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mshag · To discuss the Marvel Super Heroes Adventure Game by TSR.
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Messages 11135 - 11164 of 13359   Oldest  |  < Older  |  Newer >  |  Newest
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11135
I just finally bought the Mutants and Masterminds core book! All of you here who had been telling me for months (or years) that it was superior... you were...
trakx.geo
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Dec 13, 2004
4:53 pm
11136
... *I* certainly never said that...nor do I believe it...and I quite enjoy M&M...but Marvel Saga and Deadlands are the only games I have played that I think...
Tommy Brownell
tommyb@...
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Dec 13, 2004
5:13 pm
11137
... *I* certainly never said that...nor do I believe it...and I quite enjoy M&M...but Marvel Saga and Deadlands are the only games I have played that I think...
Tommy Brownell
tommyb@...
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Dec 13, 2004
5:20 pm
11138
... From: "trakx.geo" <dcontrol@...> To: <mshag@yahoogroups.com> Sent: Monday, December 13, 2004 10:53 AM Subject: [MSHAG] MSHAG vs. M&M ... It isn't...
sidhain
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Dec 13, 2004
5:43 pm
11139
I love MSHAG, too, and I have since the system first came out - but there are so many things that I have questions and problems with in MSHAG and I don't at...
Nathan Fairchild
trakx.geo
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Dec 13, 2004
6:04 pm
11140
... think ... Fundamental problem is that a Hero point doesn't do enough to effect the outcome of play--a single Hero point is a rerolled die--but I've seen it...
sidhain
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Dec 13, 2004
6:25 pm
11141
... Much like Drama points in Buffy the Vampire Slayer/Angel...giving you a +10 bonus on a roll....
Tommy Brownell
tommyb@...
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Dec 13, 2004
6:31 pm
11142
... The addition of attack bonuses, saves, etc just turns me off...as for MSHAG, the only thing I really keep scratching my head on are powered armor ...
Tommy Brownell
tommyb@...
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Dec 13, 2004
6:39 pm
11143
... +10 ... Buffy's Drama points work so much better and genre specific ways than Hero Points in M&M they aren't "stop" gape to fix the dice so much as a built...
sidhain
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Dec 13, 2004
6:58 pm
11144
I assume that you are scratching your head on power-armored-hero creation. Yes, that can be difficult to understand. ... [Non-text portions of this message...
Pierre Bousquet
satblade
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Dec 13, 2004
7:00 pm
11145
... Bingo....
Tommy Brownell
tommyb@...
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Dec 13, 2004
7:05 pm
11146
... True dat...of course, a d10 is gonna give you less variance in success or failure than a d20 is, too....
Tommy Brownell
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Dec 13, 2004
7:09 pm
11147
Thank you, Sidhain, I've been trying to find a way to explain that particular fact to some dice purist friends of mine, and that's the most complete ...
DuexExMachina@...
duexexmachina
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Dec 13, 2004
10:58 pm
11148
I disagree. The cards were just a way of putting the outcome of the dice on cards. It gives the players more control, yes, but as for having to max out powers...
Nathan Fairchild
trakx.geo
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Dec 13, 2004
11:12 pm
11149
... Yes, but not entirely. I think the odds are better. Usually, without trump, you add a value of one to ten to the ability/power intensity. So, the maximum...
Pierre Bousquet
satblade
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Dec 13, 2004
11:30 pm
11150
So, then, you're suggesting adding more tasks to the adventure to have the players play more cards - upping your odds of getting Doom cards? ... From: "Pierre...
Nathan Fairchild
trakx.geo
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Dec 13, 2004
11:33 pm
11151
I love this topic... I agree that MSHAG had some great tactics... The big difference... (has somebody mentionded this?) is that in MSHAG you can't rely on the...
Scott Crockett
freeform22000
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Dec 13, 2004
11:47 pm
11152
... on ... out ... Except the cards are weighted towards the middle hence curved, so you aren't often getting the minimum result. In addition edge makes up for...
sidhain
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Dec 13, 2004
11:50 pm
11153
That sounds reasonable.... but major villian would make you jump through major hoops before you get to throw down with them anyway... Doom cards are a great GM...
Scott Crockett
freeform22000
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Dec 13, 2004
11:50 pm
11154
Wow - you are certainly correct in that. Great example. ... From: "Scott Crockett" <freeform22000@...> To: <mshag@yahoogroups.com> Sent: Monday, December...
Nathan Fairchild
trakx.geo
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Dec 13, 2004
11:58 pm
11155
... From: "Nathan Fairchild" <dcontrol@...> To: <mshag@yahoogroups.com> Sent: Monday, December 13, 2004 6:30 PM Subject: Re: [QUAR]Re: [MSHAG] MSHAG...
Pierre Bousquet
satblade
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Dec 14, 2004
6:59 am
11156
... Or even just let the normal flow of the story. Think about this: what if the villain collaborated with some punks? To know which villain did what, why, the...
Pierre Bousquet
satblade
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Dec 14, 2004
7:09 am
11157
... Except that in a dice-based game the players can't choose which of several possible numbers are going to show up this turn and plan their strategy around ...
DuexExMachina@...
duexexmachina
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Dec 14, 2004
7:14 am
11158
Well, I have to say through this thread, I learned that I haven't been challenging my players enough (to read: having been making them play cards enough). I...
Nathan Fairchild
trakx.geo
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Dec 14, 2004
3:52 pm
11159
As one of Jim's players, oh dear lord do we give him Doom cards...oh lord. So many, many Doom cards...twitch. ... ===== Ian Irelan Panda-kun "Do not be...
Ian Irelan
pandakun4224
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Dec 14, 2004
4:17 pm
11160
Damn. Do you feel like that's mostly what you're doing? Are you basically having to play at least one card per turn, or more? ... From: "Ian Irelan"...
Nathan Fairchild
trakx.geo
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Dec 14, 2004
4:20 pm
11161
... My players feel that way too. ;)...
sidhain
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Dec 14, 2004
4:58 pm
11162
We have a good sized group, 6 players. Our GM uses the Doomcard damage rules out of Ried Richards guide. So we have an incentive to get them out of our...
Ian Irelan
pandakun4224
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Dec 14, 2004
10:13 pm
11163
Damn, I don't have that book. I wish I could find it around here. What are the rules for that in the guide? ... From: "Ian Irelan" <pandakun4224@...> To:...
Nathan Fairchild
trakx.geo
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Dec 14, 2004
10:15 pm
11164
Merry Christmas! Find a partner enjoy together : http://here.ws/catholicfds/ http://www.geocities.com/catholicslily/ http://www.singleparent.4x2.net...
myhomeau66
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Dec 16, 2004
10:12 am
Messages 11135 - 11164 of 13359   Oldest  |  < Older  |  Newer >  |  Newest
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