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Messages 145 - 174 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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145
I've now uploaded what may be the final release of my version of Octi, apart from the AI. Changes from the previous version:<br><br>- 256 colour graphics mode,...
bdavis_wcs
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Aug 1, 2000
11:25 pm
146
I suggest NO individual capturing of stacks. The rule of capturing/not capturing own or opposing pods often makes key decisions more interesting. <br>However,...
cjr_imo
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Aug 3, 2000
2:16 am
147
Another problem may arise when both bots start repeatedly making same moves moving same piece back and forth. In chess this is disallowed. <br><br>---<br> vec...
vector_12345
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Aug 5, 2000
3:26 pm
148
I think the rule in chess is that if a position is repeated 3 times, and no captures have been made, the game is called a stalemate. BTW by position I mean the...
picoears
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Aug 5, 2000
3:54 pm
149
Hi. Repetition of moves is very un-Octi. (Come to think of it, I've never seen a case of repetition...) The only reason for it to occur is, as picoears ...
octimon
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Aug 7, 2000
10:02 pm
150
Ben, your program works great! I'm eager to see phase II, when you add the AI. Nice work.<br>...Don...
octimon
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Aug 7, 2000
10:12 pm
151
I have actually had a situation when playing the zillions version where I didn't want to lose a 4 or 5 prong piece and it was pinned to another of my pieces. ...
abbleague
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Aug 7, 2000
10:20 pm
152
Can a repositioned prong, be taken off one pod and then put on another pod, or must the prong be put back on the same pod?...
picoears
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Aug 7, 2000
11:18 pm
153
Same pod. If it was moved to another pod, it would be like "adding" a prong to that pod and worse yet... "removing" a prong... which is not allowed....
abbleague
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Aug 7, 2000
11:32 pm
154
You could be correct, as long as humans only are involved. Very unlikely because humans (both) try to avoid putting their pieces into danger so that they have...
vector_12345
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Aug 8, 2000
9:20 am
155
How about this: we say that a draw equals half a loss and that any robot that accumulates the equivalent of 2 losses is eliminated from the competition? A draw...
octimon
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Aug 9, 2000
1:16 am
156
Did I get this right, both bots would be eliminated if they always play a draw? That would probably be the only fair possibility. And now that we have clear...
vector_12345
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Aug 9, 2000
9:22 am
157
I've updated the faq and tournament notes. For the robot tourney, we're saying that one must capture entire stacks; draws count as 1/2 loss; draws result from...
octimon
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Aug 9, 2000
10:03 am
158
Here's a quick summary of goings-on in the Octi world...Eoin has created a cvs system for programmers who want to revise and extend the octi on-line java ...
octimon
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Aug 10, 2000
12:05 pm
159
For those of you who like more of a David vs. Goliath game, try the following:<br><br>One player plays normally (Goliath); the other player (David), is...
octimon
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Aug 14, 2000
1:53 pm
160
As was reported in a previous post, I've been working on a bot to record the online games at octi.net. It is pretty much finished (just needs a little more ...
aarona_octiplayer
aarona_octip...
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Aug 15, 2000
7:38 pm
161
I got a chance today to test the compiled pc-version of Aaron's recording robot, Orac. Apart from renaming one of the players "7", it worked like a charm, ...
octimon
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Aug 16, 2000
11:09 pm
162
If you know of public school teachers (or those who run afterschool programs) who would welcome having an Octi or Octi-for-Kids game in their classroom, invite...
octimon
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Aug 20, 2000
3:08 am
163
Just returned from the NY Gift Fair, where I demonstrated Octi for 3 days straight. I don't mind playing Octi all day, but playing BAD Octi all day takes its ...
octimon
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Aug 22, 2000
12:23 pm
164
I added a new game snapshot to our photo album, based on a terrific game between cjr and vector. Red to move -- how many pieces should Red capture, if any?...
octimon
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Aug 22, 2000
7:50 pm
165
<a href=http://www.abstractboardgames.com/octi/games/ target=new>http://www.abstractboardgames.com/octi/games/</a><br>is now one of the links (on the left-hand...
octimon
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Aug 24, 2000
7:34 pm
166
In photo #6, Red's situtation looks perilous, but there is an opportunity for a remarkable counter-attack that captures 4 enemy pods and lands Red right where...
octimon
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Aug 26, 2000
12:11 am
167
There's a slight error in your math. Red could take 5 pieces + gain winning position... ;)<br><br>--<br> VectoR (the blue one)...
vector_12345
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Aug 26, 2000
9:03 am
168
Most reasonable is to take 4 pieces. However, if he likes, red can take the 2 red pieces too, but here this is of little use :)...
cjr_imo
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Aug 26, 2000
3:54 pm
169
Vector's right -- Red takes 5. :) Don...
octimon
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Aug 26, 2000
5:10 pm
170
The game last night between AaronA and Tak illustrates a classic confrontation between a large (7-piece) formation vs. a more mobile arrangement. (See...
octimon
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Aug 27, 2000
6:04 pm
171
Don,<br> I didn't find a record of this game at the <br>Orac site. Do you have it? Could you post it? Thanks,<br><br>Peter...
joeschmoe7
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Aug 27, 2000
7:03 pm
172
Sadly, Orac crashed and missed that one. Too bad. But the gauntlet has been thrown down: what is the best way of attacking an opponent whose first turns are...
octimon
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Aug 28, 2000
2:43 am
173
Further thoughts on the block defense. Red (gogreen) plays first and spends its<br>first 9 turns building into a six pod formation. (Notice that it couldn't...
octimon
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Aug 29, 2000
11:51 am
174
I forgot to mention that I posted a photo illustrating the previous posting......
octimon
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Aug 29, 2000
5:23 pm
Messages 145 - 174 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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