So, just to get a general conversation started (I hope), I decided to throw the following question out: In what order are you going to implement new features...
... I guess it depends on what sort of mud you're aiming to develop. For instance, right now, I'm designing a PK mud and, as such, I am designing the combat...
Hey All, Are there any features people think are sorely lacking in NakedMud, and would like to see implemented? I'm taking requests. I'll give you guys a...
... I actually originally thought NakedMud had that ability, which is why I was particularly interested in checking it out. (Python is such an easy language...
... You make a good point. My main intention here is to try to make a new combat/skill system (with magic being considered part of the skill system) that...
... Maybe it would be worth our time to bat some ideas around, because this is the goal of my current mud project as well :) Do you have any ideas laid out...
... I've actually been thinking this over quite a bit recently. One of the things I want to change is the way armor works. Going by experience (which is...
... Have you considered using any regression techniques to weight different variables that affect combat to a point where things appear balanced? You could...
... Well, the good news is this seems surprisingly easy to do. I spent the afternoon hacking away at the idea, and I've already got it so you can do just about...
... Actually, it may be good for computationally intensive work as well. Eve Online, for instance, is written in Python... and I gotta think a MMORPG is...
I finally did work on the code tonight. The easiest thing I could think of was adding races. So, after poking around a bit and doing some greping, it seems...
... I've actually not tried what you suggested. I was taking the route of plotting out a system on paper, then writing a simple stand alone program to test...
... Hi Geoff. *Obviously*, huge thanks for the work you've put in so far. I'm wondering where you stand on the matter of where NM should stop, as regards...
... That's odd. I know rlist worked for me last night when I tried it. But maybe Geoff knows what's going on. One thing I did notice, though, is that all...
... Yup, that's all! Wonderful, eh? Although, I would suggest making a new module for any new stuff like that, that you add. Something like a "game content"...
... Yup, basically. I actually do a small variant of this, where the role of each player is determined by the game mechanics, and not the player. The person...
... I don't have too long a list of other things I want to see added, so the stopping point on new features is probably close ahead. As it stands, I think NM...
... Ahhh... definitely a good thing to know :) There are two ways, currently. You can either edit the pfile directly, upping the level of the character, or you...
... Well, in terms of builder, admin, etc. Being dependent on levels is a very.. umm.. bad way of doing it. In fact, I think it makes no sense, really. I can...
I was going to tack this onto the post I just made about the pfile and admin status, but last second decided it's be better to give it it's own message. I was...
... I see your point. However, I've never really worked with modules much in NM yet, and I figured one line (just one race as a test) wouldn't screw much up...
... The structure you'll be wanting to edit is in character.c, around line 111 the saving/loading is in charStore and charRead, respectively. Both functions...
... Nod, one line definitely won't screw up anything for the future. I'm just being pedantic ;) I spent a good part of the day trying to figure out what needs...
Now I remember one of the things that should hopefully be fairly simple to put in, but be very handy, is using something like GNU readline support, to get ...
... I was thinking about this and had an idea... would it be possible to distribute nakedmud modules? ie.. if someone makes a really cool spell casting...
... Yup, that is one of the main reasons I opted for using modules in NakedMud :) On a related note, the modules tutorial is coming along well. I'm already at...
Having never used modules before, I decided to take a look at what's included with nakedmud before trying to use them myself, and then make sure I understand...
Just thought I would inform you all that I have just finished the first draft of my tutorial on three very important aspects of NakedMud: modules, storage...
... Yup, that's exactly right. ... the .d files are actually the dependency files; they are the rules the main Makefile uses for deciding if a source file...
... I just wanted to let you know I browsed through it quickly and it seemed well written. I'm going to give it a good lookover in a bit. (Hopefully tonight.)...