Greetings, At the risk of being called incompetent, I need to ask a question! I seem to be having some problems getting Auxiliary data to work in Python. What...
... This one had me stumped for awhile. I am guessing this is the problem: loading new auxiliary data does not retroactively apply to things already in game....
I have been looking at NakedMud lately and was trying to think of ways to modify or override existing commands from scripts, or at the very least use some kind...
... indeed, it would be. This is something I've been pondering for a long time, but I haven't come up with any decent ways for tacking on functionality to ...
Thanks Geoff, I didn't realise you could substitute commands like that, that is certainly a useful feature. As to adding functionality to existing commands I...
The error: '"Makefile", line 59: Could not find Error expanding embedded variable.' It would seem it can't find the module.mk files in the subdirectories. (But...
... Could it be that you need to use "gmake" (for gnu make) rather than freebsd's own native "make"? -- Bobby Bailey | "The only source of knowledge is...
... Doh! I totally forgot to try using gmake... Took some messing to get the scripting part working with Python, but it all worked out. Thanks for the help...
With this system of being Modular and what not, what would be the best way to go about adding stats to characters? Strength, Constitution and things like...
... Check the archives. I was talking about this quite a bit a month or two ago. (And to everyone else on the list.. no, I'm not dead... I just discovered...
... the best ... Constitution ... character ... or two ... just ... ideas on it. ... though, so ... way ... just ... race ... module ... You ... Storing ... ...
Tried my first attempt at making a new item type today with no success. Tried to modulize it (have modulized new commands but not object types before) to no...
... putting ... in ... item ... Gah, I think I just needed coffee. Sorry about that. I did find a line in items.c that I needed to add to make it work. But...
... There's (potentially) two steps to initializing a new item type: first, adding its creation, deletion, copying, storing, and reading functions. Then, if...
Hey all, Well, after much deliberation, I've decided to do something we talked about on the mailing list a few months ago: switching over from numeric keys...
I'm very excited about this change. I haven't started doing any serious building yet, and with this news, I think I'll hold off. It'll give me more time to...
I'm very excited about this change. I haven't started doing any serious building yet, and with this news, I think I'll hold off. It'll give me more time to...
... We've started building and were hoping to continue to work on our main city. Will there be a converter for moving current area files over to the new...
... Yes. At the least, I'll write a converter. At the most, I'll make sure there's support for both old and new area formats. I'm leaning towards converter,...
The changes are going way smoother than I thought they would. I'm converting the proof-of-concept zone by hand and going over it with a fine-toothed comb to...
Well, I think coders won't have a very difficult time learning to do it this way, but without a normal OLC, I doubt your average builder would even hang around...
... Yikes... I hadn't even thought of that. I forget some people aren't at all interested in programming. I'm going to go think about this. Anyone have...
What about having some kind of pretty wrapper for builders, which would ask them a series of questions to create that chunk of python code, do error checking,...
... I think this is a great idea. It also made me realize that we can do lots more with scripted creation of rooms/objs/mobs than I originally intended. I...
Geoff, You are pretty right in stating this is how LPMuds work, in fact, i'll go a little further with the explanation. Basically, in LPMud, your inheritables...
I guess it just goes to show that different coders and different mud staff have different priorities and desires. Every mud has it's own specific needs and...
... It's probably not as bad as you think. If anything, it will make the space and memory requirements less extreme. The scripts that generate rooms/objs/mobs...
Ok, so can someone please explain to me how you can check to see wether or not a particular auxiliary data is true or false? I've been pulling my hair out all...
... A good thing to remember is that auxiliary data is rarely a primitive type (e.g. boolean, integer, character, array). Most often, it is a structure of some...