Search the web
Sign In
New User? Sign Up
molochsgamebookgarden · Molochs' Gamebook Garden
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 3418 - 3464 of 3465   Newest  |  < Newer  |  Older >  |  Oldest
Messages: Show Message Summaries   (Group by Topic) Sort by Date v  
#3464 From: "Neoncon 2008" <neoncon@...>
Date: Thu Sep 11, 2008 10:00 am
Subject: Neoncon 2008 :: LG, LFR, 40K, Camarilla LARP & the D&D Dungeon Delve :: Halloween 2008
neoncon
Offline Offline
Send Email Send Email
 
I am happy to invite you to Neoncon 2008; Las Vegas' biggest and best gaming
convention. Across the board, Neoncon 2007 attendees had good things to say;
some said it was the best gaming event they had ever attended.  We  were truly
humbled by the overwhelmingly positive response. Neoncon 2008 aims to be bigger
and better; but not so much so that we lose our touch and our audience.

While Circus Circus served us well last year, that choice of venue was our
biggest complaint. Overall, folks thought the hotel did not provide much value
for their dollar. So, this year we are happy to partner with Palace Station
Hotel and Casino. With rooms ranging from $49-$135/night, our rates provide the
best overall value I've ever seen at a gaming convention. Also, we had the rates
extended around Neoncon, so you can stay a few days before or after and do the
"what happens in Vegas" thing!  Follow the link below to check out our
rooms/rates and get the discounted booking code.

LINK: http://www.neoncon.com/pages/hotel

This year, we expand to four days. Our new schedule allows us to add more games
and special events. Though we are adding new events all of the time, I can
confirm the following so far:

* D&D Dungeon Delve - The Royal Gambit
* Living Greyhawk Pale/Nyrond Bordercon
* Living Forgotten Realms
* Pathfinder Society
* Greyhawk Reborn
* Serial Pulp Adventures
* Living Arcanis
* Warhammer 40K - Rogue Trader Tournament
* Warhammer 40K - Apocalypse Event
* D&D Miniatures - Las Vegas Open
* D&D Miniatures - Dungeon Run
* Star Fleet Battles - Rated Ace Captain's Tournament
* Star Fleet Battles - Open Patrol Tournament
* Star Fleet Battles - The Omega Sector
* Federation Commander
* Vampire Camirlla LARP (An Overcap XP Event)
* Mage LARP
* Changeling LARP

The D&D Dungeon Delve (The Royal Gambit) is a Neoncon exclusive.  This event ran
at DDXP, Origins, Gencon and PAX. Now, Neoncon is your last chance to play the
Delve again in 2008.  Jump into D&D 4th Edition and get as far you can in 30
minutes. Along the way, earn special rewards including mini repaints and
exclusive RPGA reward cards which can be used to enhance your Living Forgotten
Realms characters.  In addition to special events for Living Greyhawk
(Pale/Nyrond Bordercon), Star Fleet Battles (Rated Ace Tourney), Vampire
(Overcap XP Camarilla Event) and D&D Miniatures (Vegas Open), we are working on
a few more surprises that we will announce as soon as things are finalized.

LINK: http://www.neoncon.com/pages/schedule
LINK: http://www.neoncon.com/pages/games

Convention registration is open. This year, we have added single-day badges, so
if you can only make one or two days, you do not have to pay full price. Still,
the 4 Day Badge offers the best overall value for your dollar. Right now, we are
offering special early bird pricing. Early bird pricing and ends on September
19th at Midnight and is limited to 200 one day badges ($25)  and  50  four  day 
badges  ($45).  At around $10/day for a jam-packed schedule, that is one smoking
deal!  Prices only go up from there, so do yourself a favor and register now
using the link below.

LINK: http://www.neoncon.com/collections/badges

Warhorn is now open for RPG slot registration! The complete Living Greyhawk and
Living Forgotten Realms schedules are now up (link below). You may sign-up on
Warhorn to see the complete schedule and will be cleared to sign up for
individual games once you've purchased your badge.

