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mshag · To discuss the Marvel Super Heroes Adventure Game by TSR.
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Messages 9649 - 9678 of 13359   Oldest  |  < Older  |  Newer >  |  Newest
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9649
Hey Robert, that's a good idea. I'm gonna use that. Have you done anything like that with other powers that only allow you to take them at a certain intensity...
Mike
gamemaster72@...
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Feb 1, 2003
1:10 pm
9650
Lemme see if I have this right... Let's say Iceman is facing off against Juggernaut. exchange 1: Bobby ensares Juggy, Juggy counterattacks but is ensared at...
cjl2301 <cjl2301@...>
cjl2301
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Feb 1, 2003
6:12 pm
9651
"cjl2301 <cjl2301@...>" <cjl2301@...> wrote: Lemme see if I have this right... Let's say Iceman is facing off against Juggernaut. exchange 1:...
Joseph Charneskie
jcharneskie
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Feb 2, 2003
1:33 am
9652
The new limit sounds great, James. Good job on the origin generator Joseph. I love these randomized lists. There was another one that someone (I forget who)...
Mike
gamemaster72@...
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Feb 2, 2003
2:43 pm
9653
Let me ask another question because I'm just learning how to GM this system... Let's say 4 or 5 X-Men were trying to stop Juggernaut and the player's wanted to...
cjl2301 <cjl2301@...>
cjl2301
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Feb 2, 2003
3:02 pm
9654
... From: <cjl2301@...> To: <mshag@yahoogroups.com> Sent: Sunday, February 02, 2003 9:02 AM Subject: [MSHAG] How would you GM the removal of...
sidhain
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Feb 2, 2003
3:36 pm
9655
... Well, my first thought goes back to the early issues of X-Force. Spidey and the kids were fighting Juggy, and Shatterstar, over the course of the entire...
Bruce Wayne <freeclin...
freeclint
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Feb 2, 2003
5:34 pm
9656
... action - ... magical ... took ... was ... so ... Right - but how would I simulate working down the moorings across numerous exchanges? Should I assign some...
cjl2301 <cjl2301@...>
cjl2301
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Feb 2, 2003
7:27 pm
9657
Well, with the number of times / ways that the helmet has been removed, I would have to assume that the magic of the moorings is probably gone, and that the...
DuexExMachina@...
duexexmachina
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Feb 2, 2003
10:22 pm
9658
That sounds about along the lines of what I was thinking. Are there any rules for "called shots" or are you just assigning them values yourself? Also, I have...
cjl2301 <cjl2301@...>
cjl2301
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Feb 3, 2003
1:06 am
9659
Oh, just the fact that if Juggy _does_ hit, it's gonna end the fight against just about anybody this side of the Hulk =0) Add that to the fact that Juggy's...
DuexExMachina@...
duexexmachina
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Feb 3, 2003
4:00 am
9660
Can any of the wise owls on this list tell me if this was ever published? I'm trying to amass all the materials published for the game, and this is proving...
nicola muir
ianamuir
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Feb 3, 2003
2:41 pm
9661
My friends and I are working on making a sort of medieval/fantasty MSHAG campaign. Some of the races were easy to work out. One character class, Barbarian,...
trakx.geo <trakx@...>
trakx.geo
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Feb 3, 2003
4:16 pm
9662
I emailed WotC about this as soon as I heard the game had been canceled. They told me that the book was never published. I asked about the chances of them...
Storyte11er .
storyte11er
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Feb 3, 2003
5:53 pm
9663
"Storyte11er ." <storyte11er@...> wrote: I emailed WotC about this as soon as I heard the game had been canceled. They told me that the book was never...
Joseph Charneskie
jcharneskie
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Feb 3, 2003
6:09 pm
9664
According to the latest issue of Wizard, the Inquest issue with the rules for the new Marvel game (#96) will be out March 5. The hit point chip things will be...
Joseph Charneskie
jcharneskie
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Feb 3, 2003
6:17 pm
9665
Thanks Joeseph for the tidbit. Hey, I'm willing to try it. As long as it is just not stupid , I will probably like it, but I cannnot imagine liking it more...
Maggie & Brett Reed
babylondan
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Feb 3, 2003
7:05 pm
9666
Thanks for the info, Joseph. I suspected it had not been published, but your confirmation will save me several hours of searching the internet! Now, I just...
nicola muir
ianamuir
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Feb 3, 2003
8:31 pm
9667
nicola muir <nm011d5080@...> wrote: Thanks for the info, Joseph. I suspected it had not been published, but your confirmation will save me several...
Joseph Charneskie
jcharneskie
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Feb 3, 2003
11:41 pm
9668
Yeah, Mebbe u all's can answer this mebbe not. But this is something that has been bugging me for a long while now and i dunno what to make of it. My problem...
Dino Mac
chronogoblin
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Feb 4, 2003
10:25 am
9669
In a message dated 02/04/2003 5:26:36 AM Eastern Standard Time, ... Well, I don't have my book in front of me, but there are a *ton* of differences. Agility...
malagigi@...
sleip3r
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Feb 4, 2003
10:34 am
9670
... I search the web all over and the Herofactory finally told me it was never published. Odd thing is Amazon and Indigo still have them listed, so I was ...
Lojowo <lojowo@...>
Lojowo
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Feb 4, 2003
1:25 pm
9671
Hi, Is Agility 10 equals Lightning Speed 10? The answer is... no. Agility means your character dexterity, nimbleness. You get the idea when you look at all the...
Pierre Bousquet
satblade
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Feb 4, 2003
2:22 pm
9672
... Actually, this leads into a question I've had wandering around my gaming table, namely, why do people keep referring to dropping the difficulty of an ...
DuexExMachina@...
duexexmachina
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Feb 4, 2003
11:07 pm
9673
Well, I don't have my book in front of me, but there are a *ton* of differences. Agility is coordination, and covers fine manipulation (fixing watches), gross...
Dino Mac
chronogoblin
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Feb 4, 2003
11:41 pm
9674
Hi, Dropping the difficulty is done if someone has the skill for that action (Well duh!). But think of this action: someguy has an internal bleeding injury and...
Pierre Bousquet
satblade
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Feb 5, 2003
12:16 am
9675
In a message dated 02/04/2003 6:43:03 PM Eastern Standard Time, ... They're not comparable. It's an Easy Agility action to move one distance category...
malagigi@...
sleip3r
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Feb 5, 2003
12:42 am
9676
I meant like, mostly things having to do with movement. Like crossing distances, etc. If two players one with the Agl. of 10 and the other with the LS of 10...
Joseph Charneskie
jcharneskie
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Feb 5, 2003
3:30 am
9677
... From: "Joseph Charneskie" <jcharneskie@...> To: <mshag@yahoogroups.com> Sent: Tuesday, February 04, 2003 9:30 PM Subject: Re: [MSHAG] 10 ... ...
sidhain
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Feb 5, 2003
3:56 am
9678
... Well, for the surgery example, the books make it pretty clear (Skills in Action box on pg 19 of the basic book, Ability Codes in Play in RR'sGtE) that if...
DuexExMachina@...
duexexmachina
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Feb 5, 2003
3:58 am
Messages 9649 - 9678 of 13359   Oldest  |  < Older  |  Newer >  |  Newest
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