Hey all. I have some simple yet probably stupid questions. I have managed to get a race module installed and everything works great. However, I am not...
... Yeah, through the , though charStore. Just make the appropriate change to the casing of the race. Though I'd suggest you nip the problem at its source, and...
Thanks for the quick reply. I will probably go with the C option since I do not know Python. Then again there is no time like the present to learn! :) Thanks...
Hi there. I am currently working on building a Mud with the Nakedmud codebase. I figured out how to get mobs to gen using the Room Reset Trigger, where the...
That's because genmob is just the string "target@training" or "target2@training". You need to use load_mob to get the actual mobile object, eg. summobs =...
oh and here is the final code for the trigger for all interested parties. summobs = count_mobs("target@training") + \ count_mobs("target2@training") if summobs...
Well Geoff here is your chance. Trying to set up a way to set mob stats by pulling them off of a Prototype mob with extra code written on it. Here is the...
Psh, easy one! Indenting is part of Python's syntax. All code belonging to an if statement must be consistently indented after that statement. The end of a...
Crap I should've previewed the post before I sent it. The indents are there, but copy and paste decided to be retarded. '-' signifies an indent in the code. ...
Here is the code in its entirety. I took out all the names, keywords etc since all I really want it for is to use as a prototype to set mob levels. abstract:...
... Aha. Here's your problem. This is something I need to fix in the next version. When you do an insert or edit (which I'm guessing you did or the if...
thanks for the help with the Formatting Error. That solved alot of problems and the rest I was able to figure out myself. Okay just wanted to post how I...
Hey, I just found in my nakedmud folder a really detailed "nakedmud for dummies" file. However, I don't know who wrote this. I think it was sent to me (the...
Well, after re-finding Hera's building manual, I was inspired to start perhaps the most ambitious NakedMud project ever. I am currently working on a...
No problem Geoff for those few bug fixes. Just fixed a few annoying ones I found on the build. I haven't gotten back to it yet, but I'll do so hopefully soon...
I suspect it's too early for most people to have even taken an initial look at the NakedMud manual, but I just wanted to draw everyone's attention to it again....
I know this may be beyond the perview of a beginners guide, but perhaps in the extra for scripting, but how to make new types of triggers and set them up would...