I've now uploaded what may be the final release of my version of Octi, apart from the AI. Changes from the previous version:<br><br>- 256 colour graphics mode,...
I suggest NO individual capturing of stacks. The rule of capturing/not capturing own or opposing pods often makes key decisions more interesting. <br>However,...
Another problem may arise when both bots start repeatedly making same moves moving same piece back and forth. In chess this is disallowed. <br><br>---<br> vec...
I think the rule in chess is that if a position is repeated 3 times, and no captures have been made, the game is called a stalemate. BTW by position I mean the...
Hi. Repetition of moves is very un-Octi. (Come to think of it, I've never seen a case of repetition...) The only reason for it to occur is, as picoears ...
I have actually had a situation when playing the zillions version where I didn't want to lose a 4 or 5 prong piece and it was pinned to another of my pieces. ...
Same pod. If it was moved to another pod, it would be like "adding" a prong to that pod and worse yet... "removing" a prong... which is not allowed....
You could be correct, as long as humans only are involved. Very unlikely because humans (both) try to avoid putting their pieces into danger so that they have...
How about this: we say that a draw equals half a loss and that any robot that accumulates the equivalent of 2 losses is eliminated from the competition? A draw...
Did I get this right, both bots would be eliminated if they always play a draw? That would probably be the only fair possibility. And now that we have clear...
I've updated the faq and tournament notes. For the robot tourney, we're saying that one must capture entire stacks; draws count as 1/2 loss; draws result from...
Here's a quick summary of goings-on in the Octi world...Eoin has created a cvs system for programmers who want to revise and extend the octi on-line java ...
For those of you who like more of a David vs. Goliath game, try the following:<br><br>One player plays normally (Goliath); the other player (David), is...
As was reported in a previous post, I've been working on a bot to record the online games at octi.net. It is pretty much finished (just needs a little more ...
I got a chance today to test the compiled pc-version of Aaron's recording robot, Orac. Apart from renaming one of the players "7", it worked like a charm, ...
If you know of public school teachers (or those who run afterschool programs) who would welcome having an Octi or Octi-for-Kids game in their classroom, invite...
Just returned from the NY Gift Fair, where I demonstrated Octi for 3 days straight. I don't mind playing Octi all day, but playing BAD Octi all day takes its ...
I added a new game snapshot to our photo album, based on a terrific game between cjr and vector. Red to move -- how many pieces should Red capture, if any?...
<a href=http://www.abstractboardgames.com/octi/games/ target=new>http://www.abstractboardgames.com/octi/games/</a><br>is now one of the links (on the left-hand...
In photo #6, Red's situtation looks perilous, but there is an opportunity for a remarkable counter-attack that captures 4 enemy pods and lands Red right where...
The game last night between AaronA and Tak illustrates a classic confrontation between a large (7-piece) formation vs. a more mobile arrangement. (See...
Sadly, Orac crashed and missed that one. Too bad. But the gauntlet has been thrown down: what is the best way of attacking an opponent whose first turns are...
Further thoughts on the block defense. Red (gogreen) plays first and spends its<br>first 9 turns building into a six pod formation. (Notice that it couldn't...