Welcome to Chad, John, and Karl. I just signed up Chad because he was sent the "pending" message that you get if you try to subscribe to the list cold. I...
I often look for rules that are used to balance a game for different number of players. Often this includes giving players more of a resource such as tower...
Welcome, Bryan! You're the fifth person to join. There hasn't been much discussion yet, but there are a few messages in the archives you might want to read...
Marty Hale-Evans has just joined the list. For those of you who don't know her, she is my wife and co-conspirator in game design. She's also a damn fine...
... Thank you. ... Or not, unless someone is really interested... ... I am Number 6!! Actually, the best thing is now when you search for the group at Yahoo,...
And then there were seven. Welcome, Jeff! There hasn't been much discussion yet, but if you look in the archives, you'll see the question of the moment is:...
... It strikes me that it might be easier to discuss abstract ideas about gaming if we can find or invent some terms for the things we're talking about. For...
Please welcome Eric Shultz to the list. Eric, if you check the archives, you can catch up on the discussion pretty quickly. As for the cabbage question, read...
Please extend a hearty Moratics project welcome (whatever that might be; I hope it doesn't involve fezzes and little cars) to Tim Schutz, whom I know from...
... So, to stay on the topic, would you say that you used some kind of generalizable strategy here? If it was "brain-free", was it just an arbitrary...
Greetings Matthew Frederick! I agree that Chad's idea of looking for how the game is modified, etc., is a good idea, and I also agree that Marty's idea of...
... You know, I was bored, as I said, so I didn't think a whole lot about the best way to win; I just looked for a simple thing I could do that would maximise...
Please extend a hearty Moratics project welcome (whatever that might be; I hope it doesn't involve fezzes and little cars) to Tim Schutz, whom I know from...
... I'm sorry to break it to you, Tim, but Zoki has already been invented. (For those of you who aren't in Seattle Cosmic, see http://www.zoki.com and...
FYI, I just posted the following message to both rec.games.abstract and rec.games.board: ****************************************************************** ...
Since no one else has stepped forward to my query, I propose we call the things that vary with the number of players in a game (such as the number of cards...
All-- Please welcome Edward "Edge" Montgomery to the Moratics list. He is our twelfth member. ... Date: Sat, 04 May 2002 19:40:26 -0700 To: moratics Moderator...
I really hope we avoid arcane abbreviations like that if for no other reason that non-descriptive terms keep others from joining the discussion. I agree,...
... Good point. I agree. ... Well, personally, I like Player Count Adjustments. I want to like Player Quantity Adjustments, but the "Quantity" sounds like it...
... Harrumph. In case you haven't memorize Blazing Saddles, that means I agree. Eric __________________________________________________ Do You Yahoo!? Yahoo!...
Great, so that's 3 (including mine) votes for Player Count Adjustments. That should do until someone comes up with better terminology. On "Metagaming": I...
... Um, at the risk of upsetting a fait accompli, I dissent. I prefer "Player Count Balancing". Mainly, I like it because "balancing" is really the intent of...
... I agree too. It's hard enough to come up with shared definitions of the terminology as it is, without having to wrangle with a coding schema as well. :-> ...
Please welcome Darryl Rubin to the Moratics list. He is lucky member #13. I have a couple of comments on the Player Count Adjustments/Balancing terminology...
... OK, I take a middle position on this issue. I think the term "Player Count Balancing" is more descriptive, but unlike Marty, I think "Player Count...
... Are you volunteering to maintain the glossary? ... Does this count as a new moratic? (8{) My eldest offspring certainly uses something like this in...
... I have an additional two definitions of "metagame" that I have seen in actual use: 3. Some people use the term "metagame" to describe games in which ...