Marvel's best contribution was the idea of edge, creating options. However
youstructure it the key is to make sur eyou can keep a wide enough avaliability
of how to use your cards for your players, that there is some strategy evident
in the gaming system. Ranodm cards to dramatically boost the negativity or
positivity of anything are good, but concentrate (i'd say) on the reverse, the
consistent cards that one uses to build actions in that game
A.J.
To:
mshag@yahoogroups.com
From:
silverlion@...
Date: Sun, 19 Apr 2009 12:38:03 -0500
Subject: [MSHAG] If you did a 2E?
If you did a 2E Marvel Saga, what would you change and why?
I've been thinking about this a lot as the system for Dragonlance Saga
has a thread on rpg.net, which is full of house rules and solutions to
issues that have occurred with it. Most them are fine, others I think
more of as "simple application of the rules as written," that someone
missed reading.
Since I am working on a Spiritual successor (of my own) to the card
based Saga engine with a few tricks I've been wanting to use, it has
made me think about the elegance and simplicity of Marvel; My biggest
problem is the Doom equivalent right now. I use two normal poker decks,
and use the 4 jokers as the negative cards. This is suboptimal as they
are wild cards and can be randomly good or bad. I'm trying to not quite
mimic Marvel's use, because I want a faster playing setup for mecha, and
not quite as super heroic on the surface.
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