I just thought I would pass on some amazing news: Kyndig from mudmagic.com just gave us our own top-level directory in their download repository. This has the...
... This is indeed some of th ebest news we could get. If we can proliferate decent modules, we'll probably attract some attention. I'm considering making a...
Hey, forgive me if this is a stupid question, but I've finally got nakedmud to compile and then I did the "./NakedMud 4000 &" thing and it said: [1] 292 Now...
... If anything, it should run the best on a mac (that's what I do all my development on). Hmmm... this is odd. Can you go into the log directory and check out...
Hmm, I tried it several times and it had the same problem. Then I tried it after opening the logfile and it said: Trying 127.0.0.1... Connected to localhost. ...
... Just curious here... do you plan on running your own version of nakedmud? (I know there's a test port of nakedmud up, but I mean a modified version.) Or...
... Yup, most definitely :) I have a pure-pvp mud in the works: opposing demon factions battling for dominance over the mortal world. Focus will be on gaining...
... All that sounds really cool. I've never been a huge fan of Pure PvP, but I'd still like to check that out when you get it done. Seems pretty cool. The...
Sorry to post about another problem I'm having, but is ther something we're supposed to do first if we are to edit the utils.h file? I've got everything...
Hey all, There's a new version of NakedMud available on the webpage. Most of the changes in this version are superficial display stuff, and minor bug fixes....
*grin* Sounds like you're in quite the pickle. For one thing, Python.h shouldn't even be in pyplugs.d. Secondly, editing utils.h shouldn't even be touching the...
It was giving me a bunch of warnings about MIN and MAX already being declared and so I commented out MIN and MAX in utils.h which caused the problem, even when...
Hmm, still don't know why it was screwed up but I removed the scrypt folder entirely and it said the missing rule thing but instead of "Python.h" it was...
Ok, this problem was stumping me last night. It's still confusing me a bit right now, but I've had a good night's sleep, so perhaps I can help you a little bit...
... Just to go back to basics, have you tried to make clean? Sometimes dependencies go to hell when header files are changed. I use the following rule when...
Hey all! I'm really excited about working on NakedMud. One of the features that seems to fit what my mud's needs are would be the 'groups' that the staff are...
... Yup, you can indeed do it online. There's a less-known-than-it-should-be administrative command called "set" which allows you to change various aspects of...
Sorry, man... I'm really lost on this problem. If you haven't yet found a reasonable solution, I'd suggest taking a freshly downloaded version of NakedMud and...
having all the python files in question in two places(where they are supposed to be and in the src folder) is working fine and not giving me any problems...
Hey everyone... I've got a situation and a few questions I'd like to pose you all: About 2-3 months ago, Tyche made a post on the mudconnect (which I have ...
... I remember this post. (It's sorta freaky that I remember reading the threads regarding Makefiles as well, that gets mentioned somewhere in the source.) ...
... I will admit, I am intrigued by the idea. I even plan to do something like this for my own personal mud that I'll be designing with NakedMud. But having...
... Can I just say it seems we are trying to change a tested working system, vnums are really just a unique identifier like in databases. If you want to make...
... The main benefit I see coming out of it is that string identifiers can potentially carry much more meaning from a builder's perspective than numeric...
... You make a good point. I'd hate to see someone pass over nakedmud simply because they don't want to go through the hassle of reimplementing the standard...