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Messages 302 - 331 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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302
Anyone else tried setting a room bit and had problems? I've tried adding a room bit using: bitvectorAddBit("room_bits", "bank"); and when that didn't...
hera_of_athens
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Nov 3, 2005
10:35 pm
303
... When the error thrown, was there any message given as to why it occurred?...
Geoff Hollis
silas_brogahn
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Nov 4, 2005
2:12 am
304
[LOG: Script terminated with an error: ### The following rproto was generated by redit. ### If you edit this script, adhere to the stylistic ### conventions...
hera_of_athens
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Nov 4, 2005
6:58 pm
305
Ok, looks like I forgot to add a function for allowing Python to access room bits. I'll make sure this is added for next version. If you'd like a patch for...
Geoff Hollis
silas_brogahn
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Nov 4, 2005
7:28 pm
306
Here's the fix. You'll want to add these functions somewhere in scripts/pyroom.c (probably somewhere around the other _get and _set functions): PyObject...
Geoff Hollis
silas_brogahn
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Nov 4, 2005
7:46 pm
307
... Thanks a ton. Will try it out soon as I get home tonight. -Hera...
hera_of_athens
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Nov 5, 2005
1:19 am
308
Great, thanks for the help with that! I'd gotten so used to working in the /src directory, I'd forgotten there were several outside. ... have ... Mud ... edit...
caverrance
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Nov 5, 2005
6:51 pm
309
Uploaded basic mods for money and banking. Still got a couple small bugs I didn't have time to fix before heading to work this morning. You'll want to add in...
hera_of_athens
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Nov 11, 2005
10:28 pm
310
Woohoo! Good work, Hera! As soon as you put that check in there, I'll also put this on the NakedMud webpage (which will soon be moving. Yeah, yeah. I know this...
Geoff Hollis
silas_brogahn
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Nov 11, 2005
11:38 pm
311
... Updated the code to check for negative amounts paid or amounts paid over the amount of cash a player actually has. Uploaded here and also submitted to...
hera_of_athens
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Nov 12, 2005
6:27 am
312
If I wanted a command to parse either a string or an integer, how would I do this? i.e. What am I missing here? //--------------------- COMMAND(cmd_foo) { char...
rahf_lives
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Nov 22, 2005
9:08 am
313
on further inspection it seems the problem with the "{int string}" format is more complex. if I do "{string int}" even if I input an integer, say 10, NakedMud...
rahf_lives
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Nov 22, 2005
7:21 pm
314
... that solution is probably the best one, given how infrequently we may want an argument to be either a string or a number. There's also a subtler issue when...
hollis@...
silas_brogahn
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Nov 22, 2005
7:49 pm
315
Hi all, There appears to be a bug in scripts/pyroom.c - well - I say a bug but more like a 'feature' of python. I am very much an advocate of moving as much as...
Ben Longden
ciathra
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Nov 23, 2005
3:22 am
316
*grin* I've run into problems with this 'feature' as well. As of next version, the 'class' variable is renamed to 'proto' for rooms, objects, and mobiles....
Geoff Hollis
silas_brogahn
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Nov 23, 2005
10:35 pm
317
I am running Fedora Core 4 64bit smp 2.6.14 and used GCC 4.0.1 I get a segmentation fault also, though I only modified the module.mk: # the top level directory...
Milton Thomas
rasqulec
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Nov 28, 2005
11:20 pm
318
I ran into some problems with renaming non-empty directories under linux (anyone?), and ended up deleting the entire directory and ftp'ing fresh versions of...
massaria2
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Nov 29, 2005
4:55 pm
319
Copyover (yay first post by me) is a funtion that is desinged to "warm boot" the mud to allow for code and area changes to take effect. It allows you to leave...
Jason Brooks
ravenlemorien
Online Now Send Email
Nov 29, 2005
5:04 pm
320
you just found quite the bug :) event_module_methods in scripts/pyevent.c should be ended with the following line (around line 154): {NULL, NULL, 0, NULL} /*...
Geoff Hollis
silas_brogahn
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Nov 29, 2005
6:42 pm
321
... Did you also remember to rename the corresponding module in your Makefile? It strikes me that your Makefile still thinks the module is contained within the...
Geoff Hollis
silas_brogahn
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Nov 29, 2005
6:46 pm
322
... Thanks Jason - not bad for a debut ;-) I wasn't, actually, planning for a second port. I won't require help for some time to come (even if I could use it,...
massaria2
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Nov 29, 2005
8:58 pm
323
Fantastic! It worked. Now I can get to work on the complex MUD I have planned :D...
Milton Thomas
rasqulec
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Nov 29, 2005
9:43 pm
324
*sound of muffled profanities* As if I can't waste my time without Yahoo throwing away my messages ... Anyway, like I said before - I can't quite grasp these...
massaria2
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Nov 29, 2005
10:03 pm
325
Isn't it odd how the simplest questions - those which requires the least effort to answer - is those most likely to get passed over. I've been looking at code...
massaria2
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Dec 1, 2005
3:33 pm
326
You'd be looking at something like this: #include "../mud.h" #include "../utils.h" #include "../body.h" #include "../bitvector.h" #include "../handler.h" ...
hera_of_athens
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Dec 1, 2005
7:28 pm
327
And I noticed one mistake off the bat, sorry. should be: void init_dna() { add_cmd("addchrom", NULL, cmd_addchrom, POS_SITTING, POS_FLYING, "player", TRUE,...
hera_of_athens
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Dec 1, 2005
7:31 pm
328
Hera's example is a great one that outlines the basics of storing a single piece of data. Sorry for the delayed response; I saw the email when it was first...
Geoff Hollis
silas_brogahn
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Dec 1, 2005
9:52 pm
329
About 2 months ago we discussed getting a couple things done. If I recall correctly, they were: setting up CVS or SVN (I think we decided on going with...
Geoff Hollis
silas_brogahn
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Dec 2, 2005
1:51 am
330
... Great. Let's hope i'll have some time to work on that stuff soon. CVS will help a lot ;) -- Zas...
Zas
zas@...
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Dec 2, 2005
8:49 am
331
So will having a bug tracker.. =) And a wiki.. After I look through the new version, I'll finish going through my player command reference and post it here so...
Myke Folkes
myke@...
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Dec 2, 2005
10:02 am
Messages 302 - 331 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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