Hi,<br><br>I can probably help in writing a client-server API for robots to play over the network within some predefined parameters (which may not be ...
Apparently a file was left out from the native zip file that we all downloaded. Perhaps that accounts for some recent instability problems; I don't know....
Don,<br><br>I noticed that you tried to log into the server several times last night and kept getting kicked out right after you're logged in.<br><br>I ...
Join us for an on-line Octi tournament this Friday. Some of us will be on-line at about 5:00 (EST) to play the folks dialing up from Europe. Another round will...
Several times I have noticed that someone else was in Octi on-line and wanted to play when I was idle. An audio alert in Octi online would be very nice to fix...
I like Red: 67cef+a because it defends against 78ae-76x and 78ae-76x-74. But it's small consolation for Red, because it doesn't force the action in a way that ...
Hello,<br><br>If you're interested, I have a new version of AI with new evaluation function. It needs a lot of refinement, and perhaps you'd like to give me ...
Chuck, one of the moves that hardest to understand strategically is the 77+f move that comes about 15-20 moves in, when the two sides are in a delicate balance...
Don,<br><br>After looking at that particular move... I think it's because:<br>1) The distance factor: it seems like that (in my scheme) points are awarded more...
If you haven't looked at the AI game, you should. The critical move comes at<br><br>48acdef-26-28x<br><br>as B decides to go for a (momentary) material ...
I had a short look at it. It looked a bit as if 2 humans had been playing a little to just make a fun game. The attack skills of the computers are really not ...
In the latest photo, Blue has a 5-4 pod lead, while prongs are about even. Playing with an edgeless board, Red (octimon) tried to slip behind Blue (cjr)...and...
The Zillions contest reminds me of something.<br><br>People, myself included, have suggested that an AI program should do better with one-square Octi than ...
The zillions program plays OK, but it uses only a standard a-b-min-max, and as you may or may not know, zillions makes up its own evaluation, making it...
As cjr points out, the constraining feature of Zillions is the fact that it creates its own evaluation function. For me, the most interesting thing about ...
I don't know if it would be easier for AI, but I recently played an interesting variation of Octi. I was looking for something longer than the short game, but ...
Frank, I'd never thought to go for one *particular* square. I would like to try it. I would guess that the game would come down to a gradual push-and-shove...
I tried it a few times online (on the *particular square version*) with aaron I think<br><br>I remember that the game felt almost as long as a complete 3-base ...
Frank, my test of the center square version was somewhat mixed. Blocs tend to form in the center, and it becomes more of an abalone-like game of push and...
This is probably a lot better because as you stated the result from center rule is block in the middle. It would be suicidal to leave the center with too many...
Would it be possible to play the "secret 1-base" on-line, without adding features to the website? Is there some clever way to send an email (with info about ...
How much work would it be to create a website in which people could play against a robot in the kids version of Octi? Could we make use of the programs that we...