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Messages 963 - 992 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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963
Is numbers.c necessary? I looked around a bit but the wrappers don't seem to be used. What was the idea behind this? Just curious. Mat...
Mat Allen
vaz_aranni
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Mar 2, 2007
12:45 am
964
I believe I do use it in some places -- specifically, for putting numbers into hash tables. grep newInt *.c It's just so I don't have to cast Integers as...
Geoff Hollis
silas_brogahn
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Mar 2, 2007
12:50 am
965
Is there a convenient way to add more attributes (stuff like default languages, or immunities, etc) to a data structure such as races? As in, any more...
Mat Allen
vaz_aranni
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Mar 2, 2007
12:52 am
966
Hi guys, I've actually been sitting on a patch that I made to address this very issue. I would have post it earlier but you know how you just get busy. All...
Doug Miller
ecko_7a69h
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Mar 3, 2007
9:25 am
967
I stumbled across a bunch of emails in the list archive on this topic (something that I should've done before posting the original email ... changing all...
Chan Yong Wei
cerenyx
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Mar 3, 2007
7:08 pm
968
Lately, I've been getting some crashes whenever someone exits the mud. Segfaults. :/ This is what Gdb says: Program received signal SIGSEGV, Segmentation...
drakonnite
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Mar 10, 2007
2:16 am
969
This is solved. What happens is that if eval is faced with an empty string, you get an error. Due to this error, the class is not loaded right, which then...
tyler laing
drakonnite
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Mar 11, 2007
6:59 am
970
In the most recent version, 3.3, with the C->Python port of the account handler, it seems the MUD hangs completely if someone does nothing but hit return at...
Patrick
thirsteh
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Mar 30, 2007
9:20 pm
971
I haven't delved into NM yet, since I'm at work, but I did download and build it on my home server. I was reading through the mailing list trying to get some...
avidal82
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Apr 3, 2007
11:46 pm
972
In theory? Sure, probably, why not. In practice? Anyone who is going to actually make a mud large enough to have to worry about the potential bottlenecks...
Geoff Hollis
silas_brogahn
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Apr 3, 2007
11:51 pm
973
... Really? I wouldn't have thought it would take that much. I suppose I underestimate the power of scripting languages. This opens up new doors in my mind....
avidal82
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Apr 4, 2007
12:36 am
974
One point that should be made clear is that Python, while marginally slower on average, isn't some kind of monster (Java anyone?). Any seriously ...
Patrick
thirsteh
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Apr 4, 2007
1:05 am
975
Hi Alex, I ran a MUD that was 100% in C, and it used almost no CPU power, it used a little bit of RAM and some network bandwidth but far less than a CMS or a...
Zeth Green
zetheology
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Apr 4, 2007
1:10 am
976
On another note, Python is compiled in byte-code by default. While it's not binary, it'll reduce loading times. Python -can- be compiled to pseudo-machine...
Patrick
thirsteh
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Apr 4, 2007
1:24 am
977
Trying to list a few of the bugs I've encountered that haven't already been listed, some proposed fixes, and some feature requests. Feel free to add your own...
Patrick
thirsteh
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Apr 4, 2007
2:45 am
978
As others have pointed out, the simple fact of using Python won't cause you any slowdowns. In fact, it's a common misconception that interpreted languages have...
Brian Takle
btakle
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Apr 4, 2007
3:13 pm
979
As far as the keep alive feature is concerned, maybe sending &R every ver minutes would work, I imagine that would be invisible to everyone....
Canyon Sullivan
canyonsullivan@...
Send Email
Apr 4, 2007
5:32 pm
980
Sorry for the double post, I forgot to add... Alternatively you could probably send a \t to add a tab to the screen....
Canyon Sullivan
canyonsullivan@...
Send Email
Apr 4, 2007
5:33 pm
981
I have a question, umm, do rooms absolutely need to be made via the room creation OLC? I have a script that generated a lot of rooms, and linked them ...
drakonnite
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Apr 16, 2007
12:35 am
982
I posted on this previously, I am pretty sure you are having the same problem I was. http://games.groups.yahoo.com/group/nakedmud/message/859 That should...
Kevin Morgan
lucky_tim01
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Apr 16, 2007
1:07 am
983
Thanks! ... them. Hope...
drakonnite
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Apr 16, 2007
1:13 am
984
Hello everyone! Another newb with a potential mud in the works has arrived. Please bear with him if he seems a little dense :P I have been interested in muds...
hoddmimir
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Apr 19, 2007
3:54 pm
985
On 4/19/07, hoddmimir <carher337@...> wrote: [snip] ... I'm no pro at C programming either, but I think I can answer this question: When you want to...
Chan Yong Wei
cerenyx
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Apr 19, 2007
7:59 pm
986
Welcome aboard, sounds like an interesting project. The concept behind pointers is relatively easy to understand. I found for me that although I understood...
Mat Allen
vaz_aranni
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Apr 19, 2007
8:02 pm
987
... I think you're right about that. I mean, as a programmer newb I am shown one way how something works, but then in practice, it's used somewhat different....
hoddmimir
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Apr 19, 2007
10:43 pm
988
A few resources that helped me think about and discover game design ideas/issues: http://www.mudconnector.com has forums which are sometimes good. ...
Chan Yong Wei
cerenyx
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Apr 19, 2007
11:30 pm
989
Sounds like what you could be going for could be more of a classless mud. Class systems (like in D&D) generally focus on adventurer-type jobs that a character...
Mat Allen
vaz_aranni
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Apr 21, 2007
10:12 pm
990
... proto ... try to ... Okay, further issue. redit <auto-generated room> This room was not generated by redit and potential formatting problems prevent redit...
drakonnite
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Apr 22, 2007
1:19 am
991
Drakonnite, That code is located in src/olc2/redit.c at line 1640... (at least in mine) You can do one of a few things.. the two easiest are below. I am in...
Kevin Morgan
lucky_tim01
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Apr 22, 2007
3:02 am
992
... redit is very finicky with, well, just about everything. It assumes everything. Every space, comment, etc, is exactly as it should be. Double-check to make...
Geoff Hollis
silas_brogahn
Offline Send Email
Apr 22, 2007
6:48 am
Messages 963 - 992 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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