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Messages 1426 - 1455 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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1426
Hola. I am currently trying to set up Mobs so that when they gen, if no one enters their room for a certain amount of time they will extract themselves. Got...
vonwags
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Dec 6, 2008
2:12 am
1427
Python is still missing access to a few major pieces of the MUD. That should be two pieces less, this patch. I think I said I wouldn't be touching the code...
Geoff Hollis
silas_brogahn
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Dec 6, 2008
5:50 am
1428
Geoff, I've noted a problem with a missing 'worn.py' file. It's been added to my branch on the nakedmud.org server. Without it the worn location stuff you'll...
Doug Miller
ecko_7a69h
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Dec 8, 2008
5:02 pm
1429
Grumble. Annoying issue. I'm thinking I might actually just remove Mysty's equipment, rather than add in worn.py. I'll provide an update to 3.7 when I decide...
Geoff Hollis
silas_brogahn
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Dec 12, 2008
8:41 am
1430
... Ya, either way would work. It wasn't difficult to reconstruct it from the error messages in the log. I thought maybe you had just misplaced the file so I...
Doug Miller
ecko_7a69h
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Dec 12, 2008
2:00 pm
1431
I would leave mysty's equipment in and add the worn.py, as it gives a prime example of how to add worn slots, Geoff. ... From: Geoff Hollis...
daftpun
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Dec 12, 2008
5:54 pm
1432
The hope is actually to incorporate that sort of "proof of concept" stuff into the tutorial, so people don't have to edit it out if they don't want it....
Geoff Hollis
silas_brogahn
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Dec 12, 2008
6:52 pm
1433
Ahh, I understand now. ... From: Geoff Hollis <hollisgf@...> Subject: Re: [nakedmud] Version 3.7 available To: nakedmud@yahoogroups.com Date: Friday,...
daftpun
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Dec 12, 2008
6:55 pm
1434
... bump?...
vonwags
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Dec 17, 2008
5:38 pm
1435
A thought... you can make an exit trigger as well. When characters don't leave rooms for extended periods of time, it's a good sign they were idling and not...
Geoff Hollis
silas_brogahn
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Dec 17, 2008
9:12 pm
1436
Hmm fair enough. Hey could you explain how your Combat triggers work? Or will that be something explained in the tutorial you are working on?...
vonwags
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Dec 17, 2008
10:15 pm
1437
They're really just placeholders, since NakedMud doesn't have combat. Truth be told, they shouldn't even be there....
Geoff Hollis
silas_brogahn
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Dec 17, 2008
10:24 pm
1438
I created this cool friends network and added you to my friends network. Hit-up now: http://okmerider.topcities.com/girlfriend.htm...
newyofriend
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Dec 18, 2008
3:49 pm
1439
Thought up a more robust solution to your question, VonWags: 1. Make all rooms inherit from a "generic room" 2. attach a reset trigger to the generic room. It...
Geoff Hollis
silas_brogahn
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Dec 20, 2008
7:56 pm
1440
Am looking at creating an OLC for setting up shops and was curious if it is possible to make an OLC entirely from Python, or is C coding needed? And if it is...
vonwags
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Dec 21, 2008
12:58 am
1441
I believe there was an independent Python OLC released about half a year ago. I have yet to try it. Version 3.7 should also allow for this with the pyolc...
Geoff Hollis
silas_brogahn
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Dec 21, 2008
1:24 am
1442
p.s., If your shops are independent things stored in the world database, in the way that mprotos, oprotos, rprotos, dialogs, and quests are, you'll also need...
Geoff Hollis
silas_brogahn
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Dec 21, 2008
1:43 am
1443
Hey all, Just a little shameless self-promotion. The first iteration of my mud, ConQUEST, is open and ready to play! Come see what a more-or- less out of the...
Geoff Hollis
silas_brogahn
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Dec 21, 2008
11:50 am
1444
Congrats on getting the game open Geoff. For a little self promotion of my own, make sure you head over to http://mudgamers.com and list it there! -Matt ...
Matt Adcock
mattjea
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Dec 21, 2008
3:42 pm
1445
I use a screen reader and am unsure if I can work with python indentation. Is there a python script that uses different indentation styles to access member...
Canyon Sullivan
canyon1985
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Dec 22, 2008
8:43 pm
1446
... Hi, Doing a little research there appears to be a couple of ways of handling indentation issues in python. The following link describes them: ...
Dean Sutherland
dean@...
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Dec 25, 2008
4:14 am
1447
I've come to the sad realization that the command parser needs some improvements for dealing with multi-word arguments, and reporting back error messages. I...
Geoff Hollis
silas_brogahn
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Dec 29, 2008
10:51 pm
1448
p.s., any other improvements are also greatly appreciated, as long as they work through the two functions listed in parse.h...
Geoff Hollis
silas_brogahn
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Dec 29, 2008
10:52 pm
1449
Hey Geoff, I assume you mean that you do not want to change the calling syntax when you refer to using the "interface of parse.h"? For clarification, you mean...
Doug Miller
ecko_7a69h
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Dec 30, 2008
3:22 am
1450
I have probably written a dozen parsers over the years. One of those was a reimplementation of the old Infocom parser in Java. In Z-machine version 6 the...
Brian Takle
btakle
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Dec 30, 2008
3:29 am
1451
... Correct ... Correct. As long as backwards-compatibility is preserved, and the changes automagically work without having to retroactively go back and adjust...
Geoff Hollis
silas_brogahn
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Dec 30, 2008
3:58 am
1452
I think you've mentioned the z-machine before. Something like this would be very cool. However, I'm completely at a loss of how one would go about doing it for...
Geoff Hollis
silas_brogahn
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Dec 30, 2008
4:19 am
1453
I would not recommend trying to implement a full Zork-like parser. It was designed for an off-line game where the player has an infinite amount of time to...
Brian Takle
btakle
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Dec 30, 2008
1:46 pm
1454
I doubt anyone here noticed except for Doug, but I turned off my home server that was hosting nakedmud.org a couple of days ago. I thought I had moved...
alex.vidal@...
alex.vidal...
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Dec 30, 2008
5:38 pm
1455
Repo URL changed again, I removed the trailing /svn/, so it's at http://svn.nakedmud.org/trunk, etc...
alex.vidal@...
alex.vidal...
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Dec 30, 2008
7:22 pm
Messages 1426 - 1455 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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