I'm hoping to get started with play this weekend.<br>The format will be like this: players will pair off<br>and play two games, one as white and the other ...
I've gotten some questions on the White to Move and Win(!) puzzle in "More 2 player puzzles." The reason this puzzle is counterintuitive is that white's move...
continuing the discussion of the white to move and win puzzle:<br><br>recall that the white attack begins with 63ag-65, forcing 77+f. Next white forces again...
Our beloved website is getting a new look and feel, befitting its hip and futuristic image. For a sneak preview, see www.jongreen.com/octi/site. Naturally,...
I converted my Tic Tac Toe program to Othello over a week ago, but I wanted to play test it and modify it before I posted it here. The conversion was ...
Hi, Hal. Thanks for posting your code; I'm learning a lot from following the progression of your programs. It's actually amazing that your Othello prog plays...
In one of the most amazing Houdini escapes, Blue is able to clinch victory on the next turn (see "More 2 player puzzles > Blue's in trouble but Wins")....
Back to 3-base puzzles. Here it looked like Blue had a lot of potential to annoy Red as it tried to secure the third Blue base, but Red finishes Blue of with a...
I'll be away on vacation until April 23, so if the octi server goes down, please email me at <br>e_o_toole@..., and I'll try to have someone at celticweb...
AaronA has developed a new version of Orac that will be more resistant to disconnections from the net. That should keep us from losing game recordings (in the...
That is very possible, however, as usual it restricts the user community to those who use zillions, which is still mostly hardcore abstract gamers it seems to...
This looks VERY nice btw, but one of the most important thinks, in my opinion, is for ALL the pages on a web site to look and feel the same. For this reason I ...
At long last, the octi website has a now look and feel. It's a big improvement, I think.<br><br>Please surf around and let me know if you find glitches or have...
Well, it's only the kids version, but it's one step closer to OCTI. The search part of my AI is complete unless someone has any good ideas about alternative...
It would also be helpful if the program saved an array of moves, which could be printed out at the end of the game. That would make it easier to report to you...
I guess it ate my earlier message. I wondered if you could print out the board horizontally, so that it would fit in a dos window. I also suggested dropping...
Hi,<br><br>I'm in the process of creating an agent to play in the robot contest, and in the course of studying OCTI, I've made a web page detailing my thoughts...
Good suggestions, Don. After a bit of review of fstream I was able to have my AI make a log with little trouble. In the version that doesn't print out the...
If you haven't checked out Jason's programming page in the previous message, you should. It's *really* well done.<br><br>And you should test your mettle ...
I read the programming page too, and think it nice. Note that one small complication with the multiple jumps that deserves a little special attention is the...
CJR,<br><br>Thanks for the feedback. <br><br>Your point #1 is understood and I mention this on the my page. Given a multi-pod stack, for the sake of simplicity...
With all the action lately -- Hal's new bot, Jason's budding bot, and octi.net's new look -- I've lost track of the puzzles. Last night's games supplied a nice...
I changed the graphics for Octi on-line and it seems to work great. To see what it looks like, click on photos and go to "HAL's puzzle(s) etc." Want yours to...
Hi Jason,<br><br>I think your page is basically right. As the author of, oh, I dunno, maybe the second or third-worst Octi bot around, a few things came to ...
I sent this to Don a while back, but I guess others would find it interesting too:<br><br>Suppose you have all seven of your pods on the same square. In ...
Charles,<br><br>Thanks for the great feedback! I'm starting to think my perspective on programming the game will change when and if I ever get my hands dirty...
Jason,<br><br>To have any chance of writing a competitive program you _have to_ use some kind of decision tree. Good heuristic is nice, but for chess programs,...