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octiclub · OCTI Club - A Forum for Discussing OCTI Strategy and Events
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Messages 180 - 209 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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180
Hi folks,<br> I'm not entirely sure I understand this game or the notation, so bear with me if this is a stupid question. I was playing through a game I found...
joeschmoe7
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Sep 1, 2000
1:38 pm
181
I have updated the whole game for you, in short notation. I hope that helps you! (See next post.)<br><br>Unfortunately, some games have an old problem in Orac,...
cjr_imo
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Sep 1, 2000
2:46 pm
182
Sorry, I intended to post the game here, but Yahoo thinks it is too long. So, see <a href=http://www.abstractboardgames.com/octi/games/game1.htm...
cjr_imo
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Sep 1, 2000
2:56 pm
183
So, I guess what you're saying is that the notation is attached to the wrong pod. After that when you add a prong, the prong the wrong notation is updated. ...
joeschmoe7
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Sep 1, 2000
7:42 pm
184
The program (orac) is written in Python (by AaronA) and the problem is fixed now, so hopefully subsequent games should be correct. But, also most current game...
cjr_imo
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Sep 1, 2000
9:19 pm
185
Just got back into town to find Aaron's new display program, which seems to work great. This makes it so much easier to reconstruct games -- ...
octimon
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Sep 3, 2000
3:13 am
186
Whew! After 19 months of waiting, I finally got word that the US Patent Office issued a patent for 'a game with dynamic pieces indicating direction.' I'm not...
octimon
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Sep 4, 2000
2:22 pm
187
The Octi 'bot tournament and Octi demonstration at Yale on 10/21 will take place in the afternoon at Woolsey Hall. More details as I get them...<br><br>Don...
octimon
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Sep 6, 2000
10:52 am
188
Latest game photo has Blue to move in an unfinished game. Blue is ahead on resources, and has a pod deep in Red's lines. But Red has more immediate threats....
octimon
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Sep 6, 2000
11:54 pm
189
Let's try to get the gang together on-line this evening (EST). In other news, Vector has produced<br>a new version of the client code that allows for play on...
octimon
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Sep 8, 2000
4:00 pm
190
Now that Vector has fixed the clocks in the new client, it's possible to play timed games. Playing with a 5 minute limit = 2 cups of coffee.<br><br>The new ...
octimon
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Sep 9, 2000
2:30 pm
191
Question about notation, that I couldn't figure the answer to from the document:<br><br>Which square is defined to be square 11? From the diagram in the ...
charles44944
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Sep 11, 2000
12:13 am
192
My sense -- and others should chime in if their opinions differ -- is that we should have the perspective and notation follow the octi on-line format. Red ...
octimon
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Sep 11, 2000
12:31 am
193
I agree, but partly this is a matter of word-play. Of course, having "reds" lower corner to be 11 doesnt work if red is 2nd or there is no red (as in the board...
cjr_imo
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Sep 11, 2000
7:55 am
194
I agree with octimon, except that I have a slightly more radical proposal about the colors.<br><br>Although this is pedantic, pedantic things can cause untold...
charles44944
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Sep 12, 2000
2:40 am
195
Another idea, that came to my mind, is to use white and black for the players, as in the board game version, instead. <br><br>Of course, all these are ...
cjr_imo
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Sep 12, 2000
8:51 am
196
It probably would cause less confusion to outsiders to call the first player White and the second player Black. <br><br>On the other hand, we should probably...
octimon
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Sep 12, 2000
2:54 pm
197
The site www.thegamesjournal.com wants a tough Octi puzzle for their site. It should involve a clever series of moves leading (for sure!) to victory. Anybody ...
octimon
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Sep 12, 2000
2:57 pm
198
Hi,<br><br>Due many request I have setup "complete" version of the new client. You can get it from the following url: <a...
vector_12345
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Sep 13, 2000
8:51 am
199
I wrote:<br>If player 2 leaves the board or gets disconnected during his/hers :-) turn the server won't be able to send that information when player reconnects...
vector_12345
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Sep 13, 2000
9:02 am
200
I just installed Vector's new client successfully, and here are a few tips on how to do it.<br><br>1. Create a directory called octi.<br><br>2. Go to <a...
octimon
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Sep 13, 2000
6:17 pm
201
I want to assemble a 'learn octi in 60 seconds' for the web. It would teach the basic rules for the 1 square game. Movement. Jumping. Building. Stacking. How ...
octimon
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Sep 16, 2000
3:32 am
202
One of the best game tutorials I've seen on the Web (and it does something like what you have in mind) is Hiroki Mori's The Interactive Way to Go:<br><br> <a...
charles44944
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Sep 16, 2000
6:08 pm
203
The go site is a good model. (Are there others I should look at, too?). cjr and I are conspiring to put a tutorial together, using some octi graphics he's...
octimon
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Sep 18, 2000
12:48 pm
204
If you're new to the Yahoo Octi club, there are 3 things you should chekc out. First, you should download the new client software for Octi on-line. Second, ...
octimon
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Sep 22, 2000
10:48 am
205
If you're new to the Yahoo Octi club, there are 3 things you should chekc out. First, you should download the new client software for Octi on-line. Second, ...
octimon
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Sep 22, 2000
10:48 am
206
Vector and Eoin have put together a new compiled version of the client software for octi on-line. You can download it from <a...
octimon
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Sep 26, 2000
8:00 pm
207
I'm trying to put together some hard puzzles for www.thegamesjournal.com. <br><br>Check out photo example #11. Both sides are close to victory. Red to move and...
octimon
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Sep 26, 2000
8:36 pm
208
I'm trying to put together some hard puzzles for www.thegamesjournal.com. <br><br>Check out photo example #11. Both sides are close to victory. Red to move and...
octimon
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Sep 26, 2000
8:36 pm
209
In example game 12 (see photos), Red has a slight edge, but blue (attacking north) will get the win. <br><br>Blue to move and win in 3 (of its) turns....
octimon
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Sep 27, 2000
7:58 pm
Messages 180 - 209 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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