LINK: http://www.warhorn.net/Neoncon2008

In closing, I would be remiss if we neglected to thank all the volunteers who
donate their time and effort on behalf of Neoncon; now and in the past. You know
who you are. Those who spent hours play testing games, reviewing stat blocks,
making phone calls, stuffing bags, running games, manning desks, entering data,
traveling cross country, sacrificing hotel room and air fare, driving hours on
end, and doing a ton of other self-sacrificing stuff, we thank you!

I look forward to spending my Halloween with everyone, playing games, making
friends and, of course, defeating evil!

See you October 30th!

Doug Daulton
Producer
Neoncon 2008
www.neoncon.com

==============================================
When we joined this YahooGroup, we announced that we would be posting
occasional, brief convention announcements.

Unsubscribe molochsgamebookgarden@yahoogroups.com from this list:
http://neoncon.list-manage.com/unsubscribe?u=2fd5e919ba946e94a3047abf5&id=6a22f6\
3fa2&e=fd6d7eaae5&c=b06f874434

Our mailing address is:
Kansha Media dba Neoncon 2008
7329 Ravines Avenue
Las Vegas, NV 89131.000000

Our telephone:
702.987.3367

Forward this email to a friend:
http://forward-to-friend.com/forward?u=2fd5e919ba946e94a3047abf5&id=b06f874434&e\
=fd6d7eaae5

Update your profile:
http://neoncon.list-manage.com/profile?u=2fd5e919ba946e94a3047abf5&id=6a22f63fa2\
&e=fd6d7eaae5

#3460 From: lugh_of_erin
Date: Sat Nov 24, 2007 2:02 pm
Subject: new id
lugh_of_erin
Offline Offline
 
Right, my new ID is Radian_Born. I just can't take myself seriously
with a name like lugh_of_erin. I've made Radian a moderator and made
myself just a regular member, so yeah.

#3459 From: lugh_of_erin
Date: Fri Oct 12, 2007 10:13 pm
Subject: Re: A gust of wind blows thru
lugh_of_erin
Offline Offline
 
Hey moloch! good to have you back. Hows things?

Yeah, that gamebook was a great laugh... like that cavern complex with
an evil vampire living in one section and some druid hippies in
another, unaware of each other's existence.

--- In molochsgamebookgarden@yahoogroups.com, edward_schwank_mks
> So i just wanted to say hi, thanks, and i hope youre all doing well
> in your lives. Take care,
>
> Edward (moloch)
>

#3458 From: edward_schwank_mks
Date: Thu Oct 11, 2007 11:41 pm
Subject: A gust of wind blows thru
edward_schwa...
Offline Offline
 
Hi guys! Long time no see. I just stumbled back onto this forum i had
made so many years ago and am shocked and impressed to still find it
existing! The name is so cheesy (i dunno what i was thinking) -
"gamebook garden", God thats embaressing! Anyway, i just cleaned the
links page to remove the dead links and took a stroll thru our old
gamebook project again. And i cracked up many times at my own
paragraphs and its inconsistancies. Particularly at beginning where
you knock on the door and the group of orcs beat the crap out of you,
or how it takes you several minutes in the dark to go from the wooden
panel to the left corridor, yet if you find the light source you find
the room is actually quite small! And other things like that that
just show me how ridiculous i am. Good laughs, good memories. It was
a fun project we had and im grateful to all involved. Especially
since i was too lazy to do any of the real work (typical of me).

So i just wanted to say hi, thanks, and i hope youre all doing well
in your lives. Take care,

Edward (moloch)

#3457 From: "Paul Turner" <tsm_australia@...>
Date: Fri Apr 27, 2007 8:10 am
Subject: Ulysses Gamebook Demo
tsm_australia
Offline Offline
Send Email Send Email
 
Hmm. I just posted and it didn't show up, I'll try again.

