Just trying to script up some common tasks for players to do and no matter how I reconfigure this script, I seem to get memory leak warnings. Can someone who...
I'm not sure where the problem lays yet, but it is not your fault. It is an issue with some of the code I have written. I'll note this and get around to it for...
Hi all, I am interested in creating a mud using nakedmud with a space system, and a 3d environment allowing players to see there surroundings as opposed to...
Canyon Sullivan
canyonsullivan@...
Jun 4, 2006 10:17 am
515
Hi all, I am new to nakedmud and haven't searched for information on how to do this in a while so sorry if this information is already available. From the...
Canyon Sullivan
canyonsullivan@...
Jun 4, 2006 10:47 am
516
... I would like to have another version done by September, before I head back to school. But no promises....
I saw that the question of linking one zone to another was brought up but I did not see an answer anywhere. Currently when trying to create an exit in a room...
Hi all, I am just getting back into NakedMud coding and I fancy trying to get all my game code into python scripts... I have just been playing around with it a...
Quick update on this one... I tested the example in the 'embedding python in nakedmud' docs (setaux and getaux commands). setaux seems to work ok - and I get a...
Welcome to the club! I am with you in that (a) you work on a Debian-based system and (b) you cannot make Python storage work. I "solved" this problem by...
Strange - the bug seems to have appeared somewhere between version 3.0 and version 3.1 as my python code works perfectly on the 3.0 base (just tested it now). ...
There is a Python YAML package on the interwebs somewhere. Very easy to implement, although IIRC it did not work with "new style" objects. I agree with you on...
Actually, implementing sockets in Python is not really that bad. Nor do I intend to draw others away from NakedMud, that would be silly, I'm writing on the...
Hi all, Yes, this is an issue pointed out by numerous people and I apologize for its existence. I've yet to find the cause of it, but if noone beats me to it,...
... I've found the source of this bug, and it will be fixed for the next version of NakedMud. For those of you who want to apply the fix now, it is very easy: ...
... The bug is fixed, and will be included in the next version. For those of you who want this fixed now, change line 428 in scripts/pyroom.c from: dest =...
I have begun putting some serious effort into preparing for the next version of NakedMud. The bulk of the release will be more functionality on the Python end...
Hi guys. I have rewritten the how-to and introduction page for my NakedMud module 'md5crypt'. I have not done any changes to the source in the module, but the ...
I'd like to see help files restricted by group membership if at all possible. Also, if there would be a way to set doors and containers to default closed on...
... Ok, I'll see what I can do. ... This should already be doable, both through the reset menu and through scripts. In the reset menu, load/find the exit/obj...
Ahhh, I must have been blind not to see the 'close exit or object' option in the reset menu. But it seems to defaul to exit not object. I'm trying to close a...
Now that you say it like this, I realize it's not as intuitively done as it could be. This is how it works currently: load the object. And then go into that...
I assume most of the documentation I've written to date will still apply (although new content will certainly have to be written to describe the recent...
It's been close to half a year since my last update to the codebase, but this one is well worth the wait! I've spent a great deal of effort into making Python...
New version looks good. However, I've had a few issues with it... I patched it and I'm getting this in my log: Jul 2 00:53:53: Error loading module, cmd_misc:...
... Nope. The only thing I've added was the md5 encryption module, the webserver module, and the mail module from the tutorial. That's pretty much it. I even...
... something is definitely amiss then, since v3.2 should not be compatible with the webserver module at all. You shouldn't be able to compile. I made a small...
... Check this out..this is strange: I downloaded a fresh copy of 3.2 full, changed the location for my python in the scripts/modules.mk, compiled clean, ...