Pardon me for being slow off the block, but I don't get what you're saying, here. If I understand you right: 1) A player starts off with Resistance and moves...
Maybe I'm looking at this wrong, but that still looks an awful lot the argument I had before. Basically, what I was getting at is that if you allow someone to...
... From: "mysonabsalom" <mysonabsalom@...> To: <mshag@yahoogroups.com> Sent: Saturday, October 01, 2005 3:15 PM Subject: [MSHAG] Re: Collapsing Down...
Tim Kirk
silverlion@...
Oct 1, 2005 9:48 pm
11696
That's just my point, though. He *didn't* spend the same number of points. The player in my example spent 15 points to get two invulnerabilities and a...
... From: "mysonabsalom" <mysonabsalom@...> To: <mshag@yahoogroups.com> Sent: Saturday, October 01, 2005 7:30 PM Subject: [MSHAG] Re: Collapsing Down...
Tim Kirk
silverlion@...
Oct 2, 2005 1:02 am
11698
I scanned it in. I have a really big one that's about 500k and a slightly smaller one that's about 300k. Unfortunately, there's not much I can do about the...
Yes, I seemed to have omitted the name of the original series- "Firefly". My mistake. It happens from time to time. I believe that everything else is pretty...
Okay, the last thing I want to do is draw this argument on any more, especially since you seem to be getting annoyed to the point of barbs in a few places....
Yeah, yeah, yeah. Stop goin' to the movies and update chopshoptoys already, you lazy bum. :P ... confused or ... don't ... about a ... is going ... Behalf Of ...
... So your solution s to continue the discussion? :) ... But the GM actually does get to approve anythings in her/his game. Period. ... Which in no way...
Tim Kirk
silverlion@...
Oct 3, 2005 7:55 am
11703
My solution was to continue it as a discussion rather than an argument, which is obviously something that you have no intention of doing, so let's call this...
And I forgot to say thank you! ... From: mshag@yahoogroups.com [mailto:mshag@yahoogroups.com] On Behalf Of mysonabsalom Sent: Saturday, October 01, 2005 6:04...
My last e-mail address is still good. I "switched" to this one, my work e-mail account, so that I can receive posts to the board quicker. (Well, I receive them...
I see that there are more posts to this, but I'm going to step in here (even though what I have to say has likely already been said, I just haven't gotten to...
I want to make intensities work for skills, too. How could I make this work without ignoring the base Abilities? Ultimate Skill adds the Ability and Skill...
Well, then let me be clear about what I consider to be the difference between an argument and a discussion, so that there won't be any confusion. IMO, a...
That address kicked the mail back to me. I sent it to your hotmail address, instead. Sorry for any inconvenience. ... work ... (Well, I ... Behalf Of ... ...
\> ... Stop looking at skills quite so much as "the end all be all of training." Skills are something someone in Saga (and talents in the old MSH game) is a ...
Tim Kirk
silverlion@...
Oct 4, 2005 8:51 am
11712
I understand that, but in a game where powers are rarer, the focus then shifts to skills. In the game I'm looking at, players have powers, but they're at very...
... From: "Nathan Fairchild" <nfairchild@...> To: <mshag@yahoogroups.com> Sent: Tuesday, October 04, 2005 8:39 AM Subject: RE: [MSHAG] Intense Skills ...
Tim Kirk
silverlion@...
Oct 4, 2005 10:23 pm
11714
But in a system where powers are rare and at low intensities, Abilities tend to be between 4 and 8, skills become more of the focus. With a three point system,...
... From: "Nathan Fairchild" <nfairchild@...> To: <mshag@yahoogroups.com> Sent: Tuesday, October 04, 2005 5:22 PM Subject: RE: [MSHAG] Intense Skills ...
Tim Kirk
silverlion@...
Oct 5, 2005 6:20 am
11716
You're right: I was "toning down" the skill levels by putting Master Class to mean Specialized, and World Class to mean Expert - but you're right that Master...
... it ... Well lots of fiddly ways, but the game won't mean or play the same, characters won't compare the same to the stats in the books and so on: In short,...
Tim Kirk
silverlion@...
Oct 5, 2005 6:14 pm
11718
The "mountain was steep, but short" was just a metaphor to describe ones gain in experience and expertise in a skill with Marvel SAGA. There are three levels:...
It took me a few minutes to probably digest just what your idea was. Wow. I'm not sure how this will impact the difficulty scale, but brilliant game option. My...
... and ... Yeah I'd say -4 unless the attribute is "zeroed" in classic Saga Ghost sense. ... Basically so the difficulties work without much adjustment, and...