I've never thought of it; I usually do discussion over the mailing list, here. I think it allows more people to participate, since it allows them to...
... I see your point, someone saw me on the game and I wasn't 'there'.. although I'm still not sure how since it seems I live at the computer. It would be nice...
Oh fess up Geoff, we all know what used to happen is we'd log into mudmagic and you'd PK us. -Brian P.S. Alright, I'll be serious. I agree it would be neat to...
... mudmagic ... allows ... general ... World Design - I got tired of trying to conform to a book strictly or having no 'theme' at all so I started writing my...
... I wasn't aware there was shop code already in existence. Who does it belong to, do you know? I would love to implement shops. However, currency worries me....
... Currency is on the file list here. I personally didn't use it as it was set up, but adapted it to what I wanted. Both it and the shop stuff belongs to...
... I do! and movement/stamina and mana/energy among other things.. and i even have a score screen so you can watch them change (with a 2 second update)...
... On that note, I am exceptionally good at technical things (scripting), as well as the more gadgety end of world design (quests, NPC behavior), but...
... I could map and build the city, and one that small probably pretty quickly. I haven't experimented with the embedded scripts but I am a fast learner. I am...
How about a paging system? I was looking around at what I have on my place last night and missed you... with a page system that wouldn't have happened!...
Hi all, What do you all think of adding the same level of support for lua to NakedMud that is available for python? This way we would have a codebase nearly...
Canyon Sullivan
canyonsullivan@...
Sep 9, 2007 6:56 am
1103
This has been brought up before with Ruby :) http://games.groups.yahoo.com/group/nakedmud/message/696 I'm definitely not opposed to it. However, it is too big...
Poo. Nobody needs more than Python provides :) This is kind of a cool idea, although the logical result is a C core that does socket serving, storage, and...
By fork I assume you mean create a new branch of NakedMud that is developed independently of the main one? No, I think this is too much and unnecessary. This...
Well I didn't mean "independent" so much as "along side of," with lots of cross-polination. The idea was to make sure there was no undue pressure on the main...
Hi Geoff, I was just curious if there was any updates on when we could even expect to see the new version of NM. I've been playing iwth it off and on since...
A couple weeks, probably. I've been playing with my own MUD and have found a few bugs / added some new features that I've also incorporated to the core. The...
Sweet! Thanks for the info, and quick response. Good to hear that things shouldn't be an issue. Will also be glad for the proper compiling with Python 2.5....
Version 3.4 is released! See below for the list of changes. I already have plans for the next version... hopefully we'll all see them sooner than it took this...
Nice! I'm definitely going to give it a try. To wit, I thought I heard someone say they had implemented a room-less MUD. My biggest issue has always been how I...
Have you ever considered allowing ispell for the editors? I have known a lot of builders with great ideas and even great writing skills but they lack the...
Hello. I'm trying to compile naked mud on Mac OSX10.4 and having some problems compiling it. To stat with I've got xcode 2.4.1 installed. I've untared the file...
Were you able to track down the location of Python by following the scripts/module.mk file? Perhaps could you paste the relevant portions of that file, along...
I would like to see someone do it with NakedMud, just to see how difficult it is to make the change. How space and rooms are handled is probably the one 'big'...
... I asked because I was recently looking into it. I do not believe ispell is on my server, but they are good about adding what I need. Erwin Andreasen has an...