Hello, I found the add_command in my mail tutorial, but I have a question on the syntax. It's doing something like: COMMAND(cmd_mail) then accessing variables...
Tyler Littlefield
tyler@...
Mar 1, 2009 8:16 am
1497
COMMAND is a macro defined in command.h. It expands out to a function with three fields. In order: ch, cmd, and arg. The first is the person who issued the...
Got it, thanks. I'm still at a loss as to what cmd_mail and cmd_receive do, they're in command like: COMMAND(cmd_mail) after not being defined. If command...
Tyler Littlefield
tyler@...
Mar 1, 2009 8:47 am
1499
Hello list, I set up an account on the mud, created a char, and tried editing the groups to read: user_groups: player, admin, playtester, builder, scripter ...
Tyler Littlefield
tyler@...
Mar 1, 2009 4:48 pm
1500
In the next version of NakedMud, it will be possible to do it using the "pcedit" command, but for now you must use the "set" command. Example: set <name>...
hello, I figured it out--nm doesn't come with an admin account stock, so I created one. It wasn't working out right, so I deleted and reinserted my groups in...
Tyler Littlefield
tyler@...
Mar 1, 2009 5:05 pm
1502
Well, NM doesn't store groups on the account files, it stores them on character files (the files that end with "pfile" I think it is). If you're using the most...
I don't have a admin file, maybe that's an issue with 3.7? and I edited the player file, not the account. Thanks, Tyler Littlefield Web: tysdomain.com email:...
Tyler Littlefield
tyler@...
Mar 1, 2009 5:11 pm
1504
Well I'm not sure. I'm using 3.7 as well. By the way, I wanted to ask, are you Chris a.k.a. Stan? You might know me by the name Kasji. ... From: Tyler...
Hello everyone, I think i remember reading about a month ago about an upcoming release of the next NM version. Any ETA on this if there is one? Thanks...
There's just a couple more things I want to clean up with the new version. Hopefully soon? All of the 'big' things I want done are done. Right now I'm just...
Hello list, Sorry for all the questions. First thing I'd like to set up is combat on my mud, as everything hinges off that. So, I have a couple questions. ...
Tyler Littlefield
tyler@...
Mar 1, 2009 8:11 pm
1511
I seen in your tutorial you were talking about imud. Any thoughts on that? I was wondering how hard it would be to connect to the I3 network. I'd got a partial...
Tyler Littlefield
tyler@...
Mar 1, 2009 8:15 pm
1512
If you¹re writing the modules in C, then auxiliary data can really help you out. All of the auxiliary data you add to characters automatically saves when the...
Jaden Cheetah
cheespresso@...
Mar 1, 2009 10:15 pm
1513
awesome, can you actually add hashtables to aux? I thought about using aux, I'm just not sure where to add the new info, or where it'd look best. Maybe in the...
Tyler Littlefield
tyler@...
Mar 1, 2009 10:28 pm
1514
You can add any kind of pointer to the aux data. For example, here¹s how I did my new and delete functions: HASHTABLE *newAuxSkillLevels() { return...
Jaden Cheetah
cheespresso@...
Mar 1, 2009 10:38 pm
1515
Hello, I undedrstand what your saying about adding it. But here's my issue. So, lets say I create a stats module that is used for stats calculation, etc etc. I...
Tyler Littlefield
tyler@...
Mar 1, 2009 10:47 pm
1516
When you add aux data to characters, it is automatically added globally to all characters. There are no additional steps you need. As an example, here¹s a...
Jaden Cheetah
cheespresso@...
Mar 1, 2009 11:08 pm
1517
that helps a lot, and clarifies quite a bit. thanks a ton. It seems like the best features of a library are the hardest to grasp, sometimes. :) Thanks, Tyler...
Tyler Littlefield
tyler@...
Mar 1, 2009 11:16 pm
1518
... Notably, you probably want to free the contents as well, to avoid memory leaks! void deleteAuxSkillLevels(HASHTABLE *data) { hashClearWith(data,...
lines long. Totaling 12803 lines all things said and done, this is about three times larger than any previous patch. And it is not done yet! 3.7.9 will be the...
... This is worth all the wait in the world. Greatest fix evah! :) ... http://www.mudconnect.com/discuss/discuss.cgi?mode=MSG&area=coders&message=24304#24304 ...
... Rooms can be flagged as 'persistent'. When they are, their state and contents will save across crashes and restarts, instead of being generated anew each...
The persistence module is now up on the website as well. http://homepages.uc.edu/~hollisgf/files/nakedmud/persistent.tgz setting room.persistent = True will...
Has anyone else noticed that the patch for ³From v3.7² link actually points to http://homepages.uc.edu/~hollisgf/files/nakedmud/nakedmudv3.6-to-v3.7.patch? ...
Jaden Cheetah
cheespresso@...
Mar 3, 2009 7:24 am
1524
apparently someone fails at copying and pasting... fixed ... apparently someone fails at copying and pasting... fixed On Mar 3, 2009, at 2:24 AM, Jaden Cheetah...
Patch applied. Thanks Geoff. Now getting this error in my logfile when trying to boot. Mar 3 00:42:13: Error loading module, movement:^M ^M Traceback (most...