Hi. I'm back from vacation and trying to draft a 'complete' set of tournament rules for the robot tournament. Below is the preliminary announcement (pretty...
1. For format, I think the only fair format would be round robin. This may be very time consuming though, but I think it should be preferred even if it means...
I'd recommend sticking with PCs (either running<br>Linux or NT as needed by the individual robots).<br>Cheaper machines in case one is dropped, and it<br>would...
Here's an excerpt from an email thread between myself and Octimon that I'm forwarding here. The quoted text is me, the reply is Octimon.<br><br>> 1. You ...
Pace, Charles, and others: how do you feel about restricting the platform to PCs? We don't have to go that route -- let me know what you'd like to have by way...
ubiquity is written in Java, which is theoretically platform-independent, so it theoretically shouldn't matter to me. (: Practically speaking, I'm developing...
Here are my opinions on the issues in question.<br>In general, I agree with Pace.<br><br><br>Platform:<br><br>I think entrants should be limited to a ...
Every strategy (and every program) has its flaws, so I think that a single elimination tournament would be unfair. A roundrobin would avoid such problems; if...
My suggestion, add s in front of moves for the superprong, but in the contest there will be no superprongs.<br><br>For moving prongs, I think +x-y should mean...
Hi, Tarmin! It's great to have a fresh pair of eyes looking things over, because the notation sheet on the website was wrong. You are quite right that the...
I posted a "photo" (see the frame on the left)of an on-line game for purposes of discussion, in the interest of helping the AI mavens develop algorithms for ...
Here is my assessment of the situation in Example 1. Red is low on prongs, surrounded, and facing an <br>advancing column on strong blue pods. Even so, Red has...
Another game of mine just came out, and it's called Mouse Island. After some refinements, so to speak, by GATCO, the game is aimed at ages 5+.<br>I have lots...
I saw on the octi.net site a suggestion for a "fairly" accurate way to assess a position was to count the number of prongs on the board. I wondered how that...
Officially, you can't capture only certain pods in a stack. You must either capture the whole stack or nothing in the stack. There was a discussion on this...
I think you make a good point about the defects of a counting rule that recognizes only prongs. I'm persuaded by your view that the rule of thumb for assessing...
I'm more than willing to reopen the question of how the rules should treat the capture of stacks, as Vector mentions. We can go with whatever rule seems ...
**I think you make a good point about the defects of a counting rule that<br> recognizes only prongs. I'm persuaded by your view that the rule of<br> thumb for...
It seems to me that in most cases, pieces in stacks can be treated individually. Any selection of pieces can move, and they can all move independently. ...
If a human tries to execute an illegal move, the human can be told and can adapt. But what if an AI player tries to execute an illegal move? The computer ...