Isn't it odd how the simplest questions - those which requires the least effort to answer - is those most likely to get passed over. I've been looking at code...
And I noticed one mistake off the bat, sorry. should be: void init_dna() { add_cmd("addchrom", NULL, cmd_addchrom, POS_SITTING, POS_FLYING, "player", TRUE,...
Hera's example is a great one that outlines the basics of storing a single piece of data. Sorry for the delayed response; I saw the email when it was first...
About 2 months ago we discussed getting a couple things done. If I recall correctly, they were: setting up CVS or SVN (I think we decided on going with...
... Great. Let's hope i'll have some time to work on that stuff soon. CVS will help a lot ;) -- Zas...
Zas
zas@...
Dec 2, 2005 8:49 am
331
So will having a bug tracker.. =) And a wiki.. After I look through the new version, I'll finish going through my player command reference and post it here so...
Myke Folkes
myke@...
Dec 2, 2005 10:02 am
332
... yes. The big one is that scripts and prototypes are not recompiled every time, now. Instead, compiled Python code will be saved and reused as appropriate....
I just posted a new version of NakedMud on my website. There's a few nice bug fixes, and other goodies. Download it if you get the chance! I'll start moving...
The use of ddata was nothing more then a personal idiosyncrasy. The use of just plain 'data' or 'joe_jackob_jinglehimer_smith' would of worked just as well....
... zMud, once or twice :-) ... exit, quit, stop, ctrl-C, ctrl-X - not necessarily in that order ;-) But it's alright now :-) I figured out I'm just being an...
There's a couple problems in your code. I'll go through them one by one and try to explain what's wrong. Hopefully the info can help you fix your bugs. ... ...
Well... I will probably be releasing every module I write (I don't really care who takes my ideas, if they are good enough for other people to want them then...
Thanks a million Geoff, awesome reply. I haven't had the time to really get into all the info, but I think it's safe to say that I'll find it very useful. The...
Greetings. I have long standed on the sideline watching Geoff do his tricks with this wonderful code, and I thought it was time for a contribution. This module...
I was self-hosting during the development phase of my project. Then I graduated in december and moved to a new place. Right now I am looking for a job and...
I had downloaded the module previously, would you mind if I uploaded it as a zip file into the groups file page so people who are interested can view it? ... ...
no I dont mind- go ahead and post it. apparently I'm gonna have a few problems getting my server set up here anyway... On Fri Jan 06 21:49:38 EST 2006,...
Just checking in to see how the community is doing? The group has been quiet for a while and I was wondering what the projects were up to? First of all, how...
Sounds like you're working on some cool stuff. The customizable room displays are especially intriguing. The most recent work I have done is mostly on the...
I've been steady working on a conversion of a system I loved back in the day, where combat is literal real time, advancment is skill based; skill sets make...
70 hrs a week geebus thats harsh... I don't know exactly what you mean by 'literal real time' but I have always liked the concept of letting players make their...
Thats somewhat similar to a system that a friend of mine and I were writing a few years back. We were taking a perl wrapper that allowed for live syntax...
The problem with setting look to full description mode is several-fold, first I don't see any way to combination-format several types of descriptions- for...
I got interested in trying out NakedMud due to the (apparent) ability to write pretty substantial extensions to the game in Python. So I downloaded it,...