Greetings. I have long standed on the sideline watching Geoff do his tricks with this wonderful code, and I thought it was time for a contribution. This module...
I was self-hosting during the development phase of my project. Then I graduated in december and moved to a new place. Right now I am looking for a job and...
I had downloaded the module previously, would you mind if I uploaded it as a zip file into the groups file page so people who are interested can view it? ... ...
no I dont mind- go ahead and post it. apparently I'm gonna have a few problems getting my server set up here anyway... On Fri Jan 06 21:49:38 EST 2006,...
Just checking in to see how the community is doing? The group has been quiet for a while and I was wondering what the projects were up to? First of all, how...
Sounds like you're working on some cool stuff. The customizable room displays are especially intriguing. The most recent work I have done is mostly on the...
I've been steady working on a conversion of a system I loved back in the day, where combat is literal real time, advancment is skill based; skill sets make...
70 hrs a week geebus thats harsh... I don't know exactly what you mean by 'literal real time' but I have always liked the concept of letting players make their...
Thats somewhat similar to a system that a friend of mine and I were writing a few years back. We were taking a perl wrapper that allowed for live syntax...
The problem with setting look to full description mode is several-fold, first I don't see any way to combination-format several types of descriptions- for...
I got interested in trying out NakedMud due to the (apparent) ability to write pretty substantial extensions to the game in Python. So I downloaded it,...
Yes, it is for real and does work properly (or at least in the past, it did). However, I have made a ton of changes over the past two versions and would not be...
Good to know. I thought of using one of the earlier versions, but it looks like you did a lot of bug fixing with the python-handling code in v3.1, so that...
Spent some time trying to track through the code. It looks to me like PyChar_get_auxiliary() is fine, unless the problem is much larger in scope, for example,...
Alright, once again, with new prime suspects. (Even if no one else cares, it helps me work out my ideas by posting them.) There are at least two issues. One is...
Btakle, About 75% of my game is written in Python. The python does work properly, The example_aux example doesn't work too well with the newer versions, the...
Thanks for the encouragement. What you describe is exactly what I want to aim for. What version of the codebase did you start with? Should I be using 3.1? Can...
I care. However, I know nothing about python. I am hoping someone releases some big python modules so I can take a look at some more useful examples. OOP is...
Thanks for your support :) I am a pretty decent python programmer, and I used to code MUDs back in the early 90s, so I am no stranger to C either. But I'd MUCH...
... At least with the stuff pertaining to NakedMud, I don't really approach Python from an OOP perspective, and nor do I think it is really needed. This is not...
... Yes. If you go with something older, you'll have a heck of a time converting upwards if you do any substantial work. Many many structural changes were made...
I am wondering about what is possible with in-line scripting of descriptions. This is not something I would have coded this way, if I understand it correctly...
*poke Klaus* come on with the examples :) I certainly _could_ code all the aux data in C, as I said before (I think) I'm pretty impressed with the cleanliness...
While I don't know the mechanics involved in either approach from a builder's standpoint I like the aesthetics of being able to type a room description in the...
Technically, the difference is that in-line expansions are run as `self-contained' scripts and triggers are run as `stand-alone' scripts, although that...
... There's a few advantages. The first thing is that running triggers when someone enters a room gets very hairy when inheritance is involved. Inline scripts ...
... Yes, you are correct. I personally try to avoid that, but there's no preventing people from doing so (although scripts are run in a restricted environment,...
When working on spellcasting I noticed NakedMud does not allow apostrophes to denote multiple words. Am I right in assuming this was done to allow apostrophaic...