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12
Ahh. Clear. It was fortunate that I was naked at the time, then. ... http://www.principia-discordia.com/disco/disco22.html ... ...
Eric Shultz
Swift_4
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May 1, 2002
10:40 am
13
... So, to stay on the topic, would you say that you used some kind of generalizable strategy here? If it was "brain-free", was it just an arbitrary...
M. Hale-Evans
seadragon66
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May 1, 2002
7:12 pm
14
Greetings Matthew Frederick! I agree that Chad's idea of looking for how the game is modified, etc., is a good idea, and I also agree that Marty's idea of...
Ron Hale-Evans
rwhe
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May 1, 2002
7:19 pm
15
... You know, I was bored, as I said, so I didn't think a whole lot about the best way to win; I just looked for a simple thing I could do that would maximise...
Ron Hale-Evans
rwhe
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May 1, 2002
7:27 pm
16
Please extend a hearty Moratics project welcome (whatever that might be; I hope it doesn't involve fezzes and little cars) to Tim Schutz, whom I know from...
Tim Schutz
hexchex
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May 1, 2002
8:00 pm
17
... I'm sorry to break it to you, Tim, but Zoki has already been invented. (For those of you who aren't in Seattle Cosmic, see http://www.zoki.com and...
M. Hale-Evans
seadragon66
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May 1, 2002
9:04 pm
18
FYI, I just posted the following message to both rec.games.abstract and rec.games.board: ****************************************************************** ...
Ron Hale-Evans
rwhe
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May 3, 2002
10:18 pm
19
Since no one else has stepped forward to my query, I propose we call the things that vary with the number of players in a game (such as the number of cards...
Ron Hale-Evans
rwhe
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May 3, 2002
10:23 pm
20
All-- Please welcome Edward "Edge" Montgomery to the Moratics list. He is our twelfth member. ... Date: Sat, 04 May 2002 19:40:26 -0700 To: moratics Moderator...
Ron Hale-Evans
rwhe
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May 5, 2002
4:43 am
21
I really hope we avoid arcane abbreviations like that if for no other reason that non-descriptive terms keep others from joining the discussion. I agree,...
FastLearner99
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May 6, 2002
1:53 am
22
... Good point. I agree. ... Well, personally, I like Player Count Adjustments. I want to like Player Quantity Adjustments, but the "Quantity" sounds like it...
Edward Montgomery
nocal2000
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May 6, 2002
4:54 am
23
... Harrumph. In case you haven't memorize Blazing Saddles, that means I agree. Eric __________________________________________________ Do You Yahoo!? Yahoo!...
Eric Shultz
Swift_4
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May 6, 2002
10:38 am
24
Great, so that's 3 (including mine) votes for Player Count Adjustments. That should do until someone comes up with better terminology. On "Metagaming": I...
FastLearner99
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May 6, 2002
9:02 pm
25
... Um, at the risk of upsetting a fait accompli, I dissent. I prefer "Player Count Balancing". Mainly, I like it because "balancing" is really the intent of...
M. Hale-Evans
seadragon66
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May 7, 2002
12:52 am
26
... I agree too. It's hard enough to come up with shared definitions of the terminology as it is, without having to wrangle with a coding schema as well. :-> ...
M. Hale-Evans
seadragon66
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May 7, 2002
1:00 am
27
Please welcome Darryl Rubin to the Moratics list. He is lucky member #13. I have a couple of comments on the Player Count Adjustments/Balancing terminology...
Ron Hale-Evans
rwhe
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May 7, 2002
1:21 am
28
... OK, I take a middle position on this issue. I think the term "Player Count Balancing" is more descriptive, but unlike Marty, I think "Player Count...
Ron Hale-Evans
rwhe
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May 7, 2002
3:55 am
29
... Are you volunteering to maintain the glossary? ... Does this count as a new moratic? (8{) My eldest offspring certainly uses something like this in...
Edward Montgomery
nocal2000
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May 7, 2002
4:16 am
30
... I have an additional two definitions of "metagame" that I have seen in actual use: 3. Some people use the term "metagame" to describe games in which ...
Ron Hale-Evans
rwhe
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May 7, 2002
4:30 am
31
... Notwithstanding the literary precedent (below), if you do this in my gaming group, you won't be invited back. Every game is expected to be a free-standing...
Edward Montgomery
nocal2000
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May 7, 2002
4:53 am
32
Re: Player Count Adjustments vs. Player Count Balancing One type of adjustment is changes so the game will "work" with the adjusted number of players, not just...
FastLearner99
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May 7, 2002
5:24 pm
33
This further leads me to believe that the term "metagame" probably isn't going to be useful to us, and that we should instead come up with good terms for all...
FastLearner99
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May 7, 2002
5:27 pm
34
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the moratics group. File : /metagames.txt...
moratics@yahoogroups....
Send Email
May 7, 2002
11:24 pm
35
... Not in the case of our club. Standings are weighted by the number of games played. Beyond the certain minimum number of games required to get you into...
Ron Hale-Evans
rwhe
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May 8, 2002
3:59 am
36
Found a copy of the first volume in Martin Gardner's series of mathematical game collections from _Scientific American_ last night. Flipping through the...
Ron Hale-Evans
rwhe
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May 8, 2002
4:15 am
37
BASIC GRAND STRATEGY "The key to success is to take advantage of your strengths, whatever they are, and minimize the effect of your weaknesses; to attack -- or...
Ron Hale-Evans
rwhe
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May 8, 2002
4:20 am
38
It looks like Mr. Jackson started to make a simple statement for grand strategy and then realized it was a little more complex, then a little more complex than...
Eric Shultz
Swift_4
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May 8, 2002
11:14 am
39
... Definitely, unless your opponent is much better than you. In which case they may still be able to analyze the situation, and you've made it harder on...
Eric Shultz
Swift_4
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May 8, 2002
11:44 am
40
Well, perhaps it could be stated a little more succinctly: "Maximise your own strengths and your opponent's weaknesses. Minimise your opponent's strengths and...
Ron Hale-Evans
rwhe
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May 8, 2002
7:33 pm
41
... How would you phrase the principle, then, Eric? Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic...
Ron Hale-Evans
rwhe
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May 8, 2002
7:33 pm
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