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Messages 129 - 159 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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129
Greetings, At the risk of being called incompetent, I need to ask a question! I seem to be having some problems getting Auxiliary data to work in Python. What...
Kevin Morgan
lucky_tim01
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Aug 2, 2005
1:18 am
130
... This one had me stumped for awhile. I am guessing this is the problem: loading new auxiliary data does not retroactively apply to things already in game....
Geoff Hollis
silas_brogahn
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Aug 2, 2005
4:42 am
131
... aux ... thoroughly ... Alister, Didn't work. Starting program: /home/httpd/vhosts/solice.org/mud/src/nmud Reading symbols from shared object read from...
Kevin
lucky_tim01
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Aug 2, 2005
12:39 pm
133
I have been looking at NakedMud lately and was trying to think of ways to modify or override existing commands from scripts, or at the very least use some kind...
Matt A
cron0s2000
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Aug 3, 2005
12:22 pm
134
... indeed, it would be. This is something I've been pondering for a long time, but I haven't come up with any decent ways for tacking on functionality to ...
Geoff Hollis
silas_brogahn
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Aug 3, 2005
6:37 pm
135
Thanks Geoff, I didn't realise you could substitute commands like that, that is certainly a useful feature. As to adding functionality to existing commands I...
Matt A
cron0s2000
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Aug 4, 2005
12:05 am
136
The error: '"Makefile", line 59: Could not find Error expanding embedded variable.' It would seem it can't find the module.mk files in the subdirectories. (But...
truthair
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Aug 5, 2005
11:37 am
137
... Could it be that you need to use "gmake" (for gnu make) rather than freebsd's own native "make"? -- Bobby Bailey | "The only source of knowledge is...
Bobby Bailey
chilalin
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Aug 5, 2005
2:19 pm
138
... Doh! I totally forgot to try using gmake... Took some messing to get the scripting part working with Python, but it all worked out. Thanks for the help...
truthair
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Aug 5, 2005
5:18 pm
139
With this system of being Modular and what not, what would be the best way to go about adding stats to characters? Strength, Constitution and things like...
erreon
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Aug 9, 2005
5:41 am
140
... Check the archives. I was talking about this quite a bit a month or two ago. (And to everyone else on the list.. no, I'm not dead... I just discovered...
Steve Reeves
srr_uww
Online Now Send Email
Aug 9, 2005
2:27 pm
141
... the best ... Constitution ... character ... or two ... just ... ideas on it. ... though, so ... way ... just ... race ... module ... You ... Storing ... ...
erreon
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Aug 10, 2005
1:10 am
142
Tried my first attempt at making a new item type today with no success. Tried to modulize it (have modulized new commands but not object types before) to no...
hera_of_athens
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Aug 12, 2005
4:39 pm
143
... putting ... in ... item ... Gah, I think I just needed coffee. Sorry about that. I did find a line in items.c that I needed to add to make it work. But...
hera_of_athens
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Aug 12, 2005
5:22 pm
144
... There's (potentially) two steps to initializing a new item type: first, adding its creation, deletion, copying, storing, and reading functions. Then, if...
Geoff Hollis
silas_brogahn
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Aug 12, 2005
7:28 pm
145
Hey all, Well, after much deliberation, I've decided to do something we talked about on the mailing list a few months ago: switching over from numeric keys...
Geoff Hollis
silas_brogahn
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Aug 25, 2005
3:18 am
146
I'm very excited about this change. I haven't started doing any serious building yet, and with this news, I think I'll hold off. It'll give me more time to...
ladedodaday@...
ladedodaday
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Aug 25, 2005
2:27 pm
147
I'm very excited about this change. I haven't started doing any serious building yet, and with this news, I think I'll hold off. It'll give me more time to...
ladedodaday@...
ladedodaday
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Aug 25, 2005
2:55 pm
148
... We've started building and were hoping to continue to work on our main city. Will there be a converter for moving current area files over to the new...
hera_of_athens
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Aug 27, 2005
3:10 pm
149
... Yes. At the least, I'll write a converter. At the most, I'll make sure there's support for both old and new area formats. I'm leaning towards converter,...
Geoff Hollis
silas_brogahn
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Aug 27, 2005
5:02 pm
150
The changes are going way smoother than I thought they would. I'm converting the proof-of-concept zone by hand and going over it with a fine-toothed comb to...
Geoff Hollis
silas_brogahn
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Aug 27, 2005
8:47 pm
151
Well, I think coders won't have a very difficult time learning to do it this way, but without a normal OLC, I doubt your average builder would even hang around...
hera_of_athens
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Aug 27, 2005
9:16 pm
152
... Yikes... I hadn't even thought of that. I forget some people aren't at all interested in programming. I'm going to go think about this. Anyone have...
Geoff Hollis
silas_brogahn
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Aug 27, 2005
9:47 pm
153
What about having some kind of pretty wrapper for builders, which would ask them a series of questions to create that chunk of python code, do error checking,...
ladedodaday@...
ladedodaday
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Aug 27, 2005
10:41 pm
154
... I think this is a great idea. It also made me realize that we can do lots more with scripted creation of rooms/objs/mobs than I originally intended. I...
Geoff Hollis
silas_brogahn
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Aug 27, 2005
11:19 pm
155
Geoff, You are pretty right in stating this is how LPMuds work, in fact, i'll go a little further with the explanation. Basically, in LPMud, your inheritables...
Kevin
lucky_tim01
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Aug 28, 2005
2:11 pm
156
I guess it just goes to show that different coders and different mud staff have different priorities and desires. Every mud has it's own specific needs and...
hera_of_athens
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Aug 28, 2005
9:53 pm
157
... It's probably not as bad as you think. If anything, it will make the space and memory requirements less extreme. The scripts that generate rooms/objs/mobs...
Geoff Hollis
silas_brogahn
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Aug 28, 2005
11:13 pm
158
Ok, so can someone please explain to me how you can check to see wether or not a particular auxiliary data is true or false? I've been pulling my hair out all...
aott_charles
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Sep 5, 2005
5:59 am
159
... A good thing to remember is that auxiliary data is rarely a primitive type (e.g. boolean, integer, character, array). Most often, it is a structure of some...
Geoff Hollis
silas_brogahn
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Sep 5, 2005
6:17 am
Messages 129 - 159 of 1721   Oldest  |  < Older  |  Newer >  |  Newest
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