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Messages 454 - 484 of 910   Oldest  |  < Older  |  Newer >  |  Newest
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454
First Post in July! (OK, so that isn't a major accomplishment...) I've started puttering around with the idea of writing my own game driver, in C (or I may be...
Dread Quixadhal
quixadhal
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Jul 29, 2003
6:18 am
455
I like smaug. It has plenty of features to start with, so you can get up and running quickly with a fully functional mud that is somewhat interesting. Also,...
broadbear
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Aug 4, 2003
4:53 pm
456
What codebase?...
broadbear
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Aug 4, 2003
4:54 pm
457
We operate off of 1stMUD...a ROM set-up broadbear <broadbear@...> wrote: What codebase? ... Yahoo! Groups SponsorADVERTISEMENT To unsubscribe from this...
Lee Helding
knight_of_go...
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Aug 5, 2003
4:38 am
458
i've recently taken over a mud in a sense... Currently there is a funny bug happening with the reroll code, only when going into second tier. Player goes...
deishina
Offline
Aug 11, 2003
5:59 am
459
Might be me, but seems little fixing/suggestions possible without seeing any of the code (although that could just be the way i work) If you have reservations...
KriS GlasS
belzarus
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Aug 11, 2003
6:30 am
460
Well, I may not have expressed the point very well then... I have gone through the source, so have have the actual "owners" of the mud, they can't find the...
deishina
Offline
Aug 11, 2003
4:27 pm
461
Proper sentences -were- used (with the exception of an omission of "is/are" before the first incidence of possible simply to save time and because it was felt...
KriS GlasS
belzarus
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Aug 23, 2003
10:35 am
462
Alright guys, I'm digging deep now for in-depth information relating to server code in C++. Before I can continue on developing my codebase, I need a textbook...
LakeMUD Admin
SirCruller
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Aug 24, 2003
2:35 am
463
Hello Everyone, I'm very interested in learning code and beginning to produce my own MUDs, and like most beginners, I have no idea where to start. Thus, I...
coffeeman642003
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Aug 24, 2003
5:58 pm
464
Hello Everyone, I'm very interested in learning code and beginning to produce my own MUDs, and like most beginners, I have no idea where to start. Thus, I...
Bill Pascoe
wspascoe02
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Aug 24, 2003
8:09 pm
465
Thank-you for your reply to my message, I have one last question to trouble you with though! Simply, what codebase out of all in existence, would you...
Alec Slyter
coffeeman642003
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Aug 25, 2003
8:00 am
466
Thank-you for your reply to my message, I have one last question to trouble you with though! Simply, what codebase out of all in existence, would you ...
Bill Pascoe
wspascoe02
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Aug 25, 2003
11:16 am
467
I recommend Dawn of Time. It is a rom derivative with most things (race, class, etc) created through OLC. This leaves only new skills/spells to be actually...
calliope320@...
calliope320
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Aug 25, 2003
5:05 pm
468
I recommend any Rot/Rom base that you can get your hands on. The code is fairly easy to figure out by looking at it, and It's also got alot of easy bug fixes...
deishina
Offline
Aug 25, 2003
7:39 pm
470
I have recently downloaded a SocketMud codebase. Basically all it is a a conection program. There is nothing coded into it at all as far as room, player...
athanos_1
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Oct 8, 2003
12:25 pm
471
The best place to start is in design. Figure out what you want to do with your mud before you do anything! For an example, check out the design document we...
Patti
calliope320
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Oct 8, 2003
6:28 pm
472
i would say first you should come up with some sort of design and a plan to impliment your design and go from there its really up to you where you begin but...
Josh Holroyd
Tyrus182
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Oct 8, 2003
6:30 pm
473
... Hash: SHA1 ... My suggestion is to put down the compiler and start writing a design document. It doesn't have to be uber-detailed, nor formal in any...
Dread Quixadhal
quixadhal
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Oct 9, 2003
6:12 am
474
Just wanted to thank you for your responses to my question. The link that you gave with the information for your design document howver is not operational. I...
athanos_1
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Oct 9, 2003
6:27 pm
475
Sorry about that. In some programs the link ignores the ".' and in some it doesn't. Try this: http://www.theguildwr.com/Downloads/DesignDoc.html ... From:...
Patti
calliope320
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Oct 9, 2003
6:36 pm
476
Hello everyone....My name is Monica and I am doing a Circle 3.1 MUD and a First Mud rom 2.4 based. We also will have a moo running shortly. I am in need of...
Monica
lady_darkdream
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Oct 10, 2003
5:21 pm
477
i'm pr admin at a mud, not officially open yet, but hey, if ya wanna play it's atr.dune.net port 2400 Check it out, it's a good time had by...
Joe Rau
joerau
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Oct 22, 2003
4:41 pm
478
Hello, I'm very interested in learning a language so I can begin to produce my own games, but I can't find anyone or anywhere where I can get the information...
coffeeman642003
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Oct 28, 2003
3:32 am
479
here is what you do buy a book download a source code read the book read the source code and learn :P coffeeman642003 <coffeeman642003@...> wrote:Hello, ...
Josh Holroyd
Tyrus182
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Oct 28, 2003
9:36 pm
480
Hello everyone for the last 3 or 4 months i have been writing a graphical zone editor written with C++ and MFC i have also decided to release the source code...
Josh Holroyd
Tyrus182
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Nov 11, 2003
3:16 am
481
Greetings all, I am in the process of planning a completely new codebase for mud development. I am looking for someone with C++ experience who knows socket...
quix_ron
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Nov 11, 2003
3:40 pm
482
Let's see I've spent past couple years designing out all aspects of my MUD. Now it's time to actually code this thing. I'm looking for a custom codebase to...
dkrogmann
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Dec 12, 2003
6:49 am
483
dkrogmann <dkrogmann@...> wrote: Let's see I've spent past couple years designing out all aspects of my MUD. Now it's time to actually code this thing....
jvgmgmh jblk
lspiderl
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Dec 18, 2003
4:58 am
484
I don't code personally but i'm trying to learn. I really need a coder for my mud and I thought this might be a good place to look. My MUD is called Star Wars...
rojanqdel
Online Now Send Email
Jan 25, 2004
12:18 am
Messages 454 - 484 of 910   Oldest  |  < Older  |  Newer >  |  Newest
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