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Messages 1141 - 1171 of 1722   Oldest  |  < Older  |  Newer >  |  Newest
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1141
I just noticed we have exactly 100 mailing list members. King Leonidas has got nothing on us. Woohoo :)...
Geoff Hollis
silas_brogahn
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Oct 1, 2007
7:10 am
1142
But are our abs as impressive? =) -Kuros...
Kuros
python_progr...
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Oct 1, 2007
7:52 am
1143
setCharVar(me, "abs") = "impressive" Muahahahahaha. YW...
Chan Yong Wei
cerenyx
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Oct 1, 2007
10:15 am
1144
... MEN! UGH! Isn't there some game or world design someone is curious about? BTW, if you have to set it, then it would seem impressive isn't default ;)...
trinetyrox
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Oct 1, 2007
3:11 pm
1145
I'm in the stages of implementing death on my mud, and it's proving to be more difficult that I thought it would be. Figured I'd share the system I'm currently...
Geoff Hollis
silas_brogahn
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Oct 1, 2007
5:19 pm
1146
... I think I would add in both a room bit and a mob bit to stop the pre-death check, giving way to a specific room routine you want run. You might want to add...
trinetyrox
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Oct 1, 2007
6:06 pm
1147
Since I had an early version of NM and decided to start over with the newest release I have been familiarizing myself with the code. I also had to reinstall...
trinetyrox
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Oct 1, 2007
6:18 pm
1148
... I would strongly urge against night descs. They're clunky and space- inefficient. You can get much much efficiency and flexibility out of just embedding...
Geoff Hollis
silas_brogahn
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Oct 1, 2007
6:29 pm
1149
... I forgot you could add those in the room descs. I am still trying to figure out all the scripts. They are much better and bigger than dg scripts and I...
trinetyrox
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Oct 1, 2007
6:51 pm
1150
... Indeed. My entire mud, sans what you get in version 3.4, is written in Python. Much bigger and better than dg scripts :)...
Geoff Hollis
silas_brogahn
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Oct 1, 2007
6:55 pm
1151
... Yeah, but I am still not really competent in Python, moreso in C which is why I had chosen an earlier version. Seeing the things I can do with Python I...
trinetyrox
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Oct 1, 2007
7:19 pm
1152
... In general, I'm trying to design my world with the philosophy that if something could possibly happen, it is already set up to happen and I don't have to...
Geoff Hollis
silas_brogahn
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Oct 1, 2007
7:22 pm
1153
... Pshaw :) If you know C, Python is a pushover. Don't be intimidated by it. I had been formally introduced to the syntax of Python for a week when I started...
Geoff Hollis
silas_brogahn
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Oct 1, 2007
7:29 pm
1154
... Just to clarify, you can embed any Python statement into a description by surrounding it with a [ and a ]. A statement is any single line of Python code...
Geoff Hollis
silas_brogahn
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Oct 1, 2007
7:53 pm
1155
... The helpfile might be large, perhaps something to be kept on a website, but if it helps builders exploit the full potential of the rooms, mobs and objects...
trinetyrox
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Oct 1, 2007
7:57 pm
1156
... Well I am still trying to wrap my mind around the prototypes. Abstracts and prototypes were unfamiliar to me when I began this. So you can correctly assume...
trinetyrox
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Oct 1, 2007
8:11 pm
1157
... Actually it isn't the resolving part so much I suppose as being familiar with the syntax and how to call what. It really makes me rethink my world a little...
trinetyrox
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Oct 1, 2007
9:06 pm
1158
... ;) Sure. And then we can go have tea and crumpets and discuss whether Gone with the Wind or Dr. Zhivago is more emotionally fufilling... =) I want blood!...
Kuros
python_progr...
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Oct 1, 2007
11:05 pm
1159
Ok, I like tea, never had crumpets, never saw those two movies you mentioned but I have seen 300 so maybe I over reacted :) At the moment I am trying to set up...
trinetyrox
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Oct 1, 2007
11:15 pm
1160
Hehe, I was just kidding. =) No offense meant. I'll be the first to admit one of the fastest ways to get me into a theatre is to show tons of body parts,...
Kuros
python_progr...
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Oct 1, 2007
11:37 pm
1161
Diva, Here are some resources you, and others, might be interested in: The official Python tutorial: http://docs.python.org/tut/ Dive Into Python:...
Patrick
thirsteh
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Oct 1, 2007
11:45 pm
1162
... little ... of the ... everything, (3) ... Thanks a lot! I was one of those stuck with C, mostly because I am resistant to change :) I have already loaded...
trinetyrox
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Oct 2, 2007
12:20 am
1163
Okies, I put the combat files in and they didn't error as much as the older version err'd. However I got this: Traceback (most recent call last): File...
trinetyrox
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Oct 2, 2007
2:10 am
1164
It depends on having the 'skills' C module I wrote which, sadly, is not on the NakedMud website. I'll see what I can do about that......
Geoff Hollis
silas_brogahn
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Oct 2, 2007
2:12 am
1165
... All right. I looked at my skills.c file, because I had one. It was Hera's and not yours. I should have opened it earlier just to check it out. I'll watch...
trinetyrox
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Oct 2, 2007
1:34 pm
1167
You have received a NEW friend request! Check this request here: http://myaacfriends.googlepages.com/myfriend.htm...
newgdfriend
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Oct 15, 2007
2:15 am
1168
I've seen some really neat stuff done with separating prompt and non- prompt text from each other in display (mostly with tintin, and Blood Dusk MUD)....
Geoff Hollis
silas_brogahn
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Oct 15, 2007
6:29 pm
1169
I've seen it too and it's really neat. It can be done without a library using plain VT100 or VT102 escape codes (the same format as the colour codes). I tried...
Mat Allen
vaz_aranni
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Oct 15, 2007
6:49 pm
1170
... If you are talking about on the client side then ncurses would be the classic option. A more modern and easier to use option is urwid, though the command...
Zeth Green
zetheology
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Oct 15, 2007
7:59 pm
1171
Yes, ncurses is used on the client-side, but you just need to worry about sending VT codes. Also what you need to store on each character is a flag that says...
Brian Takle
btakle
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Oct 15, 2007
11:11 pm
Messages 1141 - 1171 of 1722   Oldest  |  < Older  |  Newer >  |  Newest
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