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Messages 493 - 522 of 910   Oldest  |  < Older  |  Newer >  |  Newest
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493
Hello, I'm the PR admn at a new mud. A Twilight Rising is a great new mud with a great atmosphere, and history, there are 4 Kingdoms: Atheron, Morach, Tevron...
Joe Rau
joerau
Offline Send Email
Feb 4, 2004
4:32 pm
494
Hi, i'm a builder on a diku mud and i've been trying to get rprogs to work but i can't quite understand how to operate them. I've tried many things and this is...
binky167
Offline
Feb 4, 2004
5:13 pm
495
please dont use the group just to advertize for your mud thats not what its here for Joe Rau <joerau@...> wrote:Hello, I'm the PR admn at a new mud. A...
jvgmgmh jblk
lspiderl
Offline Send Email
Feb 5, 2004
7:50 pm
496
Ok, me and my friends are trying to create a MUD but weve run into a few problems. First off, I'm the only one thats programming which sucks for me. Second,...
Kenneth Corbin
codeboy_22542
Offline Send Email
Feb 15, 2004
8:02 pm
497
What about the codebases at kyndig.com? Or are you looking for something more specific? -Niksa. ... From: <muddevelopers@yahoogroups.com> To:...
Niksa
finniksa
Offline Send Email
Feb 16, 2004
7:56 pm
498
Me and a few mates have been playing a certain MUD for quite a while ( www.cardea-rpg.com ), and finally decided we'd like a crack at our own. We have very...
bat_spoob
Offline Send Email
Feb 18, 2004
12:30 am
499
I tinkered with some codebases a little while ago and found smaug to be a fairly good place to start. It comes with many features, and looks like it is laid...
broadbear
Offline Send Email
Feb 18, 2004
5:50 pm
500
a good resource for mud code snippets and other stuff is ftp.game.org also there is a source code out there called magma (cant find a link for it atm) but its...
Josh Holroyd
Tyrus182
Offline Send Email
Feb 25, 2004
8:33 am
501
Does anyone know where i can get the snippets for the global quest and autowar code created by Ryan Jennings? Thanks in advance...
volleyball_fanatik
volleyball_f...
Offline Send Email
Feb 26, 2004
1:48 am
502
Thanks for your advice people, but not a big fan of diku derivatives. I hate the combat and skills system. I don't know if any of you play the...
bat_spoob
Offline Send Email
Feb 26, 2004
6:42 pm
503
Hey guys, Im new to the group. Heres a few things Im having trouble with.... 1. How do I backup my files to the server or to disk? (Im using PuTTy to log on) ...
JOSEPH STIERWALT
mrjoeker97
Offline Send Email
Feb 26, 2004
7:16 pm
504
if you are using windows just ftp in using the ip adress in internet exploer like ftp://192.168.1.1 where youd specify the actual ip itll ask you to log and...
Josh Holroyd
Tyrus182
Offline Send Email
Feb 26, 2004
9:49 pm
505
yes check out ftp.game.org there are more than just diku resources there bat_spoob <thespoob@...> wrote:Thanks for your advice people, but not a big...
Josh Holroyd
Tyrus182
Offline Send Email
Feb 26, 2004
9:50 pm
506
Awesome! Thanks Josh, everything you said worked perfectly. Now, to bug you some more =P How do I do a clean recompile? Must I delete all the .o filers one by...
JOSEPH STIERWALT
mrjoeker97
Offline Send Email
Feb 26, 2004
9:52 pm
507
generally: (hey im a linux nooble too, so this probably wont work compleeeeeeeetely, but it should be along the right idea, have a play, read the man, etc) rm...
KriS GlasS
belzarus
Offline Send Email
Feb 26, 2004
9:56 pm
508
Totally with you except for the removing merc part, Im adding a snippet and at the end it only tells me to remove all *.o files and do make again. Why do I...
JOSEPH STIERWALT
mrjoeker97
Offline Send Email
Feb 26, 2004
9:59 pm
509
Also, in my /src file, I only have one *.o and thats the nanny.o file, should I have more? (maybe somewhere else im not looking) [Non-text portions of this...
JOSEPH STIERWALT
mrjoeker97
Offline Send Email
Feb 26, 2004
10:02 pm
510
Sorry, Im a fool. all my *.os are in the obj dir. Thanks [Non-text portions of this message have been removed]...
JOSEPH STIERWALT
mrjoeker97
Offline Send Email
Feb 26, 2004
10:28 pm
511
hey try typing: make clean that should clear out all your .o files if you makefile has that feature JOSEPH STIERWALT <josephstierwalt@...> wrote: Sorry,...
Josh Holroyd
Tyrus182
Offline Send Email
Feb 27, 2004
4:45 am
512
dont remove merc.h youll be sad if you do :P JOSEPH STIERWALT <josephstierwalt@...> wrote: Totally with you except for the removing merc part, Im adding a...
Josh Holroyd
Tyrus182
Offline Send Email
Feb 27, 2004
4:47 am
513
I'm looking for an unlimited bit snippet, I have checked mudmagic, and I've done a search on google for them. So far all I've found was one already integrated...
Marquoz
grenanep
Offline Send Email
Feb 27, 2004
3:26 pm
514
somewhat different (vitally) to what i said "rm merc" NOT rm merc.h Certainly merc, and a few derivatives, name the executable "merc", and whether ive just...
KriS GlasS
belzarus
Offline Send Email
Feb 27, 2004
4:44 pm
515
you simple use an array of ints int bits[MAX_BITS]; with a MAX_BIT define somehwere wich gives you however many units you need #define MAX_BIT 4 then you...
Josh Holroyd
Tyrus182
Offline Send Email
Feb 28, 2004
10:03 am
516
doing a make clean usualy should remove the exe file i belive KriS GlasS <Belzarak@...> wrote:somewhat different (vitally) to what i said "rm merc" NOT...
Josh Holroyd
Tyrus182
Offline Send Email
Feb 28, 2004
10:04 am
517
here is an exaple of a set bit function using names from my previous email void SetBit(int bits[MAX_BIT], bit_type bit) { SET_BIT(bits[bit.index], bit.bit); } ...
Josh Holroyd
Tyrus182
Offline Send Email
Feb 28, 2004
10:12 am
518
let me know and if not i can probably help you guys with other ways of doing it ... Do you Yahoo!? Get better spam protection with Yahoo! Mail [Non-text...
Josh Holroyd
Tyrus182
Offline Send Email
Feb 29, 2004
4:26 am
519
Here is an interesting paper outlining several mud family trees: http://www.brandeis.edu/pubs/jove/HTML/v2/keegan.html It may help you locate an open source...
broadbear
Offline Send Email
Mar 3, 2004
3:46 pm
520
Hey guys, I haven't posted in forever, but I've been working pretty steadily on a new codebase project in what little spare time I have. It's coming along very...
LakeMUD Admin
SirCruller
Offline Send Email
Mar 5, 2004
5:12 pm
521
hey anyone have any thoughts of a windows based mud codebase?? I am actualy writing one currently it already has an event based system for the game world, tcp...
Josh Holroyd
Tyrus182
Offline Send Email
Mar 6, 2004
6:17 am
522
... system for the game world, tcp is all set up, color text output on server side and is going to be very customizable from a non coding standpoint if anyone...
zuhalter1832
Offline
Mar 6, 2004
6:34 am
Messages 493 - 522 of 910   Oldest  |  < Older  |  Newer >  |  Newest
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