Hola. I am currently trying to set up Mobs so that when they gen, if no one enters their room for a certain amount of time they will extract themselves. Got...
Python is still missing access to a few major pieces of the MUD. That should be two pieces less, this patch. I think I said I wouldn't be touching the code...
Geoff, I've noted a problem with a missing 'worn.py' file. It's been added to my branch on the nakedmud.org server. Without it the worn location stuff you'll...
Grumble. Annoying issue. I'm thinking I might actually just remove Mysty's equipment, rather than add in worn.py. I'll provide an update to 3.7 when I decide...
... Ya, either way would work. It wasn't difficult to reconstruct it from the error messages in the log. I thought maybe you had just misplaced the file so I...
The hope is actually to incorporate that sort of "proof of concept" stuff into the tutorial, so people don't have to edit it out if they don't want it....
Ahh, I understand now. ... From: Geoff Hollis <hollisgf@...> Subject: Re: [nakedmud] Version 3.7 available To: nakedmud@yahoogroups.com Date: Friday,...
A thought... you can make an exit trigger as well. When characters don't leave rooms for extended periods of time, it's a good sign they were idling and not...
Thought up a more robust solution to your question, VonWags: 1. Make all rooms inherit from a "generic room" 2. attach a reset trigger to the generic room. It...
Am looking at creating an OLC for setting up shops and was curious if it is possible to make an OLC entirely from Python, or is C coding needed? And if it is...
I believe there was an independent Python OLC released about half a year ago. I have yet to try it. Version 3.7 should also allow for this with the pyolc...
p.s., If your shops are independent things stored in the world database, in the way that mprotos, oprotos, rprotos, dialogs, and quests are, you'll also need...
Hey all, Just a little shameless self-promotion. The first iteration of my mud, ConQUEST, is open and ready to play! Come see what a more-or- less out of the...
Congrats on getting the game open Geoff. For a little self promotion of my own, make sure you head over to http://mudgamers.com and list it there! -Matt ...
I use a screen reader and am unsure if I can work with python indentation. Is there a python script that uses different indentation styles to access member...
... Hi, Doing a little research there appears to be a couple of ways of handling indentation issues in python. The following link describes them: ...
Dean Sutherland
dean@...
Dec 25, 2008 4:14 am
1447
I've come to the sad realization that the command parser needs some improvements for dealing with multi-word arguments, and reporting back error messages. I...
Hey Geoff, I assume you mean that you do not want to change the calling syntax when you refer to using the "interface of parse.h"? For clarification, you mean...
I have probably written a dozen parsers over the years. One of those was a reimplementation of the old Infocom parser in Java. In Z-machine version 6 the...
... Correct ... Correct. As long as backwards-compatibility is preserved, and the changes automagically work without having to retroactively go back and adjust...
I think you've mentioned the z-machine before. Something like this would be very cool. However, I'm completely at a loss of how one would go about doing it for...
I would not recommend trying to implement a full Zork-like parser. It was designed for an off-line game where the player has an infinite amount of time to...
I doubt anyone here noticed except for Doug, but I turned off my home server that was hosting nakedmud.org a couple of days ago. I thought I had moved...