Anyone else tried setting a room bit and had problems? I've tried adding a room bit using: bitvectorAddBit("room_bits", "bank"); and when that didn't...
[LOG: Script terminated with an error: ### The following rproto was generated by redit. ### If you edit this script, adhere to the stylistic ### conventions...
Ok, looks like I forgot to add a function for allowing Python to access room bits. I'll make sure this is added for next version. If you'd like a patch for...
Here's the fix. You'll want to add these functions somewhere in scripts/pyroom.c (probably somewhere around the other _get and _set functions): PyObject...
Great, thanks for the help with that! I'd gotten so used to working in the /src directory, I'd forgotten there were several outside. ... have ... Mud ... edit...
Uploaded basic mods for money and banking. Still got a couple small bugs I didn't have time to fix before heading to work this morning. You'll want to add in...
Woohoo! Good work, Hera! As soon as you put that check in there, I'll also put this on the NakedMud webpage (which will soon be moving. Yeah, yeah. I know this...
... Updated the code to check for negative amounts paid or amounts paid over the amount of cash a player actually has. Uploaded here and also submitted to...
If I wanted a command to parse either a string or an integer, how would I do this? i.e. What am I missing here? //--------------------- COMMAND(cmd_foo) { char...
on further inspection it seems the problem with the "{int string}" format is more complex. if I do "{string int}" even if I input an integer, say 10, NakedMud...
... that solution is probably the best one, given how infrequently we may want an argument to be either a string or a number. There's also a subtler issue when...
Hi all, There appears to be a bug in scripts/pyroom.c - well - I say a bug but more like a 'feature' of python. I am very much an advocate of moving as much as...
*grin* I've run into problems with this 'feature' as well. As of next version, the 'class' variable is renamed to 'proto' for rooms, objects, and mobiles....
I am running Fedora Core 4 64bit smp 2.6.14 and used GCC 4.0.1 I get a segmentation fault also, though I only modified the module.mk: # the top level directory...
I ran into some problems with renaming non-empty directories under linux (anyone?), and ended up deleting the entire directory and ftp'ing fresh versions of...
Copyover (yay first post by me) is a funtion that is desinged to "warm boot" the mud to allow for code and area changes to take effect. It allows you to leave...
you just found quite the bug :) event_module_methods in scripts/pyevent.c should be ended with the following line (around line 154): {NULL, NULL, 0, NULL} /*...
... Did you also remember to rename the corresponding module in your Makefile? It strikes me that your Makefile still thinks the module is contained within the...
... Thanks Jason - not bad for a debut ;-) I wasn't, actually, planning for a second port. I won't require help for some time to come (even if I could use it,...
*sound of muffled profanities* As if I can't waste my time without Yahoo throwing away my messages ... Anyway, like I said before - I can't quite grasp these...
Isn't it odd how the simplest questions - those which requires the least effort to answer - is those most likely to get passed over. I've been looking at code...
And I noticed one mistake off the bat, sorry. should be: void init_dna() { add_cmd("addchrom", NULL, cmd_addchrom, POS_SITTING, POS_FLYING, "player", TRUE,...
Hera's example is a great one that outlines the basics of storing a single piece of data. Sorry for the delayed response; I saw the email when it was first...
About 2 months ago we discussed getting a couple things done. If I recall correctly, they were: setting up CVS or SVN (I think we decided on going with...
... Great. Let's hope i'll have some time to work on that stuff soon. CVS will help a lot ;) -- Zas...
Zas
zas@...
Dec 2, 2005 8:49 am
331
So will having a bug tracker.. =) And a wiki.. After I look through the new version, I'll finish going through my player command reference and post it here so...