Quick answer: The weapon and armor code is not already implemented, and neither is the combat and skills system. I believe that you can download some skills...
Is there any reason this capability is has not been absorbed into the message() function? The latter seems much more versatile and it's easier to keep track of...
I've been working on a few items for NakedMUD and was planning on releasing them shortly, part of that has turned into a large side-project for me, but I will...
I for one would love to see some sort of intermud communication module. My mud is coming along sporadically. I work on it when the muse hits me, so sometimes...
I am working on quite a large project based on NakedMud at http://www.maidendesmodus.com It's still in early development but there are more details posted on...
The communication module will take a bit longer to package, I'm currently testing it against I3, I have plans to hook it up to IMC2, but I'm not taking that...
Is it a Matt thing? Looks like you are desigining something that plans to go up against the Iron Realms stronghold? I checked the page out and looks really...
As the business war on the air is hotting up with so many low-budget airlines dominating the sky, the passengers can now enjoy the best deals. The webguide -...
Hi all, new admin and new coder here. I have a question about exits, namely the way that they are displayed on screen. Where would I look to get an idea of...
In src/inform.c there is a function called list_room_exits on line 204. It calls list_one_exit (on line 188) for each exit in the room. You would have to write...
It's probably easiest to rewrite the exits display in python. Use the 'look_at_room' hook and loop through room.exnames (or movement.dir_name if you want to...
He probably thought there was because of it being in the help files. ... From: Matt Adcock <mattjea@...> Subject: Re: [nakedmud] Exits and how their...
Thanks for the replies. I'm trying to do as much in python as I can (C intimidates me more than a little bit), so I'll try to get this working the way I like...
I was working on a command called florgan, and part of this involves getting everything displayed to any one person. It would take everything displayed to one...
Well, I am going to implement a full flying capability, but I need some way to have up exits that are only accessible via flying, and rooms where you can and...
On both this question and the last, what have you tried so far. I find both of the posts a bit vague to be able to work with. If you are able to inform us on...
Well, sorry about being vague, but mostly I need a starting point for implementing florgan, it is a very powerful ability, so it is a very nonspecific ability....
... This sounds like what ROM uses via snoop. However, being able to control someone elses character.. hrm. Take a look at snoop on ROM and maybe it will give...
Sorry if anyone has mentioned this before. I wasn't able to find it on this list. After patching from 3.5 to 3.6, I ran make and came up with a couple of ...
The .d files are simply lists of dependencies. They don't actually come with Nakedmud but are created when you first compile using Make and its Makefile. When...
Yeah, dependencies are built up on the fly every time a file is edited. Problem is, some patches change the file structure, which screws up dependencies, and...
As the business war on the air is hotting up with so many low-budget airlines dominating the sky, the passengers can now enjoy the best deals. The webguide -...
... That isn't what I want, the florgan is not unlimited really, there is only a limited amount, and I just want to know my way around the I/O interface of...
Still, checking out ROM's snoop command would be a good start. It shows routing output that normally goes to just one player to go to other players as well....