Ah, great then. I'll give it a few more days. In the meantime I'll redirect 'Nakedmud.net' to point to 'Nakedmud.org' since I haven't been using it. Life panned me away for a couple years. :o(
Kaylus
On Thu, Jun 11, 2009 at 9:02 AM, Doug Miller <d.orkim@...> wrote:
Kaylus,
Yes, it has been hit kinda hard in the last week. Preparations are
underway to subvert these bots though. I would advise holding off
just a few days while we're fixing it up to be more resistant against
the spam bots. However, it's meant to be the main hub for the
community. Typically the svn repo contains the latest official code
in trunk. I keep my own files (way way old, as work and real life has
been rough as of late) in a branch. Hopefully we'll be able to have
anyone who would like to use the svn server to have their own branch.
Alex Vidal has been gracious enough to let us use his server (and
offer the admining of the site/server) but he's a pretty open guy that
likes to help the community.
Hope that helps,
Doug
------------------------------------
On Thu, Jun 11, 2009 at 7:38 AM, Kevin Morgan<kaylus@...> wrote:
>
>
> Jaden,
> I did join the bugtrac, it appears it is inundated with spam bots. Perhaps a
> visual verification system added would stem that? Also, is this site being
> used by the community to fix bugs or the creator? (Curiousity)
>
> Thanks,
> Kaylus
>
> On Thu, Jun 11, 2009 at 12:11 AM, Jaden Cheetah <cheespresso@...>
> wrote:
>>
>>
>> Hey Kevin,
>>
>> If you experience any crash issues that you can replicate, please be sure
>> to put in a ticket on the Trac at www.nakedmud.org. We’re trying to get the
>> bug reports and such into a centralized location so that we can actually
>> start working on them. :) Thanks!
>>
>> -J
>>
>>
>> On 6/8/09 4:45 PM, "Kevin Morgan" <kaylus@...> wrote:
>>
>>
>>
>>
>>
>>
>> So I shall safely assume that the word-wrapping pain in the arse is
>> going to be solved by just coding in the items that need the special
>> text or rewriting it. Not ideal, but it can be done! :o)
>>
>> What I wanted to write about was the fact that my MUD on the newest
>> version seems very crash-prone. Slight issues with Python cause the
>> mud to crash. This is definitely not ideal, as it makes it unsafe to
>> allow users to become builders or scripters! I've lost where the
>> others were, but I'll point them out as I find them.. this is the one
>> that's annoyed me tonight.
>>
>> This causes a crash, not sure why:
>>
>> Create a monster, a wizard, with medit. Create a trigger with tedit.
>> Attach the trigger to the monster. Trigger code as follows.
>>
>> if arg.lower() == "testing":
>> ch.send("The wizard throws a magical beam of energy at you, teleporting
>> you.")
>> ch.room = "shifting_room@admin"
>> ch.act("look")
>>
>> Crash happens on ch.act("look"), if I change ch.act("look") to
>> ch.act("say hi") it works just fine. I'm looking into it, but I can't
>> seem to see why it's causing issues.
>>
>> Kaylus@Solice
>>
>>
>>
>>
>>
>>
>
>
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