Search the web
Sign In
New User? Sign Up
nakedmud · NakedMud Developer's Group
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 1 - 30 of 1725   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
1
So, just to get a general conversation started (I hope), I decided to throw the following question out: In what order are you going to implement new features...
Steve Reeves
srr_uww
Offline Send Email
May 21, 2005
8:06 pm
2
... I guess it depends on what sort of mud you're aiming to develop. For instance, right now, I'm designing a PK mud and, as such, I am designing the combat...
Geoff Hollis
silas_brogahn
Offline Send Email
May 21, 2005
8:31 pm
3
Hey All, Are there any features people think are sorely lacking in NakedMud, and would like to see implemented? I'm taking requests. I'll give you guys a...
Geoff Hollis
silas_brogahn
Offline Send Email
May 21, 2005
8:41 pm
4
... I actually originally thought NakedMud had that ability, which is why I was particularly interested in checking it out. (Python is such an easy language...
Steve Reeves
srr_uww
Offline Send Email
May 21, 2005
9:27 pm
5
... You make a good point. My main intention here is to try to make a new combat/skill system (with magic being considered part of the skill system) that...
Steve Reeves
srr_uww
Offline Send Email
May 21, 2005
9:50 pm
6
... Maybe it would be worth our time to bat some ideas around, because this is the goal of my current mud project as well :) Do you have any ideas laid out...
Geoff Hollis
silas_brogahn
Offline Send Email
May 21, 2005
10:11 pm
7
... I've actually been thinking this over quite a bit recently. One of the things I want to change is the way armor works. Going by experience (which is...
Steve Reeves
srr_uww
Offline Send Email
May 22, 2005
12:05 am
8
... Have you considered using any regression techniques to weight different variables that affect combat to a point where things appear balanced? You could...
Geoff Hollis
silas_brogahn
Offline Send Email
May 22, 2005
2:02 am
9
... Well, the good news is this seems surprisingly easy to do. I spent the afternoon hacking away at the idea, and I've already got it so you can do just about...
Geoff Hollis
silas_brogahn
Offline Send Email
May 22, 2005
2:12 am
10
... Actually, it may be good for computationally intensive work as well. Eve Online, for instance, is written in Python... and I gotta think a MMORPG is...
Steve Reeves
srr_uww
Offline Send Email
May 22, 2005
3:26 am
11
I finally did work on the code tonight. The easiest thing I could think of was adding races. So, after poking around a bit and doing some greping, it seems...
Steve Reeves
srr_uww
Offline Send Email
May 22, 2005
3:37 am
12
... I've actually not tried what you suggested. I was taking the route of plotting out a system on paper, then writing a simple stand alone program to test...
Steve Reeves
srr_uww
Offline Send Email
May 22, 2005
6:06 am
13
... Hi Geoff. *Obviously*, huge thanks for the work you've put in so far. I'm wondering where you stand on the matter of where NM should stop, as regards...
mud@...
avometrical
Offline Send Email
May 22, 2005
2:52 pm
14
... That's odd. I know rlist worked for me last night when I tried it. But maybe Geoff knows what's going on. One thing I did notice, though, is that all...
Steve Reeves
srr_uww
Offline Send Email
May 22, 2005
3:17 pm
15
... Yup, that's all! Wonderful, eh? Although, I would suggest making a new module for any new stuff like that, that you add. Something like a "game content"...
Geoff Hollis
silas_brogahn
Offline Send Email
May 22, 2005
5:41 pm
16
... Yup, basically. I actually do a small variant of this, where the role of each player is determined by the game mechanics, and not the player. The person...
Geoff Hollis
silas_brogahn
Offline Send Email
May 22, 2005
5:50 pm
17
... I don't have too long a list of other things I want to see added, so the stopping point on new features is probably close ahead. As it stands, I think NM...
Geoff Hollis
silas_brogahn
Offline Send Email
May 22, 2005
6:32 pm
18
... Ahhh... definitely a good thing to know :) There are two ways, currently. You can either edit the pfile directly, upping the level of the character, or you...
Geoff Hollis
silas_brogahn
Offline Send Email
May 22, 2005
6:39 pm
19
... Well, in terms of builder, admin, etc. Being dependent on levels is a very.. umm.. bad way of doing it. In fact, I think it makes no sense, really. I can...
Steve Reeves
srr_uww
Offline Send Email
May 23, 2005
5:29 am
20
I was going to tack this onto the post I just made about the pfile and admin status, but last second decided it's be better to give it it's own message. I was...
Steve Reeves
srr_uww
Offline Send Email
May 23, 2005
5:37 am
21
... I see your point. However, I've never really worked with modules much in NM yet, and I figured one line (just one race as a test) wouldn't screw much up...
Steve Reeves
srr_uww
Offline Send Email
May 23, 2005
5:44 am
22
... The structure you'll be wanting to edit is in character.c, around line 111 the saving/loading is in charStore and charRead, respectively. Both functions...
Geoff Hollis
silas_brogahn
Offline Send Email
May 23, 2005
6:06 am
23
... Nod, one line definitely won't screw up anything for the future. I'm just being pedantic ;) I spent a good part of the day trying to figure out what needs...
Geoff Hollis
silas_brogahn
Offline Send Email
May 23, 2005
6:17 am
24
Now I remember one of the things that should hopefully be fairly simple to put in, but be very handy, is using something like GNU readline support, to get ...
mud@...
avometrical
Offline Send Email
May 23, 2005
1:46 pm
25
... I was thinking about this and had an idea... would it be possible to distribute nakedmud modules? ie.. if someone makes a really cool spell casting...
Steve Reeves
srr_uww
Offline Send Email
May 24, 2005
9:07 pm
26
... Yup, that is one of the main reasons I opted for using modules in NakedMud :) On a related note, the modules tutorial is coming along well. I'm already at...
Geoff Hollis
silas_brogahn
Offline Send Email
May 24, 2005
9:19 pm
27
Having never used modules before, I decided to take a look at what's included with nakedmud before trying to use them myself, and then make sure I understand...
Steve Reeves
srr_uww
Offline Send Email
May 25, 2005
1:09 am
28
Just thought I would inform you all that I have just finished the first draft of my tutorial on three very important aspects of NakedMud: modules, storage...
Geoff Hollis
silas_brogahn
Offline Send Email
May 25, 2005
2:12 am
29
... Yup, that's exactly right. ... the .d files are actually the dependency files; they are the rules the main Makefile uses for deciding if a source file...
Geoff Hollis
silas_brogahn
Offline Send Email
May 25, 2005
2:29 am
30
... I just wanted to let you know I browsed through it quickly and it seemed well written. I'm going to give it a good lookover in a bit. (Hopefully tonight.)...
Steve Reeves
srr_uww
Offline Send Email
May 25, 2005
3:53 am
Messages 1 - 30 of 1725   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help