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Messages 108 - 137 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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108
Hi. I'm back from vacation and trying to draft a 'complete' set of tournament rules for the robot tournament. Below is the preliminary announcement (pretty...
octimon
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Jul 6, 2000
2:21 am
109
Here's a revised draft of the 'official rules.'<br><br><a href=http://www.octi.net/provisionalrules.html...
octimon
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Jul 6, 2000
2:51 am
110
1. For format, I think the only fair format would be round robin. This may be very time consuming though, but I think it should be preferred even if it means...
cjr_imo
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Jul 6, 2000
8:39 am
111
Perhaps we should say that the tournament will be single elimination if there are more than 8 entrants and double elimination if there are 8 or ...
octimon
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Jul 6, 2000
11:11 am
112
I'd recommend sticking with PCs (either running<br>Linux or NT as needed by the individual robots).<br>Cheaper machines in case one is dropped, and it<br>would...
jay_mu_ct
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Jul 6, 2000
12:59 pm
113
Here's an excerpt from an email thread between myself and Octimon that I'm forwarding here. The quoted text is me, the reply is Octimon.<br><br>&gt; 1. You ...
eca212
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Jul 6, 2000
5:51 pm
114
Pace, Charles, and others: how do you feel about restricting the platform to PCs? We don't have to go that route -- let me know what you'd like to have by way...
octimon
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Jul 6, 2000
9:25 pm
115
ubiquity is written in Java, which is theoretically platform-independent, so it theoretically shouldn't matter to me. (: Practically speaking, I'm developing...
eca212
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Jul 7, 2000
12:35 am
116
Here are my opinions on the issues in question.<br>In general, I agree with Pace.<br><br><br>Platform:<br><br>I think entrants should be limited to a ...
charles44944
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Jul 7, 2000
6:24 pm
117
Every strategy (and every program) has its flaws, so I think that a single elimination tournament would be unfair. A roundrobin would avoid such problems; if...
rowanrowanrowan
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Jul 8, 2000
3:33 am
118
I agree. Double elimination it is then. Don...
octimon
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Jul 8, 2000
2:17 pm
119
Hey, I heard about the 'bot octi tournament, so I picked up a copy of the game and I'm trying to figure it out. I'm a little confused over the ...
tarmin8
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Jul 10, 2000
6:05 am
120
Just thought of another thing -- how do you notate superprong moves?<br><br>- Tarmin...
tarmin8
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Jul 10, 2000
6:21 am
121
My suggestion, add s in front of moves for the superprong, but in the contest there will be no superprongs.<br><br>For moving prongs, I think +x-y should mean...
cjr_imo
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Jul 10, 2000
9:17 am
122
Hi, Tarmin! It's great to have a fresh pair of eyes looking things over, because the notation sheet on the website was wrong. You are quite right that the...
octimon
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Jul 10, 2000
2:25 pm
123
Server/router problems have Octi on-line out of action. More news as it develops......
octimon
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Jul 11, 2000
12:04 am
124
I posted a "photo" (see the frame on the left)of an on-line game for purposes of discussion, in the interest of helping the AI mavens develop algorithms for ...
octimon
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Jul 11, 2000
9:55 pm
125
Octitak (Red) and I (Blue) played out the game in photo example 1. Check out this ending in photo example 2. Red to move and ensure victory. Wow!...
octimon
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Jul 14, 2000
11:28 am
126
The server is back on its feet, at long last. Sorry to those who have been shut out....
octimon
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Jul 14, 2000
4:03 pm
127
Here is my assessment of the situation in Example 1. Red is low on prongs, surrounded, and facing an <br>advancing column on strong blue pods. Even so, Red has...
octimon
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Jul 16, 2000
2:52 pm
128
Another game of mine just came out, and it's called Mouse Island. After some refinements, so to speak, by GATCO, the game is aimed at ages 5+.<br>I have lots...
octimon
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Jul 22, 2000
4:27 pm
129
A six-sided version of Octi, called Hexi, is now up and running on the www.zillions-of-games.com website.<br><br>--Don...
octimon
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Jul 24, 2000
11:05 am
130
Hi,<br><br><br>The official octi notation hasn't specified how individual captures should be noted when the whole stack is not ...
vector_12345
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Jul 26, 2000
4:54 pm
131
I saw on the octi.net site a suggestion for a "fairly" accurate way to assess a position was to count the number of prongs on the board. I wondered how that...
abbleague
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Jul 27, 2000
4:30 am
132
Officially, you can't capture only certain pods in a stack. You must either capture the whole stack or nothing in the stack. There was a discussion on this...
tarmin8
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Jul 27, 2000
7:04 am
133
I think you make a good point about the defects of a counting rule that recognizes only prongs. I'm persuaded by your view that the rule of thumb for assessing...
octimon
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Jul 27, 2000
1:06 pm
134
I'm more than willing to reopen the question of how the rules should treat the capture of stacks, as Vector mentions. We can go with whatever rule seems ...
octimon
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Jul 27, 2000
1:09 pm
135
**I think you make a good point about the defects of a counting rule that<br> recognizes only prongs. I'm persuaded by your view that the rule of<br> thumb for...
abbleague
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Jul 27, 2000
11:28 pm
136
It seems to me that in most cases, pieces in stacks can be treated individually. Any selection of pieces can move, and they can all move independently. ...
bdavis_wcs
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Jul 28, 2000
12:41 am
137
If a human tries to execute an illegal move, the human can be told and can adapt. But what if an AI player tries to execute an illegal move? The computer ...
bdavis_wcs
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Jul 28, 2000
12:48 am
Messages 108 - 137 of 1208   Oldest  |  < Older  |  Newer >  |  Newest
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