:31 pm
632
Don,<br><br>It really depends on the structure of f(x). It has been shown that if f(x) is a look up table for all possible states, and you visit each state an ...
sinoodle
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Jun 5, 2001
5:47 pm
633
Don,<br><br>What Mitchell describes is essentially the learning algorithm used in TD-Gammon. (It is TD(lambda) with lambda=0.) <br><br>TD(lambda) used with a ...
charles44944
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Jun 5, 2001
8:07 pm
634
I'm trying to understand better the relationship between the lamda(0) tuning approach and the depth at which the opponent searches. If my opponent, perhaps ...
octimon
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Jun 6, 2001
2:32 pm
635
Hi Don,<br><br>First you need to define your policy for play. I'll assume youy AI is greedy, always taking the highest ranked action. Secondly I'll assume your...
sinoodle
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Jun 6, 2001
9:29 pm
636
Thanks to AaronA, a puzzle viewer program is in the works, similar to the current format of the on-line log viewer (which you should check out, if you haven't...
octimon
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Jun 7, 2001
12:34 pm
637
It looks like the Mind Sports Olympiad will indeed happen this August in London. I'm planning to be there to run an Octi tournament during the first few days,...
octimon
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Jun 9, 2001
1:02 am
638
It's hard to believe that Octi first shipped to stores two years ago tomorrow. A lot has happened in just two years, and I feel deeply indebted to a lot of ...
octimon
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Jun 10, 2001
1:51 am
639
Thanks (again) to AaronA, I'm starting to build a proper archive of the puzzles. Right now, the first couple examples are at<br><br><a...
octimon
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Jun 11, 2001
12:19 am
640
I put a stash of 9 "fast game" puzzles up on the web using the new puzzle viewer. The link, while the bugs are being worked out is,<br><br><a...
octimon
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Jun 11, 2001
7:57 pm
641
Stephen Tavener has just about finished the code to put Octi up at gamerz.net. We'll be doing some beta testing over the next few days, and I'll let you know...
octimon
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Jun 12, 2001
2:12 pm
642
I just put up Aaron's revised version of the puzzle viewer at:<br><br><a href=http://www.octi.net/puzzles/puzzles.html...
octimon
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Jun 14, 2001
1:23 am
643
I only saw a blank page. Therefore, I assume it uses javascript....
tdprime
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Jun 14, 2001
4:45 pm
644
The puzzle viewer is a Java applet.<br><br>--Aaron...
aarona_octiplayer
aarona_octip...
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Jun 14, 2001
4:53 pm
645
We've playtested a bit of the new octi program on pbmserv, and so far, so good.<br><br>The issue arises: what version of the game should be the default. My ...
octimon
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Jun 15, 2001
6:33 pm
646
Hi...<br><br>I'm interested in developing some Octi "robotic" players... but I'd rather not reinvent the wheel if I don't have to.<br><br>Has anyone developed...
goroshimura
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Jun 16, 2001
12:47 pm
647
Hi,<br><br>I am not aware of Octi development that's been packaged in DLL or ActiveX form. The current Octi GUI(s) are written in Java. The UI that people ...
charles44944
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Jun 16, 2001
10:34 pm
648
"for a tournament-level game player, well, you just don't want to use basic AI routines..."<br><br>I guess I don't have that those aspirations just yet, being...
goroshimura
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Jun 17, 2001
12:54 am
649
I know there are some interfaces out there, and Chuck Chiou and others may be working on something similar to what you have in mind.<br>Perhaps you can team ...
octimon
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Jun 17, 2001
3:44 pm
650
I am working on the GUI and client/server interfaces. The code is in C++ and I'm developing on UNIX platforms... The code is highly portable so I plan to...
samurai0000000
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Jun 18, 2001
11:21 pm
651
Check out<br><br><a href=http://www.octi.net/puzzles/puzzles.html target=new>http://www.octi.net/puzzles/puzzles.html</a> ,<br><br>which (thanks to Aaron)...
octimon
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Jun 19, 2001
6:46 pm
652
I fixed the glitch in Puzzle 5. (Thanks, Hal)...Don...
octimon
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Jun 20, 2001
12:50 pm
Messages 623 - 652 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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