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Messages 641 - 670 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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641
n00bh4x works fine, I just moved some of the files recently, didn't know people were still looking that stuff up. www.n00bh4x.net/xyz/random/prompt-reset.txt...
Patrick Mylund
thirsteh
Offline Send Email
Oct 1, 2006
8:42 am
642
Oh, yeah, the frontpage was down for a while as well, but should be all good now. As for the MD5crypt tutorial, I've put it in the NakedMud Yahoo Files group ...
Patrick Mylund
thirsteh
Offline Send Email
Oct 1, 2006
8:47 am
643
Hello everyone. :D Let me start out by saying that I'm new to this particular codebase. I've been playing around with building a very custom mud for awhile,...
Blues Zodiakos
zodiakos
Offline Send Email
Oct 6, 2006
4:47 pm
644
Hi, and welcome! I am kind of a "retired" NM coder, but I still read the list and help where I can, much to the chagrin of everyone else :) I did some work...
Brian Takle
btakle
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Oct 6, 2006
5:06 pm
645
I was looking through socket.c, and I found a spot where soem code was commented out, that concerned putting the normal code at the end of everything. I...
drakonnite
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Oct 6, 2006
6:00 pm
646
I actually did read through the posts that you are talking about... I wasn't totally sure at the time if that was what I was looking for; I'm not totally...
Blues Zodiakos
zodiakos
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Oct 6, 2006
7:06 pm
647
That was actually one of the first changes that I made to the code, based on your findings. XD Good job on that, by the way. :D...
Blues Zodiakos
zodiakos
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Oct 6, 2006
7:06 pm
648
No problem! I sat thinking for a few minutes, about the color codes, and I decided to explore what was going on, and I found those three or so lines, and after...
drakonnite
Offline Send Email
Oct 7, 2006
12:26 am
649
To do what you're wanting to do in Python is a bit challenging at the moment, but I am in the process of rewriting the input handler to better accommodate for...
Geoff Hollis
silas_brogahn
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Oct 7, 2006
5:55 am
650
I don't know how exactly to give C access to the python stuff, but it's certainly a place for me to start! Thank you very much for the help. :D...
Blues Zodiakos
zodiakos
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Oct 13, 2006
5:40 pm
651
Hi, I have DLed and gotten up and running NakedMud with a litle help from Geoff (thanks!). So far, I am totally impressed :) My aim is for a somewhat distopian...
nakedmudder
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Oct 21, 2006
11:43 pm
652
These I can answer easily. 1) adding zones. Simply go zedit <new zone name> No outside the mud file editing needed! 2) type copyover Anything else? And for the...
drakonnite
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Oct 22, 2006
1:12 am
653
Yes, it's generally safer to use the OLC to create areas/rooms/mobs/etc. Then the mud will take care of the formatting for you. One little missing character...
Mat Allen
vaz_aranni
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Oct 22, 2006
2:17 am
654
Yes, it's generally safer to use the OLC to create areas/rooms/mobs/etc. Then the mud will take care of the formatting for you. One little missing character...
Mat Allen
vaz_aranni
Offline Send Email
Oct 22, 2006
2:27 am
655
... Check the log file. It should give you a hint as to the problem....
Geoff Hollis
silas_brogahn
Offline Send Email
Oct 22, 2006
2:28 am
656
... Nothing mentioned in the log (that is in /log/date.log). Thanks for the tips about the zedit command, I am more of an offline coder though generally,...
nakedmudder
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Oct 22, 2006
12:18 pm
657
Can't edit my message, so I will double-post to ask if I mgiht be writing my files in the wrong format, I been saving them as ANSI, should I use something...
nakedmudder
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Oct 22, 2006
1:50 pm
658
... Are you editing them in windows and then ftp'ing them to a unix box? If so... there is your problem. You will need to run this from your command prompt on...
Jon Whitehouse
mud_dev
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Oct 22, 2006
2:54 pm
659
Okay, I thought I knew how to do this, but it seems that the OLC set bits function doesn't work, or I'm using it incorrectly. How does one set bits on a room?...
drakonnite
Offline Send Email
Oct 27, 2006
3:56 am
660
Well, by default, NM doesn't have any room bits defined. Have you defined any? Once you have, they should be editable in the same way other bits are in OLC for...
Geoff Hollis
silas_brogahn
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Oct 27, 2006
7:23 pm
661
This is my first post here, I'm glad to have found a NM developer community. @Geoff: Sorry, I think you've seen these scripts before. I sent them to you before...
nothingworksragerager...
nothingworks...
Offline Send Email
Oct 29, 2006
12:12 am
662
This looks pretty cool. I don't think I ever received an email about this stuff prior to this one, so this is all new to me. I'm definitely going to give this...
Geoff Hollis
silas_brogahn
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Oct 30, 2006
4:42 pm
663
It'd be spiffy if it made it into the next release. I guess my email to you went to your old email address instead of the new one. I should take this...
nothingworksragerager...
nothingworks...
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Oct 31, 2006
9:31 am
664
I volunteer to test this system out, to see how it compares to makefile. And about the arbritary python code? That just makes it easier to perform tests and to...
drakonnite
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Oct 31, 2006
3:41 pm
665
Thanks, drakonnite. It's in the files section of this group under "nakedmud-3.2.1-scons-build-system.tar.gz". The python code is executed as SCons parses the...
nothingworksragerager...
nothingworks...
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Oct 31, 2006
10:09 pm
666
Hi, Can you take over a player's input with python, to do something akin to character creation? ie, ask them a number of questions, and take the input they...
Mark Saward
tyreth@...
Send Email
Nov 3, 2006
12:06 am
667
Currently, no. However, that is one of the things I am working on for the next version....
Geoff Hollis
silas_brogahn
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Nov 3, 2006
12:31 am
668
char_gen.c handles the character creation process, and it looks like it does that by pushing & popping new handlers to/from the stack that the socket code...
nothingworksragerager...
nothingworks...
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Nov 3, 2006
12:50 am
669
I think the Yahoo group ate this post the first time, so sorry if it turns up twice. char_gen.c handles the character creation process, and it looks like it...
nothingworksragerager...
nothingworks...
Offline Send Email
Nov 3, 2006
12:59 am
670
I think the Yahoo group ate this post the first time, so sorry if it turns up thrice. char_gen.c handles the character creation process, and it looks like it...
nothingworksragerager...
nothingworks...
Offline Send Email
Nov 3, 2006
1:11 am
Messages 641 - 670 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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