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Messages 971 - 1000 of 1722   Oldest  |  < Older  |  Newer >  |  Newest
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971
I haven't delved into NM yet, since I'm at work, but I did download and build it on my home server. I was reading through the mailing list trying to get some...
avidal82
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Apr 3, 2007
11:46 pm
972
In theory? Sure, probably, why not. In practice? Anyone who is going to actually make a mud large enough to have to worry about the potential bottlenecks...
Geoff Hollis
silas_brogahn
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Apr 3, 2007
11:51 pm
973
... Really? I wouldn't have thought it would take that much. I suppose I underestimate the power of scripting languages. This opens up new doors in my mind....
avidal82
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Apr 4, 2007
12:36 am
974
One point that should be made clear is that Python, while marginally slower on average, isn't some kind of monster (Java anyone?). Any seriously ...
Patrick
thirsteh
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Apr 4, 2007
1:05 am
975
Hi Alex, I ran a MUD that was 100% in C, and it used almost no CPU power, it used a little bit of RAM and some network bandwidth but far less than a CMS or a...
Zeth Green
zetheology
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Apr 4, 2007
1:10 am
976
On another note, Python is compiled in byte-code by default. While it's not binary, it'll reduce loading times. Python -can- be compiled to pseudo-machine...
Patrick
thirsteh
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Apr 4, 2007
1:24 am
977
Trying to list a few of the bugs I've encountered that haven't already been listed, some proposed fixes, and some feature requests. Feel free to add your own...
Patrick
thirsteh
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Apr 4, 2007
2:45 am
978
As others have pointed out, the simple fact of using Python won't cause you any slowdowns. In fact, it's a common misconception that interpreted languages have...
Brian Takle
btakle
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Apr 4, 2007
3:13 pm
979
As far as the keep alive feature is concerned, maybe sending &R every ver minutes would work, I imagine that would be invisible to everyone....
Canyon Sullivan
canyonsullivan@...
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Apr 4, 2007
5:32 pm
980
Sorry for the double post, I forgot to add... Alternatively you could probably send a \t to add a tab to the screen....
Canyon Sullivan
canyonsullivan@...
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Apr 4, 2007
5:33 pm
981
I have a question, umm, do rooms absolutely need to be made via the room creation OLC? I have a script that generated a lot of rooms, and linked them ...
drakonnite
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Apr 16, 2007
12:35 am
982
I posted on this previously, I am pretty sure you are having the same problem I was. http://games.groups.yahoo.com/group/nakedmud/message/859 That should...
Kevin Morgan
lucky_tim01
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Apr 16, 2007
1:07 am
983
Thanks! ... them. Hope...
drakonnite
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Apr 16, 2007
1:13 am
984
Hello everyone! Another newb with a potential mud in the works has arrived. Please bear with him if he seems a little dense :P I have been interested in muds...
hoddmimir
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Apr 19, 2007
3:54 pm
985
On 4/19/07, hoddmimir <carher337@...> wrote: [snip] ... I'm no pro at C programming either, but I think I can answer this question: When you want to...
Chan Yong Wei
cerenyx
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Apr 19, 2007
7:59 pm
986
Welcome aboard, sounds like an interesting project. The concept behind pointers is relatively easy to understand. I found for me that although I understood...
Mat Allen
vaz_aranni
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Apr 19, 2007
8:02 pm
987
... I think you're right about that. I mean, as a programmer newb I am shown one way how something works, but then in practice, it's used somewhat different....
hoddmimir
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Apr 19, 2007
10:43 pm
988
A few resources that helped me think about and discover game design ideas/issues: http://www.mudconnector.com has forums which are sometimes good. ...
Chan Yong Wei
cerenyx
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Apr 19, 2007
11:30 pm
989
Sounds like what you could be going for could be more of a classless mud. Class systems (like in D&D) generally focus on adventurer-type jobs that a character...
Mat Allen
vaz_aranni
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Apr 21, 2007
10:12 pm
990
... proto ... try to ... Okay, further issue. redit <auto-generated room> This room was not generated by redit and potential formatting problems prevent redit...
drakonnite
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Apr 22, 2007
1:19 am
991
Drakonnite, That code is located in src/olc2/redit.c at line 1640... (at least in mine) You can do one of a few things.. the two easiest are below. I am in...
Kevin Morgan
lucky_tim01
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Apr 22, 2007
3:02 am
992
... redit is very finicky with, well, just about everything. It assumes everything. Every space, comment, etc, is exactly as it should be. Double-check to make...
Geoff Hollis
silas_brogahn
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Apr 22, 2007
6:48 am
993
... Indeed. If you're having problems compiling, make sure you update cygin. With the latest version, NM should compile out of the box, or pretty close to it....
Geoff Hollis
silas_brogahn
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Apr 22, 2007
6:51 am
994
... Ah, thanks :) I must say that my experience with these things (servers, Unix etc.) is practically nil, so some times I'm kind of flailing in the dark, or...
hoddmimir
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Apr 22, 2007
10:17 am
995
... With respect to the line of sight/coordinates issue, the approach I'm currently taking is to use a spatially-enabled database (like PostgreSQL) as a...
Chan Yong Wei
cerenyx
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Apr 22, 2007
2:33 pm
996
... They have been most helpful. Thanks again....
hoddmimir
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Apr 22, 2007
4:20 pm
997
Hey, Yong wei, my friend, an sql guru had this to say about your issue:"well, you'd need to find out if the delay is on the table/index updates, or on the...
tyler laing
drakonnite
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Apr 22, 2007
5:35 pm
998
Thanks, Tyler. :) I was always under the impression that indexes on the appropriate columns sped up SELECTs and UPDATEs at the expense of INSERTs and DELETEs,...
Chan Yong Wei
cerenyx
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Apr 22, 2007
5:49 pm
999
Hey, I am away from my computer for a short while, and I need to know something... is there any way to have an event take place at specific time intervals?...
drakonnite
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May 6, 2007
3:53 am
1000
This is pretty simple, someone can toss you a reference here, but in there is an event timer that allows you to specify an event in X amount of time. You can...
Kevin Morgan
lucky_tim01
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May 6, 2007
2:21 pm
Messages 971 - 1000 of 1722   Oldest  |  < Older  |  Newer >  |  Newest
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