I've released a demo of the first half of my interactive novel, at:

http://chooseyourstory.com/Story/ULYSSES_0x3a__The_Pegasi_Incident.aspx

I had previously had a much longer demo, but thought I'd cut it
shorter, to before things start heating up, so that people wouldn't be
bored re-reading things over again in the book, if they played the
demo. So, some of the comments in the comments section on that website
refer to content that isn't in the demo anymore... Anyway, check it out
if you're interested.

#3456 From: "Paul Turner" <tsm_australia@...>
Date: Fri Apr 27, 2007 8:07 am
Subject: Re: Ulysses Gamebooks
tsm_australia
Offline Offline
Send Email Send Email
 
Hi guys!
A web-playable demo of the first half of the book can now be found
at:

http://chooseyourstory.com/Story/ULYSSES_0x3a__The_Pegasi_Incident.asp
x

I had released it earlier, but took it down to change it and update
it yesterday, to match the final text of the book. I decided to
shorten the demo, to a point just before things heat up, rather than
give too much of the interactive novel away, so some of the comments
in the comments section refer to content you can't see anymore in the
demo, but I thought if people played too much of the demo, they'd be
bored re-reading it yet again in the book.

- Paul Turner


--- In molochsgamebookgarden@yahoogroups.com, "Paul Turner"
<tsm_australia@...> wrote:
>
> Instead of the usual "What do you want to do?", with choices for
you
> as a character to perform, I've made it so that when a choice is
> presented, the choice is from one of the characters in the
> current 'scene'. For example, on one page in the book, some
> characters are in a cell, and you get these three choices:
>
> (choice 1) "I think we should wait and see what happens. Perhaps
one
> of the crew members will tell us something by accident? If they
> wanted us dead, they would have shot us by now." Counsellor Lontira
> said.
>
> (choice 2) "How about we lure a guard over to the cell, and knock
him
> unconscious against one of the bars! Hopefully we could grab his
> remote lock-switch, and open the cell doors." Gregari suggested.
>
> (choice 3) "I could pretend to die from my chest wound," Doctor
> Anderson suggested. "Then, when someone comes in to check out my
> body, the men can jump him!"
>
> So, depending on which characters are involved in the
> current 'scene', different choices might be presented. At some
points
> in the book, the scene changes, to other characters elsewhere, then
> it might come back to the first lot of characters again in another
> scene of the story.
>
> My initial thoughts were that each book would carry forwards from a
> Mission Successful ending in the previous book, so if you only got
a
> Partial Success, or a Mission Failure, then you would need to read
> again and try something diferent, if you wanted to be at the point
> the next book begins. That's what I've been thinking at the moment.
>
> --- In molochsgamebookgarden@yahoogroups.com, green_knight_aus
> <no_reply@> wrote:
> >
> > Hi Paul, welcome to the club!
> >
> > I'm also interested in seeing the demo, so when it's up, please
> post
> > here about it.
> >
> > I'd like to know a little more about how the story progesses, if
> > that's not giving away too many secrets. You mention that there's
> no
> > main character, as such. I read that a little differently to how
> > KoolTeevan interpreted it. Does this mean the player is going
> > through the book multiple times with different characters, or
just
> > that when a "decision point" in the book comes up, you might be
> > reading from the viewpoint of different characters? That might be
a
> > very interesting way to present the story, IMO.
> >
> > Also, you say this will be the first of a series. In some
> gamebooks,
> > decisions made earlier in the series affects what happens later.
> > Will the events which occur in this book have any influence on
what
> > happens in later books, or will each book just assume a
particular
> > starting condition?
> >
> >
> > --- In molochsgamebookgarden@yahoogroups.com, "Paul Turner"
> > <tsm_australia@> wrote:
> > >
> > > Hello all! My name is Paul Turner, I'm new to this site.
> > >
> > > I'm a first-time author, and thought I would write my own
> gamebook
> > > series. It's in the style of choose-your-own-adventure books,
in
> > that
> > > it doesn't require dice or record keeping. It's for ages 14 to
> > Adult.
> > >
> > > For those interested in hearing about it, it's a science
fiction
> > > adventure, where instead of playing the 'main character', you
> > follow
> > > a variety of characters through the story, and as they face
> > different
> > > situations, you can decide what someone might do or say from a
> > number
> > > of options.
> > >
> > > I've finished the first book in the series, and it will be
> > available
> > > for ordering, hopefully around the 10th of next month. If you
> want
> > to
> > > learn any more about it, feel free to stop by my gamebook
> website,
> > at
> > > www.pjtgamebooks.com
> > >
> > > I'm creating a large demo of the book in an online, web page
> > playable
> > > form, on the gamebook making website,
> > http://www.chooseyourstory.com
> > > (which is a great website for making your own interactive
> stories,
> > > for any other writers out there) And the demo should be
playable
> > in a
> > > couple days.
> > >
> >
>

