Hiya. Stendec here, at your service (and not giving away my real name because I'm paranoid about the Internet). I've been playing around with MUDs for several...
Very nice! This will more than likely be incorporated into my MUD. I haven't worked a bit on channels yet and my laziness knows no bounds. Will be nice...
Ohh, this sounds interesting. I've wanted to do this myself for quite awhile now, but just never found the time. I'm glad someone beat me to it :) I look...
I'm glad to hear that my project interests people. To let everyone know, I've gotten a lot more experience in Python over the past little while...and as usual...
I find this very interesting too. It's something I was recently considering myself as a way into handling my non-standard room ideas. Looking forward to ...
I found NakedMud over a year ago and I absolutely loved it. However, after I was finished designing my MUD and its systems, I got into coding. At the time, I...
A prototype is just a set of instructions (a Python Script) for generating a mobile, object, or room. When you "load" an object, what you are actually doing is...
Wow. That response was a lot faster than I'd expected! I think I understand it now. How do I use the instantiate command and what does it do? There's no...
Instantiate actually aliases the command, "rcopy", which I imagine does something entirely different than what you think it does. It should probably just be...
Now that I think about, the concepts are pretty simple. I guess a lack of documentation (or me not knowing where to look) just got me confused. I just have...
... Probably lack of documentation. ... Hmmm, apparently there is no command to remove the current instance of a room. I thought I had already extended purge...
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If it's in a different zone, make sure you're also supplying the @zone in the key. Do a rlist to make sure the room still exists, and perhaps even try...
Tried all of that. It happened with every room in the zone I created. It was the first zone I created. Once I created a second zone the pro blems stopped...
The webserver module, when compiled mentioned that there is no build_who function in build_who_html function in webserver.c. I found the function, it's in...
build_who(), along with almost all the other inform-related functions, were originally written in C. So at some point, that line in the webserver actually made...
Is there any chance of getting the skills module Geoff had created at this point i think that is only thing preventing the combat system from running. Love the...
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