I like your all comers list but I would drop the Immortals. I love them as a unit but in small to mid size games they tend to be ineffective. You need more warriors, I field warriors in 12 to 14 man squads, and up your destroyers to 4 or 5 man squads, 3 is just not enough. So you could bump both destroyers squads to 5 and have enough points to add 4 to 5 warriors between your 2 squads. 10 man warrior squads are a weakness for crons because of HTH if they dont last thru the initial HTH you cant monolith or veil them out. A warrior squad that gets shot up a little bit and then is charged by power weapons or rending is in trouble--up your warrior squad size so you survive will be there to veil or VOD after WBB. I have lost games due to small squads and LD modifiers or a simple bad LD roll.
Otherwise I agree with ruffmonk.
To: necrontyr@yahoogroups.com
From: RuffMonk@...
Date: Mon, 3 Mar 2008 18:19:28 +0000
Subject: [necrontyr] Re: How this for 1500pts army list?
You do have a pretty solid list, but there are a few changes I'd like
to suggest. First, I'd suggest you drop the Shroud and Phase Shifter
and take a Veil of Darkness in order to allow you to pull 2 units
from combat (VoD + Monolith) per turn. Another good tatic is to
teleport to claim a last turn objective that has actually won or tied
plenty of games where I would've lost otherwise. Now, please don't
go and just jumping around the table just b/c you have it. I've
found that a VoD is best used only when needed.
My second suggestion is to try and get 2 squads of Destroyers.
Destroyers will be one of the first units an opponent will target and
with only one squad, there is no hope of WBB if they get wiped (which
isn't very hard to do). By taking another squad, you force your
opponent to devote 2 squads of his to deny you WBB.
One thing you need to understand about Necrons is that they function
better by having multiples of the same squad. Whenever possible take
two like units of anything with the Necron special rule to increase
its survivability and make if harder for your opponent to beat you.
My own standard 1500 all-comers list looks like this...
- Lord (SoL, Orb, VoD)
- 2 x 10 Warriors
- 2 x 7 Immortals
- 2 x 3 Destroyers
- Monolith
This lists is extremely hard to get rid of due to the multiple units
and about the only army I struggle with when using it is a Tyranid
TMC army. Even opponents that like to concentrate everything on a
single unit a turn have problems with this army. The reason is, even
if they due manage to wipe one squad, they still get a WBB due to
being within 6" of another like unit and then the survivors boost the
numbers of the second squad.
Anyway, I hope I could help and so good luck and happy harvesting!!!