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Messages 822 - 851 of 1722   Oldest  |  < Older  |  Newer >  |  Newest
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822
So... It's been a while since I've posted, but I've been around. I had a horribly nasty and tragic accident --- with my code. I was restructuring my shell...
Kevin Morgan
lucky_tim01
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Jan 7, 2007
12:21 am
823
... account via trusty 'rm -rf *', and ... media failed. rm does not remove the data from the disk right away. It instead 'unlinks' it and allows that space to...
Zeth Green
zetheology
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Jan 7, 2007
1:06 pm
824
Thanks, Zeth. Unfortunately it is full on hardware failure. Swapping the platter out to another didn't work either, so it looks like i'm screwed on that...
Kevin Morgan
lucky_tim01
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Jan 7, 2007
3:07 pm
825
Inside each of us is a small (or, sometimes, an enormous) longing to have our need for fame satiated and praise bestowed upon us! Have you been looking for...
Kevin Morgan
lucky_tim01
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Jan 7, 2007
11:18 pm
826
Coming back to check on NakedMud's progress, I found the new modules on the web page and decided to try them and the new version out. It seems that there's a...
twystedpair
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Jan 8, 2007
1:58 pm
827
Kevin, I've temporarily posted a copy of NakedMud For Dummies that I found sitting on a HD backup disk. You're more than welcome to it. It is not finished by...
hera_of_athens
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Jan 8, 2007
5:01 pm
828
Thanks for the heads up. The problem's fixed, and the module has been re-uploaded. Currently, you can only add a dialog to someone in game, through Python. The...
Geoff Hollis
silas_brogahn
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Jan 9, 2007
5:04 pm
829
Thanks for the help. After having a bit more time to poke through the codebase, I stumbled onto the "Extra code" section of mobs and figured out how to set a ...
twystedpair
Offline Send Email
Jan 10, 2007
7:15 am
830
Is there any sort of documentation for the OLC already out there? I've had some requests from our builders for some sort of OLC manual. If nothing exists out...
Mat Allen
vaz_aranni
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Jan 11, 2007
6:08 am
831
I'm actually working on some right now. Tomorrow, I plan to get some work done on the room editing. Thats the biggest one, which I will add to as I explore...
drakonnite
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Jan 11, 2007
7:32 am
832
This is a pretty good start to an OLC guide. Just a reminder that if it is your intent to have this included with a base release of NakedMud (although this may...
hollis@...
silas_brogahn
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Jan 11, 2007
3:35 pm
833
Eh... I just didn't want someone to edit it to say nasty thing, and still attribute it to me. But I suppose... sure, can you host the pictures? Just worried...
drakonnite
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Jan 11, 2007
4:10 pm
834
Thanks for the offers of usage, both of you. I was hoping to rustle up some volunteers who would help me type out some function examples and work from there on...
lucky_tim01
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Jan 11, 2007
5:16 pm
835
For sure...
Geoff Hollis
silas_brogahn
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Jan 11, 2007
5:52 pm
836
Although I am not particularly interested with helping on any manuals at this point, I can offer up code for a few (2-3) of the mud projects I started. You can...
Geoff Hollis
silas_brogahn
Offline Send Email
Jan 11, 2007
6:11 pm
837
That would be good, I am collecting those type of items as well so when I get to the scripting tutorials I will have something to build off of. Currently, to...
lucky_tim01
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Jan 11, 2007
6:22 pm
838
I'm implementing player races, and trying to figure out how I want to do it. I sketched out a Race class in python that reads race info dynamically from a file...
Mat Allen
vaz_aranni
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Jan 12, 2007
2:17 am
839
Vaz, It's not an amazingly large feat to accomplish, but it does take a tiny bit of skill and some spare time. You will probably miss things and cause a crash...
lucky_tim01
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Jan 12, 2007
3:49 am
840
Geoff, or anyone else :) I am having a bit of difficulty. I'm not entirely 100% as literate as the next programmer when it comes to C/Python embedding. In...
Kevin Morgan
lucky_tim01
Offline Send Email
Jan 17, 2007
8:37 pm
841
Hah, you definitely picked a difficult problem. I haven't done this too much myself, but I have had to do it a couple times. You may want to look at command.c...
Geoff Hollis
silas_brogahn
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Jan 18, 2007
4:56 pm
842
There are some things that are unclear. I assume what needs to happen is this: 1. You have a Python object that might (or might not) be a social command. 2....
Brian Takle
btakle
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Jan 18, 2007
7:25 pm
843
Pretty much that is the case. I have a Python Module that handles all of the Socials for the mud, I also have a Channels module that handles all of the...
lucky_tim01
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Jan 19, 2007
2:42 am
844
Ouch, I think you were right after looking at this more. This is more complicated than I had initially thought! I think I may just do better accessing the...
lucky_tim01
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Jan 19, 2007
3:33 am
845
I really don't think this is that hard, although you need to create a framework all this first. Do this in C: 1. Set up a global list of general-purpose...
Brian Takle
btakle
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Jan 19, 2007
1:58 pm
846
I seem to be having trouble with ZOnes/Rooms. I'm running a fresh compile of NakedMud3.3. I can create a new zone and room without a problem. However, I can't...
kerrida_smaug
Online Now Send Email
Jan 21, 2007
4:54 am
847
Can you let us know what sorts of errors you are getting? It will be much easier to narrow down the problem that way....
Geoff Hollis
silas_brogahn
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Jan 21, 2007
5:01 am
848
Hmm.. I went back and redid it so that I could get the error.. and waht do you know it worked just fin.. lovely.. Ah well, least it worked for me now. Kerrida...
kerrida_smaug
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Jan 21, 2007
5:08 am
849
Although your error description is slightly odd sounding, I am almost 85% willing to bet that the error you were getting was very similar to this: [LOG: Error...
lucky_tim01
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Jan 22, 2007
5:41 am
850
Note, this message is mainly meant to illustrate the error I ran into. I've run into something that I've been able to duplicate a few times. Unfortunately most...
lucky_tim01
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Jan 22, 2007
5:51 am
851
Yeah, that sounds like the error I had, unfortunately I also said no to it being an abstract room and still got the error. No worries now though since I got...
kerrida_smaug
Online Now Send Email
Jan 22, 2007
1:49 pm
Messages 822 - 851 of 1722   Oldest  |  < Older  |  Newer >  |  Newest
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