n00bh4x works fine, I just moved some of the files recently, didn't know people were still looking that stuff up. www.n00bh4x.net/xyz/random/prompt-reset.txt...
Oh, yeah, the frontpage was down for a while as well, but should be all good now. As for the MD5crypt tutorial, I've put it in the NakedMud Yahoo Files group ...
Hello everyone. :D Let me start out by saying that I'm new to this particular codebase. I've been playing around with building a very custom mud for awhile,...
Hi, and welcome! I am kind of a "retired" NM coder, but I still read the list and help where I can, much to the chagrin of everyone else :) I did some work...
I was looking through socket.c, and I found a spot where soem code was commented out, that concerned putting the normal code at the end of everything. I...
I actually did read through the posts that you are talking about... I wasn't totally sure at the time if that was what I was looking for; I'm not totally...
No problem! I sat thinking for a few minutes, about the color codes, and I decided to explore what was going on, and I found those three or so lines, and after...
To do what you're wanting to do in Python is a bit challenging at the moment, but I am in the process of rewriting the input handler to better accommodate for...
Hi, I have DLed and gotten up and running NakedMud with a litle help from Geoff (thanks!). So far, I am totally impressed :) My aim is for a somewhat distopian...
These I can answer easily. 1) adding zones. Simply go zedit <new zone name> No outside the mud file editing needed! 2) type copyover Anything else? And for the...
Yes, it's generally safer to use the OLC to create areas/rooms/mobs/etc. Then the mud will take care of the formatting for you. One little missing character...
Yes, it's generally safer to use the OLC to create areas/rooms/mobs/etc. Then the mud will take care of the formatting for you. One little missing character...
... Nothing mentioned in the log (that is in /log/date.log). Thanks for the tips about the zedit command, I am more of an offline coder though generally,...
Can't edit my message, so I will double-post to ask if I mgiht be writing my files in the wrong format, I been saving them as ANSI, should I use something...
... Are you editing them in windows and then ftp'ing them to a unix box? If so... there is your problem. You will need to run this from your command prompt on...
Okay, I thought I knew how to do this, but it seems that the OLC set bits function doesn't work, or I'm using it incorrectly. How does one set bits on a room?...
Well, by default, NM doesn't have any room bits defined. Have you defined any? Once you have, they should be editable in the same way other bits are in OLC for...
This is my first post here, I'm glad to have found a NM developer community. @Geoff: Sorry, I think you've seen these scripts before. I sent them to you before...
This looks pretty cool. I don't think I ever received an email about this stuff prior to this one, so this is all new to me. I'm definitely going to give this...
It'd be spiffy if it made it into the next release. I guess my email to you went to your old email address instead of the new one. I should take this...
I volunteer to test this system out, to see how it compares to makefile. And about the arbritary python code? That just makes it easier to perform tests and to...
Thanks, drakonnite. It's in the files section of this group under "nakedmud-3.2.1-scons-build-system.tar.gz". The python code is executed as SCons parses the...
Hi, Can you take over a player's input with python, to do something akin to character creation? ie, ask them a number of questions, and take the input they...
Mark Saward
tyreth@...
Nov 3, 2006 12:06 am
667
Currently, no. However, that is one of the things I am working on for the next version....
char_gen.c handles the character creation process, and it looks like it does that by pushing & popping new handlers to/from the stack that the socket code...
I think the Yahoo group ate this post the first time, so sorry if it turns up twice. char_gen.c handles the character creation process, and it looks like it...
I think the Yahoo group ate this post the first time, so sorry if it turns up thrice. char_gen.c handles the character creation process, and it looks like it...