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octiclub · OCTI Club - A Forum for Discussing OCTI Strategy and Events
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Messages 295 - 324 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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295
Hi,<br><br>I can probably help in writing a client-server API for robots to play over the network within some predefined parameters (which may not be ...
samurai_de_lamour
samurai_de_l...
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Dec 1, 2000
9:21 pm
296
I'll be happy to play :) ...finally getting some time off again now.<br><br>/cjr...
cjr_imo
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Dec 2, 2000
3:29 pm
297
In the latest photo, Red is hanging by a thread, but I think I see a way out. Have a look.<br><br>Don...
octimon
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Dec 3, 2000
2:48 pm
298
Apparently a file was left out from the native zip file that we all downloaded. Perhaps that accounts for some recent instability problems; I don't know....
octimon
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Dec 3, 2000
7:27 pm
299
Although it was working for me earlier today, I'm now having trouble with the new native code. Is anybody else having difficulties?<br><br>Don...
octimon
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Dec 4, 2000
4:06 am
300
Don,<br><br>I noticed that you tried to log into the server several times last night and kept getting kicked out right after you're logged in.<br><br>I ...
samurai_de_lamour
samurai_de_l...
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Dec 4, 2000
9:04 pm
301
Rebooting the server seemed to have fixed the problem. Don...
octimon
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Dec 5, 2000
1:43 am
302
Join us for an on-line Octi tournament this Friday. Some of us will be on-line at about 5:00 (EST) to play the folks dialing up from Europe. Another round will...
octimon
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Dec 5, 2000
1:44 pm
303
Several times I have noticed that someone else was in Octi on-line and wanted to play when I was idle. An audio alert in Octi online would be very nice to fix...
cjr_imo
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Dec 5, 2000
8:00 pm
304
What do you see, Don? I couldn't find a way out.<br><br>Charles...
charles44944
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Dec 6, 2000
3:02 am
305
I like Red: 67cef+a because it defends against 78ae-76x and 78ae-76x-74. But it's small consolation for Red, because it doesn't force the action in a way that ...
octimon
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Dec 6, 2000
1:33 pm
306
Hello,<br><br>If you're interested, I have a new version of AI with new evaluation function. It needs a lot of refinement, and perhaps you'd like to give me ...
samurai_de_lamour
samurai_de_l...
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Dec 7, 2000
3:43 am
307
Chuck, one of the moves that hardest to understand strategically is the 77+f move that comes about 15-20 moves in, when the two sides are in a delicate balance...
octimon
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Dec 7, 2000
10:39 pm
308
Don,<br><br>After looking at that particular move... I think it's because:<br>1) The distance factor: it seems like that (in my scheme) points are awarded more...
samurai_de_lamour
samurai_de_l...
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Dec 7, 2000
11:40 pm
309
If you haven't looked at the AI game, you should. The critical move comes at<br><br>48acdef-26-28x<br><br>as B decides to go for a (momentary) material ...
octimon
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Dec 8, 2000
3:25 pm
310
I had a short look at it. It looked a bit as if 2 humans had been playing a little to just make a fun game. The attack skills of the computers are really not ...
cjr_imo
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Dec 8, 2000
4:10 pm
311
We had some fine games yesterday; too bad Orac only caught the (great) game between cjr and me, and then conked out. <br><br>Let's do it again...
octimon
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Dec 9, 2000
4:29 am
312
In the latest photo, Blue has a 5-4 pod lead, while prongs are about even. Playing with an edgeless board, Red (octimon) tried to slip behind Blue (cjr)...and...
octimon
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Dec 10, 2000
10:31 pm
313
If you're so inclined, check out <br><br><a href=http://www.zillions-of-games.com/gamecontest.html...
octimon
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Dec 11, 2000
3:00 am
314
The Zillions contest reminds me of something.<br><br>People, myself included, have suggested that an AI program should do better with one-square Octi than ...
charles44944
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Dec 11, 2000
7:08 pm
315
The zillions program plays OK, but it uses only a standard a-b-min-max, and as you may or may not know, zillions makes up its own evaluation, making it...
cjr_imo
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Dec 11, 2000
8:23 pm
316
As cjr points out, the constraining feature of Zillions is the fact that it creates its own evaluation function. For me, the most interesting thing about ...
octimon
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Dec 11, 2000
9:09 pm
317
I don't know if it would be easier for AI, but I recently played an interesting variation of Octi. I was looking for something longer than the short game, but ...
fmellman
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Dec 11, 2000
9:56 pm
318
Frank, I'd never thought to go for one *particular* square. I would like to try it. I would guess that the game would come down to a gradual push-and-shove...
octimon
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Dec 12, 2000
11:40 am
319
I tried it a few times online (on the *particular square version*) with aaron I think<br><br>I remember that the game felt almost as long as a complete 3-base ...
cjr_imo
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Dec 12, 2000
12:12 pm
320
Frank, my test of the center square version was somewhat mixed. Blocs tend to form in the center, and it becomes more of an abalone-like game of push and...
octimon
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Dec 13, 2000
6:36 pm
321
This is probably a lot better because as you stated the result from center rule is block in the middle. It would be suicidal to leave the center with too many...
vector_12345
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Dec 14, 2000
12:00 pm
322
Would it be possible to play the "secret 1-base" on-line, without adding features to the website? Is there some clever way to send an email (with info about ...
octimon
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Dec 14, 2000
7:41 pm
323
How much work would it be to create a website in which people could play against a robot in the kids version of Octi? Could we make use of the programs that we...
octimon
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Dec 15, 2000
2:55 pm
324
Red to move an win in 3. No pods in reserve for either side. Don...
octimon
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Dec 16, 2000
6:07 pm
Messages 295 - 324 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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