I'm starting a series of four player puzzles. As some of your know (!), I stink at the 4 player game, embarrassing myself and my partners on many occasions. So...
If you'd like to see a "line" of Octi strategies developed, see the 6 games of Tak vs. Octimon on the game log for 1-6-01. In each game, Tak plays first, ...
I've been in communication with the folks who run the MSO (which takes place each year in London during August). The MSO hosts tournaments in lots of games,...
Don,<br><br>I've no clue what this tournament is, but, I don't see what it could hurt? The more exposure, the better, no? I say go for it.<br><br>Just my two...
Hi. I think that it might be both fun and instructive to play an open, annotated game, in which players explain why they made the move that they did on each...
Solution to the 4 player puzzle:<br><br>player 1: 83-74<br>player 2: duck and cover...go 33-23<br>player 3: 63-83-65-87x-67x-65x-43x<br><br>(note that although...
I had assumed a hard edge, but I don't think that the solution depends on the edge rule...of course, I could be wrong! What solution do you see for edgeless? ...
The on-line server still seems to be down, and Eoin's email bounced back to me. I tried calling and found his number disconnected. This doesn't look good,...
First one I though:<br><br>66-48x-46x-44(x)-66x,66-88-68x-18x<br><br>Capturing the own pod at 45 is not necessary but simplifies the position leaving even less...
Is the source code (for the server at least) available anywhere? Eoin was supposed to get me CVS access this weekend, but did not. I'm confident that I could ...
Hi. I just got back from the NY Gift Fair (demonstrating Octi, what else?). Still no word from Eoin. <br><br>My recollection is that Eoin shared the server...
Hi, Vector. This is exactly the solution, or solutions. The edgeless capture is not really necessary, as you point out. <br><br>Since I'm trying to gather a ...
I have some source code. I'm not sure if I have all of it, and honestly, I have the suspicion that the code Eoin sent me didn't even compile. However, I think...
Hi,<br><br>I have at least the server source as whole but it might be different version the online was running because "my" version seems bit unstable. ...
If you zip it all up, I expect it is less than 5 MB, and you can email it me on my Yahoo account (jaybsachs@...). If it's larger, let me know and we can...
One question is who has a host available 24/7 that we can set this up on? The only machines I have available to me are behind firewalls and have no public IP...
We might be able to set something up here at Yale; I'll ask Chuck Chiou to see if it's possible. I'm also willing to pay to put something together somewhere...
I think we should be able to get a server running early next week. Don has a Pentium 200 that we can use on Yale's network. I guess we need get 128MB of RAM ...
By the way, it might be better that we move the octi.net domain to the new machine or Yale's DNS server. Right now, it's on these DNS servers:<br><br> ...
Once someone sends me the source (or at least the .class files) I'll install it locally and test it out. As long as we have the .class files, I can decompile ...
I believe that, for the client at least, the IP and port of the server are specified in a configuration octi.ini.<br><br>So, Eoin did *something* right (or at...
Jay--<br><br>I've sent some bytecode to your Yahoo! account. Remember the trial version of vector's changes to the client? I believe that's what I sent. ...
Charles, you're right. It is in octi.ini. I checked the machine on 209.21.191.21 and it repies to pings, so it is still "running". Maybe the server process...
It seems that Dave Dyer made a backup of Eoin's site, and seems to have the files we need. Jay and/or Chuck, can you get in touch with him and get the files? ...