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Messages 343 - 373 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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343
Greetings. I have long standed on the sideline watching Geoff do his tricks with this wonderful code, and I thought it was time for a contribution. This module...
thirsteh
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Jan 2, 2006
12:01 pm
345
I'd like to see this module, but I haven't been able to access your website in the last week or so. Wuz 'appenin?...
Patrick Nielsen
thirsteh
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Jan 5, 2006
10:48 am
346
I was self-hosting during the development phase of my project. Then I graduated in december and moved to a new place. Right now I am looking for a job and...
rahf_lives
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Jan 6, 2006
4:20 pm
347
I had downloaded the module previously, would you mind if I uploaded it as a zip file into the groups file page so people who are interested can view it? ... ...
hera_of_athens
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Jan 7, 2006
2:50 am
348
no I dont mind- go ahead and post it. apparently I'm gonna have a few problems getting my server set up here anyway... On Fri Jan 06 21:49:38 EST 2006,...
Goldbach, Tristan
rahf_lives
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Jan 7, 2006
6:15 am
349
Just checking in to see how the community is doing? The group has been quiet for a while and I was wondering what the projects were up to? First of all, how...
Travis
rahf_lives
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Jan 20, 2006
8:57 pm
350
Sounds like you're working on some cool stuff. The customizable room displays are especially intriguing. The most recent work I have done is mostly on the...
Geoff Hollis
silas_brogahn
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Jan 20, 2006
10:33 pm
351
I've been steady working on a conversion of a system I loved back in the day, where combat is literal real time, advancment is skill based; skill sets make...
Jason Brooks
ravenlemorien
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Jan 21, 2006
1:06 pm
352
70 hrs a week geebus thats harsh... I don't know exactly what you mean by 'literal real time' but I have always liked the concept of letting players make their...
Travis
rahf_lives
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Jan 21, 2006
4:52 pm
353
Thats somewhat similar to a system that a friend of mine and I were writing a few years back. We were taking a perl wrapper that allowed for live syntax...
Jason Brooks
ravenlemorien
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Jan 21, 2006
5:01 pm
354
The problem with setting look to full description mode is several-fold, first I don't see any way to combination-format several types of descriptions- for...
Travis
rahf_lives
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Jan 21, 2006
5:07 pm
355
I got interested in trying out NakedMud due to the (apparent) ability to write pretty substantial extensions to the game in Python. So I downloaded it,...
btakle
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Jan 22, 2006
4:20 am
356
Yes, it is for real and does work properly (or at least in the past, it did). However, I have made a ton of changes over the past two versions and would not be...
Geoff Hollis
silas_brogahn
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Jan 22, 2006
7:22 am
357
Good to know. I thought of using one of the earlier versions, but it looks like you did a lot of bug fixing with the python-handling code in v3.1, so that...
Brian Takle
btakle
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Jan 22, 2006
2:15 pm
358
Spent some time trying to track through the code. It looks to me like PyChar_get_auxiliary() is fine, unless the problem is much larger in scope, for example,...
Brian Takle
btakle
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Jan 22, 2006
4:39 pm
359
Alright, once again, with new prime suspects. (Even if no one else cares, it helps me work out my ideas by posting them.) There are at least two issues. One is...
Brian Takle
btakle
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Jan 22, 2006
8:15 pm
360
Btakle, About 75% of my game is written in Python. The python does work properly, The example_aux example doesn't work too well with the newer versions, the...
Kevin Morgan
lucky_tim01
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Jan 22, 2006
8:27 pm
361
Thanks for the encouragement. What you describe is exactly what I want to aim for. What version of the codebase did you start with? Should I be using 3.1? Can...
Brian Takle
btakle
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Jan 22, 2006
9:01 pm
362
I care. However, I know nothing about python. I am hoping someone releases some big python modules so I can take a look at some more useful examples. OOP is...
Travis
rahf_lives
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Jan 23, 2006
4:22 am
363
Thanks for your support :) I am a pretty decent python programmer, and I used to code MUDs back in the early 90s, so I am no stranger to C either. But I'd MUCH...
Brian Takle
btakle
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Jan 23, 2006
4:55 am
364
... At least with the stuff pertaining to NakedMud, I don't really approach Python from an OOP perspective, and nor do I think it is really needed. This is not...
Geoff Hollis
silas_brogahn
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Jan 23, 2006
7:28 am
365
... Yes. If you go with something older, you'll have a heck of a time converting upwards if you do any substantial work. Many many structural changes were made...
Geoff Hollis
silas_brogahn
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Jan 23, 2006
7:28 am
366
I am wondering about what is possible with in-line scripting of descriptions. This is not something I would have coded this way, if I understand it correctly...
Brian Takle
btakle
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Jan 24, 2006
10:26 pm
367
*poke Klaus* come on with the examples :) I certainly _could_ code all the aux data in C, as I said before (I think) I'm pretty impressed with the cleanliness...
Brian Takle
btakle
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Jan 24, 2006
10:34 pm
368
While I don't know the mechanics involved in either approach from a builder's standpoint I like the aesthetics of being able to type a room description in the...
Travis
rahf_lives
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Jan 24, 2006
11:09 pm
369
Technically, the difference is that in-line expansions are run as `self-contained' scripts and triggers are run as `stand-alone' scripts, although that...
Brian Takle
btakle
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Jan 25, 2006
12:02 am
370
... There's a few advantages. The first thing is that running triggers when someone enters a room gets very hairy when inheritance is involved. Inline scripts ...
hollis@...
silas_brogahn
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Jan 25, 2006
9:38 pm
371
... Yes, you are correct. I personally try to avoid that, but there's no preventing people from doing so (although scripts are run in a restricted environment,...
hollis@...
silas_brogahn
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Jan 25, 2006
9:50 pm
372
Thanks for all the explanations! -B...
Brian Takle
btakle
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Jan 25, 2006
10:34 pm
373
When working on spellcasting I noticed NakedMud does not allow apostrophes to denote multiple words. Am I right in assuming this was done to allow apostrophaic...
Travis
rahf_lives
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Jan 26, 2006
7:50 am
Messages 343 - 373 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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