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octiclub · OCTI Club - A Forum for Discussing OCTI Strategy and Events
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Messages 450 - 479 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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450
I'm hoping to get started with play this weekend.<br>The format will be like this: players will pair off<br>and play two games, one as white and the other ...
octimon
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Apr 3, 2001
1:04 am
451
I've gotten some questions on the White to Move and Win(!) puzzle in "More 2 player puzzles." The reason this puzzle is counterintuitive is that white's move...
octimon
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Apr 3, 2001
8:10 pm
452
continuing the discussion of the white to move and win puzzle:<br><br>recall that the white attack begins with 63ag-65, forcing 77+f. Next white forces again...
octimon
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Apr 5, 2001
11:56 am
453
Our beloved website is getting a new look and feel, befitting its hip and futuristic image. For a sneak preview, see www.jongreen.com/octi/site. Naturally,...
octimon
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Apr 6, 2001
1:20 am
454
Othello is a fairly good choice for you next game AI. I highly recommend reading Mark Brockington's paper on Keyano <a...
tdprime
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Apr 6, 2001
4:31 pm
455
I converted my Tic Tac Toe program to Othello over a week ago, but I wanted to play test it and modify it before I posted it here. The conversion was ...
hal9000and42
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Apr 6, 2001
10:25 pm
456
Hi, Hal. Thanks for posting your code; I'm learning a lot from following the progression of your programs. It's actually amazing that your Othello prog plays...
octimon
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Apr 7, 2001
1:08 am
457
In one of the most amazing Houdini escapes, Blue is able to clinch victory on the next turn (see "More 2 player puzzles &gt; Blue's in trouble but Wins")....
octimon
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Apr 7, 2001
11:59 am
458
Back to 3-base puzzles. Here it looked like Blue had a lot of potential to annoy Red as it tried to secure the third Blue base, but Red finishes Blue of with a...
octimon
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Apr 8, 2001
6:55 pm
459
I'll be away on vacation until April 23, so if the octi server goes down, please email me at <br>e_o_toole@..., and I'll try to have someone at celticweb...
e_o_toole
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Apr 10, 2001
1:06 am
460
AaronA has developed a new version of Orac that will be more resistant to disconnections from the net. That should keep us from losing game recordings (in the...
octimon
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Apr 10, 2001
7:38 pm
461
I notice the following page on the zillions-of-games website. <br><br><a href=http://www.zillions-of-games.com/language/plugin.html...
octimon
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Apr 10, 2001
7:50 pm
462
That is very possible, however, as usual it restricts the user community to those who use zillions, which is still mostly hardcore abstract gamers it seems to...
cjr_imo
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Apr 10, 2001
9:01 pm
463
This looks VERY nice btw, but one of the most important thinks, in my opinion, is for ALL the pages on a web site to look and feel the same. For this reason I ...
cjr_imo
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Apr 13, 2001
9:54 am
464
At long last, the octi website has a now look and feel. It's a big improvement, I think.<br><br>Please surf around and let me know if you find glitches or have...
octimon
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Apr 14, 2001
12:40 pm
465
Well, it's only the kids version, but it's one step closer to OCTI. The search part of my AI is complete unless someone has any good ideas about alternative...
hal9000and42
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Apr 15, 2001
6:09 am
466
It would also be helpful if the program saved an array of moves, which could be printed out at the end of the game. That would make it easier to report to you...
octimon
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Apr 15, 2001
6:48 pm
467
I guess it ate my earlier message. I wondered if you could print out the board horizontally, so that it would fit in a dos window. I also suggested dropping...
octimon
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Apr 15, 2001
6:52 pm
468
Hi,<br><br>I'm in the process of creating an agent to play in the robot contest, and in the course of studying OCTI, I've made a web page detailing my thoughts...
sinoodle
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Apr 16, 2001
1:44 am
469
Good suggestions, Don. After a bit of review of fstream I was able to have my AI make a log with little trouble. In the version that doesn't print out the...
hal9000and42
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Apr 16, 2001
9:44 am
470
If you haven't checked out Jason's programming page in the previous message, you should. It's *really* well done.<br><br>And you should test your mettle ...
octimon
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Apr 17, 2001
1:40 am
471
I read the programming page too, and think it nice. Note that one small complication with the multiple jumps that deserves a little special attention is the...
cjr_imo
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Apr 17, 2001
10:24 am
472
CJR,<br><br>Thanks for the feedback. <br><br>Your point #1 is understood and I mention this on the my page. Given a multi-pod stack, for the sake of simplicity...
sinoodle
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Apr 17, 2001
11:41 pm
473
With all the action lately -- Hal's new bot, Jason's budding bot, and octi.net's new look -- I've lost track of the puzzles. Last night's games supplied a nice...
octimon
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Apr 18, 2001
3:18 am
474
I changed the graphics for Octi on-line and it seems to work great. To see what it looks like, click on photos and go to "HAL's puzzle(s) etc." Want yours to...
hal9000and42
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Apr 19, 2001
7:38 pm
475
Hi Jason,<br><br>I think your page is basically right. As the author of, oh, I dunno, maybe the second or third-worst Octi bot around, a few things came to ...
charles44944
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Apr 20, 2001
2:47 am
476
I sent this to Don a while back, but I guess others would find it interesting too:<br><br>Suppose you have all seven of your pods on the same square. In ...
charles44944
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Apr 20, 2001
2:55 am
477
Hi HAL,<br><br>I presume your Octi for Kids program is compiled for Windows systems only? (I happen to be running my Mac at the...
charles44944
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Apr 20, 2001
3:01 am
478
Charles,<br><br>Thanks for the great feedback! I'm starting to think my perspective on programming the game will change when and if I ever get my hands dirty...
sinoodle
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Apr 20, 2001
4:29 am
479
Jason,<br><br>To have any chance of writing a competitive program you _have to_ use some kind of decision tree. Good heuristic is nice, but for chess programs,...
cjr_imo
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Apr 20, 2001
12:37 pm
Messages 450 - 479 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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