in about 2 weeks when I get my internet provider switched over, I can give you a private server complete with root access and no limits. Its an older machine,...
Something like this would be ideal. Would this be a static IP as well? Let's wait the couple weeks and see what other options present themselves; email me to...
yea It would be static. I run about 3 server machines for various different things... teamspeak.. shoutcast, the occasional UT to play some ThieveryUT (so...
Cannibalized one of my old projects to see just how bad I've screwed up backwards compatibility in the newest version. Turns out, minimally. Three new modules...
So, being back from the dead (sort of) and wanting to work on NakedMud again, I decided to get with it and install the newest NakedMud. Now, the old system I...
You should find it in /usr/include/python2.x/, if you have it, which it seems you don't. You have python2.4-dev installed for sure? I just checked on my home ...
Yeah, it's a pretty common problem. Be sure to have python2.4-dev installed, just search for Python in Synaptics if you've got X installed, it's a breeze. ...
If you're positive that python-dev is installed, do a 'sudo updatedb' followed by 'locate Python.h' - if it finds it, you need to edit your scripts/module.mk...
First, before I get into the main topic here, I just want to thank everyone who helped with my earlier Nakedmud problems. As it turns out, the python-dev...
Well, changing the rooms is easy. Just access the room descs, and also the associated code with python. I don't know if roguelikes have been done before... I...
I wonder, has anyone actually implemented shopping yet in nakedmud? In a way that is extensible, able to add new stores, to be able to sell/buy classes of...
... Well, that wasn't exactly what I meant. The descriptions for rooms are going to be somewhat random, so I was meaning I'd need a pretty large list of...
Come to think of it, about using vt102 codes to setup a screen, that would be exactly what something like nethack would do. I guess my take on it was that you...
You know, it's not impossible to have a mud interface that isn't just line after line of descriptions. Meaning, you can have a standard menu bar up top, a map...
A couple of thoughts. 1. (I lifted this from the middle of your original comment) re: roundless combat. This sounds good in theory but often doesn't work so...
... Well, I'm not really interested in that. I want to get more of a rougelike feel, but I don't want to copy it exactly. ... That's a good idea, for maybe an...
... This is a good point. Combat is actually a minor concern at the moment. I see getting the randomized areas working correctly as the biggest challenge...
About randomizing room exits to link together... a way to make sure that all rooms are accessible would be to start with one room, and have a recursive ...
... That's a good idea. Though you're right that it may be impossible to map it. (It's given me an idea, though, for a "magic" construct.. maybe the castle...
To my knowledge, noone has implemented shopping yet besides Hera. However, check out the dialog module I posted; it provides lots of groundwork for a possible...
For items? How would I do this? As in set a price in auxiliary data for an oproto, then have the object derive from that? How do I set a global value for...
1) write the aux data 2) give python access to it (conveniently easy if you write it in Python) 3) create an object class, base_obj 4) set object base_obj...