Ok, so can someone please explain to me how you can check to see wether or not a particular auxiliary data is true or false? I've been pulling my hair out all...
... A good thing to remember is that auxiliary data is rarely a primitive type (e.g. boolean, integer, character, array). Most often, it is a structure of some...
... I just finished writing code that will allow this to be done for descriptions. So, here's an example room desc from a mud I'm working on. Note that "ite"...
... I know I haven't been around much recently (long story, but a friend whined at me until I agreed to do some code for _his_ mud. grr. And he doesn't like...
Here are my suggestions for future versions of NakedMud: #1:I've always hated the concept of vnum's in a mud, everything should be named. You could have named...
Myke Folkes
myke@...
Sep 11, 2005 3:35 am
163
... Indeed. I've already completed this, and it will be ready for the next version (~2-3 months from now). For the vnum enthusiasts, I'd like to point out that...
... Did you want to hook it into the existing IMC network? I seem to recall a big argument going down somewhere (possibly the mudconnector forums?) over...
Ok this is sort of how I've envisioned intermud networking working: Have each object and player, have specific places for variables, but let the variables mean...
Myke Folkes
myke@...
Sep 11, 2005 2:51 pm
166
... Yes ... Nod, probably is. As far as I understand, if someone were to write an implementation for the IMC protocol from the ground up, there should be no...
... It's definitely a neat idea. I seem to recall someone mentioning something very similar had been done with an older codebase (probably Tyche ranting about...
Replies will be interspersed throughout: ... That's why you could have flags that prevent people from bringing experience back to their home world, or items,...
Myke Folkes
myke@...
Sep 11, 2005 9:08 pm
169
... I suppose, yes, but then why not just allow for easy redirection between muds and let players make different characters on each mud? It would save admins...
As for plugins, from what I've been able to find out, they're done through Shared Libraries. I'm still looking into it, but I think that this is the way it's...
Myke Folkes
myke@...
Sep 12, 2005 2:49 pm
171
... Not exactly changed... I've just been annoyed by a friend into working on his mud for a few weeks. (ie, he asks me constantly until I relented, heh.)...
Hey all, I just thought I'd inform you all on where I'm at. I'd say I'm about 80% done the new version (3.0). I should be 100% done in a month or so - right on...
(Replies interspersed throughout) ... Would you consider releasing the code early so more eyes can look at the bugs, with the understanding that this isn't a...
Myke Folkes
myke@...
Sep 17, 2005 1:01 am
174
... Yup, already planned on it. I'll make an announcement when it's ready to be viewed (probably 3-4 weeks from now). ... Yup. Zones, objects, rooms, mobs,...
... I don't think this would be such a good idea. Correct me if I'm wrong but the pulses are what control rooms/objs/mobs etc resetting. So if someone logs on ...
Dale C. Barnett
zeus.of.athens@...
Sep 17, 2005 2:24 am
176
I'm not entirely sure if this is how it works, but when I did this on SocketMud, if you set it to 1, the mud would respond more slowly than if you set it to a...
Myke Folkes
myke@...
Sep 17, 2005 3:20 am
177
... Nod, it could be a problem for some. It would definitely best be left as an option, rather than something that cannot be toggled on/off. It's probably easy...
Looking at the code, it appears to me that the pulses is used to control how many times per second the game loop executes.. so if you set it to 1 and type in...
Myke Folkes
myke@...
Sep 17, 2005 3:37 am
179
... If you set the pulses to 0 there is a floating point exception that occurs, so you would have to put in extra code to check for this condition. I think...
Myke Folkes
myke@...
Sep 17, 2005 5:03 am
180
This is something I thought of a while ago that amused me. Wer have some pretty creative coders here, so maybe one of you can turn this into something useful....
Who would'a known that crazy hermits are merely markov chains lost in the woods! I think that would be pretty fun to play around with. On a related note, a...
What about watching load averages, and trying to estimate the impact the mud is having on the server, and having it be able to step up or down the pulses, and...
Myke Folkes
myke@...
Sep 17, 2005 7:42 am
183
I ran into a little problem I'm having troubles working around. I thought maybe some other people might have insights on how to deal with it... As was...
Well, why not handle it the way some unix shells handle it? In some shells, you can use the tab key to autocomplete a partially-typed command. If there is more...
I don't see a problem with not having auto-completion on room or zone commands, if that is the easiest solution. My experience is that room specific commands...
Probably the best way to achieve this would be to use global aliases that would override those settings. I've always kept a global alias index that resolved...
I would say, make the auto-completes a flag for each zone, and room, that can override if set.. so have 3 states for each zone and room: #1:None (use default...