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Messages 325 - 355 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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325
Isn't it odd how the simplest questions - those which requires the least effort to answer - is those most likely to get passed over. I've been looking at code...
massaria2
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Dec 1, 2005
3:33 pm
326
You'd be looking at something like this: #include "../mud.h" #include "../utils.h" #include "../body.h" #include "../bitvector.h" #include "../handler.h" ...
hera_of_athens
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Dec 1, 2005
7:28 pm
327
And I noticed one mistake off the bat, sorry. should be: void init_dna() { add_cmd("addchrom", NULL, cmd_addchrom, POS_SITTING, POS_FLYING, "player", TRUE,...
hera_of_athens
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Dec 1, 2005
7:31 pm
328
Hera's example is a great one that outlines the basics of storing a single piece of data. Sorry for the delayed response; I saw the email when it was first...
Geoff Hollis
silas_brogahn
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Dec 1, 2005
9:52 pm
329
About 2 months ago we discussed getting a couple things done. If I recall correctly, they were: setting up CVS or SVN (I think we decided on going with...
Geoff Hollis
silas_brogahn
Offline Send Email
Dec 2, 2005
1:51 am
330
... Great. Let's hope i'll have some time to work on that stuff soon. CVS will help a lot ;) -- Zas...
Zas
zas@...
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Dec 2, 2005
8:49 am
331
So will having a bug tracker.. =) And a wiki.. After I look through the new version, I'll finish going through my player command reference and post it here so...
Myke Folkes
myke@...
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Dec 2, 2005
10:02 am
332
... yes. The big one is that scripts and prototypes are not recompiled every time, now. Instead, compiled Python code will be saved and reused as appropriate....
Geoff Hollis
silas_brogahn
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Dec 2, 2005
6:36 pm
333
... Indeed it is, Thanks Hera :-) It read almost 100% like what I had already (I swear, +95%!), except the functions 'charGetChromosome' and...
massaria2
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Dec 4, 2005
7:26 pm
334
... No clue. What are the fruitless attempts to connect and assorted attempts to abort?...
Geoff Hollis
silas_brogahn
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Dec 5, 2005
3:05 am
335
I just posted a new version of NakedMud on my website. There's a few nice bug fixes, and other goodies. Download it if you get the chance! I'll start moving...
Geoff Hollis
silas_brogahn
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Dec 5, 2005
3:39 am
336
The use of ddata was nothing more then a personal idiosyncrasy. The use of just plain 'data' or 'joe_jackob_jinglehimer_smith' would of worked just as well....
aott_charles
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Dec 5, 2005
7:50 am
337
... zMud, once or twice :-) ... exit, quit, stop, ctrl-C, ctrl-X - not necessarily in that order ;-) But it's alright now :-) I figured out I'm just being an...
massaria2
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Dec 5, 2005
8:43 pm
338
There's a couple problems in your code. I'll go through them one by one and try to explain what's wrong. Hopefully the info can help you fix your bugs. ... ...
hollis@...
silas_brogahn
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Dec 5, 2005
9:47 pm
339
Well... I will probably be releasing every module I write (I don't really care who takes my ideas, if they are good enough for other people to want them then...
rahf_lives
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Dec 5, 2005
11:20 pm
340
Wow, nice documentation :)...
Geoff Hollis
silas_brogahn
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Dec 5, 2005
11:33 pm
341
Thanks a million Geoff, awesome reply. I haven't had the time to really get into all the info, but I think it's safe to say that I'll find it very useful. The...
massaria2
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Dec 6, 2005
2:14 am
342
... ...it knew perfectly well that I meant .h, not .c well, it should've known....
massaria2
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Dec 6, 2005
8:59 pm
343
Greetings. I have long standed on the sideline watching Geoff do his tricks with this wonderful code, and I thought it was time for a contribution. This module...
thirsteh
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Jan 2, 2006
12:01 pm
345
I'd like to see this module, but I haven't been able to access your website in the last week or so. Wuz 'appenin?...
Patrick Nielsen
thirsteh
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Jan 5, 2006
10:48 am
346
I was self-hosting during the development phase of my project. Then I graduated in december and moved to a new place. Right now I am looking for a job and...
rahf_lives
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Jan 6, 2006
4:20 pm
347
I had downloaded the module previously, would you mind if I uploaded it as a zip file into the groups file page so people who are interested can view it? ... ...
hera_of_athens
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Jan 7, 2006
2:50 am
348
no I dont mind- go ahead and post it. apparently I'm gonna have a few problems getting my server set up here anyway... On Fri Jan 06 21:49:38 EST 2006,...
Goldbach, Tristan
rahf_lives
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Jan 7, 2006
6:15 am
349
Just checking in to see how the community is doing? The group has been quiet for a while and I was wondering what the projects were up to? First of all, how...
Travis
rahf_lives
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Jan 20, 2006
8:57 pm
350
Sounds like you're working on some cool stuff. The customizable room displays are especially intriguing. The most recent work I have done is mostly on the...
Geoff Hollis
silas_brogahn
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Jan 20, 2006
10:33 pm
351
I've been steady working on a conversion of a system I loved back in the day, where combat is literal real time, advancment is skill based; skill sets make...
Jason Brooks
ravenlemorien
Online Now Send Email
Jan 21, 2006
1:06 pm
352
70 hrs a week geebus thats harsh... I don't know exactly what you mean by 'literal real time' but I have always liked the concept of letting players make their...
Travis
rahf_lives
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Jan 21, 2006
4:52 pm
353
Thats somewhat similar to a system that a friend of mine and I were writing a few years back. We were taking a perl wrapper that allowed for live syntax...
Jason Brooks
ravenlemorien
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Jan 21, 2006
5:01 pm
354
The problem with setting look to full description mode is several-fold, first I don't see any way to combination-format several types of descriptions- for...
Travis
rahf_lives
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Jan 21, 2006
5:07 pm
355
I got interested in trying out NakedMud due to the (apparent) ability to write pretty substantial extensions to the game in Python. So I downloaded it,...
btakle
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Jan 22, 2006
4:20 am
Messages 325 - 355 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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