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Messages 1 - 30 of 69   Oldest  |  < Older  |  Newer >  |  Newest
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1
Welcome to Chad, John, and Karl. I just signed up Chad because he was sent the "pending" message that you get if you try to subscribe to the list cold. I...
Ron Hale-Evans
rwhe
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Apr 30, 2002
5:20 pm
2
I often look for rules that are used to balance a game for different number of players. Often this includes giving players more of a resource such as tower...
chadm
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Apr 30, 2002
5:52 pm
3
So I embarrassed myself on Spielfrieks. I thought I got the phrase "transgenic lines of strategy" from this page by Francois Pingaud: ...
Ron Hale-Evans
rwhe
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Apr 30, 2002
6:20 pm
4
Welcome, Bryan! You're the fifth person to join. There hasn't been much discussion yet, but there are a few messages in the archives you might want to read...
Ron Hale-Evans
rwhe
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Apr 30, 2002
6:25 pm
5
Marty Hale-Evans has just joined the list. For those of you who don't know her, she is my wife and co-conspirator in game design. She's also a damn fine...
Ron Hale-Evans
rwhe
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Apr 30, 2002
7:40 pm
6
... Thank you. ... Or not, unless someone is really interested... ... I am Number 6!! Actually, the best thing is now when you search for the group at Yahoo,...
M. Hale-Evans
seadragon66
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Apr 30, 2002
7:58 pm
7
And then there were seven. Welcome, Jeff! There hasn't been much discussion yet, but if you look in the archives, you'll see the question of the moment is:...
Ron Hale-Evans
rwhe
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Apr 30, 2002
8:04 pm
8
... It strikes me that it might be easier to discuss abstract ideas about gaming if we can find or invent some terms for the things we're talking about. For...
M. Hale-Evans
seadragon66
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Apr 30, 2002
9:47 pm
9
Please welcome Eric Shultz to the list. Eric, if you check the archives, you can catch up on the discussion pretty quickly. As for the cabbage question, read...
Ron Hale-Evans
rwhe
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Apr 30, 2002
10:59 pm
10
Hi, Carl. Welcome to our little group! It sounds as if you're going to bring on board some rigor. I think we need that. I know a little bit about...
Ron Hale-Evans
rwhe
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May 1, 2002
1:42 am
11
Please extend a hearty Moratics project welcome (whatever that might be; I hope it doesn't involve fezzes and little cars) to Tim Schutz, whom I know from...
Ron Hale-Evans
rwhe
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May 1, 2002
2:59 am
12
Ahh. Clear. It was fortunate that I was naked at the time, then. ... http://www.principia-discordia.com/disco/disco22.html ... ...
Eric Shultz
Swift_4
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May 1, 2002
10:40 am
13
... So, to stay on the topic, would you say that you used some kind of generalizable strategy here? If it was "brain-free", was it just an arbitrary...
M. Hale-Evans
seadragon66
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May 1, 2002
7:12 pm
14
Greetings Matthew Frederick! I agree that Chad's idea of looking for how the game is modified, etc., is a good idea, and I also agree that Marty's idea of...
Ron Hale-Evans
rwhe
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May 1, 2002
7:19 pm
15
... You know, I was bored, as I said, so I didn't think a whole lot about the best way to win; I just looked for a simple thing I could do that would maximise...
Ron Hale-Evans
rwhe
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May 1, 2002
7:27 pm
16
Please extend a hearty Moratics project welcome (whatever that might be; I hope it doesn't involve fezzes and little cars) to Tim Schutz, whom I know from...
Tim Schutz
hexchex
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May 1, 2002
8:00 pm
17
... I'm sorry to break it to you, Tim, but Zoki has already been invented. (For those of you who aren't in Seattle Cosmic, see http://www.zoki.com and...
M. Hale-Evans
seadragon66
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May 1, 2002
9:04 pm
18
FYI, I just posted the following message to both rec.games.abstract and rec.games.board: ****************************************************************** ...
Ron Hale-Evans
rwhe
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May 3, 2002
10:18 pm
19
Since no one else has stepped forward to my query, I propose we call the things that vary with the number of players in a game (such as the number of cards...
Ron Hale-Evans
rwhe
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May 3, 2002
10:23 pm
20
All-- Please welcome Edward "Edge" Montgomery to the Moratics list. He is our twelfth member. ... Date: Sat, 04 May 2002 19:40:26 -0700 To: moratics Moderator...
Ron Hale-Evans
rwhe
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May 5, 2002
4:43 am
21
I really hope we avoid arcane abbreviations like that if for no other reason that non-descriptive terms keep others from joining the discussion. I agree,...
FastLearner99
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May 6, 2002
1:53 am
22
... Good point. I agree. ... Well, personally, I like Player Count Adjustments. I want to like Player Quantity Adjustments, but the "Quantity" sounds like it...
Edward Montgomery
nocal2000
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May 6, 2002
4:54 am
23
... Harrumph. In case you haven't memorize Blazing Saddles, that means I agree. Eric __________________________________________________ Do You Yahoo!? Yahoo!...
Eric Shultz
Swift_4
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May 6, 2002
10:38 am
24
Great, so that's 3 (including mine) votes for Player Count Adjustments. That should do until someone comes up with better terminology. On "Metagaming": I...
FastLearner99
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May 6, 2002
9:02 pm
25
... Um, at the risk of upsetting a fait accompli, I dissent. I prefer "Player Count Balancing". Mainly, I like it because "balancing" is really the intent of...
M. Hale-Evans
seadragon66
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May 7, 2002
12:52 am
26
... I agree too. It's hard enough to come up with shared definitions of the terminology as it is, without having to wrangle with a coding schema as well. :-> ...
M. Hale-Evans
seadragon66
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May 7, 2002
1:00 am
27
Please welcome Darryl Rubin to the Moratics list. He is lucky member #13. I have a couple of comments on the Player Count Adjustments/Balancing terminology...
Ron Hale-Evans
rwhe
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May 7, 2002
1:21 am
28
... OK, I take a middle position on this issue. I think the term "Player Count Balancing" is more descriptive, but unlike Marty, I think "Player Count...
Ron Hale-Evans
rwhe
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May 7, 2002
3:55 am
29
... Are you volunteering to maintain the glossary? ... Does this count as a new moratic? (8{) My eldest offspring certainly uses something like this in...
Edward Montgomery
nocal2000
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May 7, 2002
4:16 am
30
... I have an additional two definitions of "metagame" that I have seen in actual use: 3. Some people use the term "metagame" to describe games in which ...
Ron Hale-Evans
rwhe
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May 7, 2002
4:30 am
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