I was working on a command called florgan, and part of this involves getting everything displayed to any one person. It would take everything displayed to one...
Well, I am going to implement a full flying capability, but I need some way to have up exits that are only accessible via flying, and rooms where you can and...
On both this question and the last, what have you tried so far. I find both of the posts a bit vague to be able to work with. If you are able to inform us on...
Well, sorry about being vague, but mostly I need a starting point for implementing florgan, it is a very powerful ability, so it is a very nonspecific ability....
... This sounds like what ROM uses via snoop. However, being able to control someone elses character.. hrm. Take a look at snoop on ROM and maybe it will give...
Sorry if anyone has mentioned this before. I wasn't able to find it on this list. After patching from 3.5 to 3.6, I ran make and came up with a couple of ...
The .d files are simply lists of dependencies. They don't actually come with Nakedmud but are created when you first compile using Make and its Makefile. When...
Yeah, dependencies are built up on the fly every time a file is edited. Problem is, some patches change the file structure, which screws up dependencies, and...
As the business war on the air is hotting up with so many low-budget airlines dominating the sky, the passengers can now enjoy the best deals. The webguide -...
... That isn't what I want, the florgan is not unlimited really, there is only a limited amount, and I just want to know my way around the I/O interface of...
Still, checking out ROM's snoop command would be a good start. It shows routing output that normally goes to just one player to go to other players as well....
Writing the functions to assign a socket to another object is something not going to be easily discussed here unless someone just wants to tackle it. Using a...
I tried things again and got the webserver to work by importing the build_who function from the 2.7 version of NakedMud. However whenever I try to access my...
I think that the adoption and development of NakedMud would move a lot faster and be much more accessible if we had a website (at least a bug tracker) that...
Haha, I just noticed the nakedmud.net in my address bar. Well, we can always use both domains, have one point to the other or what have you. -- View this...
1. I would love to have a wiki-type bugtracker, or at the least some sort of form where people can submit bugs/fixes they've identified. The less involvement...
There are about a bazillion ways you can handle input/output rerouting. Good suggestions have already been offered (imo the best being, just dig around and do...
Whoops, guess I should have read Kaylus' email fully before I sent mine. He basically said everything I did. The only thing I added was the input handler part...
No I never got it working, it still doesnt make sense to me why the threading was not working but I have moved on to storing everything in MySQL so I don't...
For sure I can host the static files and a version control repository -- an instance of Trac and a forum I'm a little more worried about -- at least in the...
I can completely understand why you don't want to put NM in source control - I don't use it for any of my hobby projects either. However, putting in in source...
As you can probably see, I had a silly looking little CMS up at Nakedmud.net, I'm not partial to it at all and I was just experimenting with single-sign-on and...
In regards to a forum and mailing list, I think we should just not use a mailing list at all, and instead use a forum. Then again, I've always disliked mailing...
... Google Code has a wiki that can service those needs, but yup, sounds nice. I'm a bit old-fashioned in regards to mailing lists vs. forums, then again, this...
... If we went with google code, Geoff would have to pick a valid license, since they don't have a selection for 'whatever you want, just leave credit where ...