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octiclub · OCTI Club - A Forum for Discussing OCTI Strategy and Events
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Messages 213 - 242 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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213
To celebrate our new on-line client, how about an on-line tournament this Friday? Half-hour per side. We'll play a round-robin with whoever shows...
octimon
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Oct 3, 2000
12:31 am
214
I've encountered a bug, using the client software. The game crashes consistently when confirming a move (clicking OK after selecting an action). It happens the...
WiyumB
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Oct 5, 2000
4:25 pm
215
Hope we can get together a game Friday 10/5. I'll probably be around at 4 EST and then for sure at 9 EST...<br><br>Status report on how the robots are coming...
octimon
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Oct 6, 2000
12:57 am
216
I'm not sure how exactly the exe works but instead of "writing down" you should probably try "octi.exe &gt; error.log" in msdos-prompt. The after the crash...
vector_12345
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Oct 6, 2000
8:50 am
217
A mere 125 moves into a wild see-saw battle, cjr (Red) did me on his next move. Can you guess what it was?<br><br>Don...
octimon
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Oct 6, 2000
11:12 pm
218
How best to incorporate the optional rules of Octi? One solution is to make the introduction of an option the equivalent of a turn in the game. For example, if...
octimon
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Oct 9, 2000
12:08 pm
219
Another way to go, is to allow certain rule changes, or moves that is connected to some challenge, for example playing a game of Octi for Kids, or some other ...
cjr_imo
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Oct 9, 2000
8:08 pm
220
Next Saturday is the Octi robot tournament, which figures to be a bout between the two Charles's. We'll transcribe the games onto Octi on-line. Same for my...
octimon
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Oct 14, 2000
2:15 pm
221
Finally back from a week on the road.<br>Rowan and I will be hooking up for a game at 9EST. If you're around, stop in and say hi.<br><br>Don...
octimon
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Oct 15, 2000
8:08 pm
222
I've been asked by an anonymous party to furnish a hint to the recent puzzles in photo example #11 & #12. <br><br>#11: In order to win in three moves, Red must...
octimon
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Oct 17, 2000
1:06 am
223
Parenting Magazine (Nov, p.151) names Mouse Island "toy of the year" for ages 5-6. <br><br>I'm happy to take a lucky break now and then...<br><br>Don...
octimon
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Oct 18, 2000
8:09 pm
224
Looks like the robot tournament will get started around 11 AM EST this Saturday. The human Octi demonstration is slated for 1 PM, so there will probably be ...
octimon
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Oct 19, 2000
11:17 pm
225
Newgrange is expecting a power shutdown from its Boston utility company on Sunday, which will bring Octi on-line down for a bit.<br><br>This may delay posting...
octimon
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Oct 21, 2000
12:54 pm
226
Congratulations to Charles Sutton and Charles Chiou, whose robots fought valiantly in the First Annual Octi Robot Championship yesterday at Yale. Amid severe ...
octimon
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Oct 22, 2000
11:33 pm
227
Yahoo won't let me put in the long game listing. So, I'll post it at <br> <a href=http://www.octi.net/robot_tournament_announcement.htm...
octimon
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Oct 22, 2000
11:40 pm
228
Eoin installed the new default client code for octi on-line. Please give it a try and report back with any problems.<br><br>Don...
octimon
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Oct 23, 2000
11:00 pm
229
Two people have now run into some graphics problems with the browser-based client: one could not see the bottom third of the screen for some reason.<br><br>Any...
octimon
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Oct 23, 2000
11:16 pm
230
Here's a message from Chuck Chiou and a link to<br>a fascinating page with his thoughts and his code:<br><br>"I modified the web page:<br><br><a...
octimon
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Oct 24, 2000
2:19 pm
231
Don, <br> I don't see the results of your game with the computer program. Did you win? Can you post the game? Much Thanks.<br><br>Peter...
joeschmoe7
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Oct 25, 2000
6:32 pm
232
Hi Peter!<br><br>I know that as of late this afternoon there were some technical problems with the program. I believe these have been resolved, but I don't ...
charles44944
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Oct 25, 2000
11:39 pm
233
Hi, Peter. Charles is being (characteristically) diplomatic. Steve and I made a mistake in reading one of his bot's moves and suspended the game at lunch today...
octimon
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Oct 26, 2000
12:33 am
234
Hi. Here's the game log of my bout with the bot. Playing first and thinking ahead 5 ply, the robot made a bold charge in the beginning and things went downhill...
octimon
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Oct 27, 2000
2:20 am
235
If you haven't read over Chuck's description of his programming effort (<a href=http://pantheon.yale.edu/~cc392/octi.html...
octimon
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Oct 29, 2000
4:32 pm
236
Example photo #14 shows a recent game on-line. Red, with a commanding lead, has a chance to force the action and gradually overwhelme and overmatched Blue....
octimon
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Oct 29, 2000
9:40 pm
237
I finally got my act together and opened a yahoo! account...<br><br>Don, what you suggested is equvialent to introducing a variable of "number of moves so far"...
samurai_de_lamour
samurai_de_l...
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Oct 30, 2000
7:07 pm
238
octi programmers,<br><br>What would be the most efficient data structures for representing the octi board?? I am trying to come up with something that will fit...
samurai_de_lamour
samurai_de_l...
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Oct 30, 2000
10:22 pm
239
Hi,<br><br>There is no point of making really small data structure, because this will slow your program.<br>Also you don't need to save really a lot board ...
kassabovmar
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Oct 30, 2000
11:01 pm
240
hi kassabovmar,<br><br>Thanks for the suggestions.<br><br>1. A player can conceivably have up to 2 superprongs, right? So instead of 4 bits in your scheme, you...
samurai_de_lamour
samurai_de_l...
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Oct 31, 2000
1:26 am
241
Hi Martin. I think you're right that squeezing every bit out of the board representation isn't worth the time or trouble. Note that your point applies to any...
charles44944
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Oct 31, 2000
4:27 am
242
Hi Chuck. If you don't mind my asking (and if I may ask a stupid question :-), why are you hashing game states? Is it simply to memoize the computation of the...
charles44944
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Oct 31, 2000
4:31 am
Messages 213 - 242 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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