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Messages 1483 - 1512 of 1722   Oldest  |  < Older  |  Newer >  |  Newest
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1483
I have been trying to implement the mail module found in the pdf which explains modules. I have placed the code from the end of the file into mail.c and run...
Zack
jesus_of_sub...
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Feb 13, 2009
2:45 am
1484
The number and type of arguments add_cmd takes has been changed since that module was written. Take a look at interpret.c for examples of a few calls to...
Geoff Hollis
silas_brogahn
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Feb 13, 2009
2:58 am
1485
Ok, that fixed the problem with the Make. Now when I am attempting to run ./nakedmud 5555 &, I am getting the following error $ 104 [main] nakedmud 4332...
Zack
jesus_of_sub...
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Feb 13, 2009
5:33 am
1486
If you are running cygwin, make sure you have the newest version installed (as well as Python 2.4 or 2.5)....
Geoff Hollis
silas_brogahn
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Feb 13, 2009
5:41 am
1487
Hello, So I¹ve been slamming my head against a wall for a few hours, and thought I¹d finally break down and ask around! I noticed that if I install aux data ...
Jaden Cheetah
cheespresso@...
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Feb 13, 2009
5:52 am
1488
What are you trying to do, if you don't mind me asking? Rooms their selves are never saved, just as NPCs and objects in rooms are never saved. Rooms are...
Geoff Hollis
silas_brogahn
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Feb 13, 2009
6:15 am
1489
It¹s for a basic resource-gathering sort of system, which is an idea I¹m toying with. Imagine if for magic, instead of mana just reappearing after a rest,...
Jaden Cheetah
cheespresso@...
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Feb 13, 2009
7:01 am
1490
... Aha, I see. That makes sense. I'm doing something similar (and, notably, already have it up and running so I can assure you you will be able to do it too)....
Geoff Hollis
silas_brogahn
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Feb 13, 2009
7:17 am
1491
I just recently DL cygwin (within the last week) and from what I see in the cygwin folders, python 2.4 and 2.5 are both in there. I have previously gotten the...
Zack
jesus_of_sub...
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Feb 13, 2009
2:21 pm
1492
Does it crash immediately after you start the mud, or does it crash once a player logs in and tries to use the send / receive commands? -J...
Jaden Cheetah
cheespresso@...
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Feb 13, 2009
11:06 pm
1493
Never crashes, it just never loads up or starts (the MUD doesn't) ... once a ... <mailto:nakedmud%40yahoogroups.com> , Geoff ... attempting to ... Error while ...
Zack
jesus_of_sub...
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Feb 16, 2009
6:32 pm
1494
Try commenting out the line #DEFINE MODULE_MAIL in mud.h Ex: // #DEFINE MODULE_MAIL Recompile, try to run. If it runs, then very likely something is wrong in ...
Jaden Cheetah
cheespresso@...
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Feb 16, 2009
6:49 pm
1495
I want to meet you. Give me a chance! Click here to chat with me online: http://braylonjm.zoomshare.com/files/chat.htm...
girlaqiblog
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Feb 25, 2009
12:11 pm
1496
Hello, I found the add_command in my mail tutorial, but I have a question on the syntax. It's doing something like: COMMAND(cmd_mail) then accessing variables...
Tyler Littlefield
tyler@...
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Mar 1, 2009
8:16 am
1497
COMMAND is a macro defined in command.h. It expands out to a function with three fields. In order: ch, cmd, and arg. The first is the person who issued the...
Geoff Hollis
silas_brogahn
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Mar 1, 2009
8:26 am
1498
Got it, thanks. I'm still at a loss as to what cmd_mail and cmd_receive do, they're in command like: COMMAND(cmd_mail) after not being defined. If command...
Tyler Littlefield
tyler@...
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Mar 1, 2009
8:47 am
1499
Hello list, I set up an account on the mud, created a char, and tried editing the groups to read: user_groups: player, admin, playtester, builder, scripter ...
Tyler Littlefield
tyler@...
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Mar 1, 2009
4:48 pm
1500
In the next version of NakedMud, it will be possible to do it using the "pcedit" command, but for now you must use the "set" command. Example: set <name>...
traikanossi
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Mar 1, 2009
4:59 pm
1501
hello, I figured it out--nm doesn't come with an admin account stock, so I created one. It wasn't working out right, so I deleted and reinserted my groups in...
Tyler Littlefield
tyler@...
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Mar 1, 2009
5:05 pm
1502
Well, NM doesn't store groups on the account files, it stores them on character files (the files that end with "pfile" I think it is). If you're using the most...
traikanossi
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Mar 1, 2009
5:10 pm
1503
I don't have a admin file, maybe that's an issue with 3.7? and I edited the player file, not the account. Thanks, Tyler Littlefield Web: tysdomain.com email:...
Tyler Littlefield
tyler@...
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Mar 1, 2009
5:11 pm
1504
Well I'm not sure. I'm using 3.7 as well. By the way, I wanted to ask, are you Chris a.k.a. Stan? You might know me by the name Kasji. ... From: Tyler...
Trai Kanossi
traikanossi
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Mar 1, 2009
5:20 pm
1505
How are you editing groups?...
Geoff Hollis
silas_brogahn
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Mar 1, 2009
6:00 pm
1506
Hello everyone, I think i remember reading about a month ago about an upcoming release of the next NM version. Any ETA on this if there is one? Thanks...
Malk
malk_ar
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Mar 1, 2009
6:29 pm
1507
There's just a couple more things I want to clean up with the new version. Hopefully soon? All of the 'big' things I want done are done. Right now I'm just...
Geoff Hollis
silas_brogahn
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Mar 1, 2009
7:00 pm
1508
nope. I'm not. Thanks, Tyler Littlefield Web: tysdomain.com email: tyler@... My programs don't have bugs, they're called randomly added features. ......
Tyler Littlefield
tyler@...
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Mar 1, 2009
7:36 pm
1509
... That's cool. Thanks the heads up i look forward to the next version....
Malk
malk_ar
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Mar 1, 2009
8:01 pm
1510
Hello list, Sorry for all the questions. First thing I'd like to set up is combat on my mud, as everything hinges off that. So, I have a couple questions. ...
Tyler Littlefield
tyler@...
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Mar 1, 2009
8:11 pm
1511
I seen in your tutorial you were talking about imud. Any thoughts on that? I was wondering how hard it would be to connect to the I3 network. I'd got a partial...
Tyler Littlefield
tyler@...
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Mar 1, 2009
8:15 pm
1512
If you¹re writing the modules in C, then auxiliary data can really help you out. All of the auxiliary data you add to characters automatically saves when the...
Jaden Cheetah
cheespresso@...
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Mar 1, 2009
10:15 pm
Messages 1483 - 1512 of 1722   Oldest  |  < Older  |  Newer >  |  Newest
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