#3455 From: "Paul Turner" <tsm_australia@...>
Date: Fri Apr 27, 2007 3:06 am
Subject: Re: Ulysses Gamebooks
tsm_australia
Offline Offline
Send Email Send Email
 
Instead of the usual "What do you want to do?", with choices for you
as a character to perform, I've made it so that when a choice is
presented, the choice is from one of the characters in the
current 'scene'. For example, on one page in the book, some
characters are in a cell, and you get these three choices:

(choice 1) "I think we should wait and see what happens. Perhaps one
of the crew members will tell us something by accident? If they
wanted us dead, they would have shot us by now." Counsellor Lontira
said.

(choice 2) "How about we lure a guard over to the cell, and knock him
unconscious against one of the bars! Hopefully we could grab his
remote lock-switch, and open the cell doors." Gregari suggested.

(choice 3) "I could pretend to die from my chest wound," Doctor
Anderson suggested. "Then, when someone comes in to check out my
body, the men can jump him!"

So, depending on which characters are involved in the
current 'scene', different choices might be presented. At some points
in the book, the scene changes, to other characters elsewhere, then
it might come back to the first lot of characters again in another
scene of the story.

My initial thoughts were that each book would carry forwards from a
Mission Successful ending in the previous book, so if you only got a
Partial Success, or a Mission Failure, then you would need to read
again and try something diferent, if you wanted to be at the point
the next book begins. That's what I've been thinking at the moment.

--- In molochsgamebookgarden@yahoogroups.com, green_knight_aus
<no_reply@...> wrote:
>
> Hi Paul, welcome to the club!
>
> I'm also interested in seeing the demo, so when it's up, please
post
> here about it.
>
> I'd like to know a little more about how the story progesses, if
> that's not giving away too many secrets. You mention that there's
no
> main character, as such. I read that a little differently to how
> KoolTeevan interpreted it. Does this mean the player is going
> through the book multiple times with different characters, or just
> that when a "decision point" in the book comes up, you might be
> reading from the viewpoint of different characters? That might be a
> very interesting way to present the story, IMO.
>
> Also, you say this will be the first of a series. In some
gamebooks,
> decisions made earlier in the series affects what happens later.
> Will the events which occur in this book have any influence on what
> happens in later books, or will each book just assume a particular
> starting condition?
>
>
> --- In molochsgamebookgarden@yahoogroups.com, "Paul Turner"
> <tsm_australia@> wrote:
> >
> > Hello all! My name is Paul Turner, I'm new to this site.
> >
> > I'm a first-time author, and thought I would write my own
gamebook
> > series. It's in the style of choose-your-own-adventure books, in
> that
> > it doesn't require dice or record keeping. It's for ages 14 to
> Adult.
> >
> > For those interested in hearing about it, it's a science fiction
> > adventure, where instead of playing the 'main character', you
> follow
> > a variety of characters through the story, and as they face
> different
> > situations, you can decide what someone might do or say from a
> number
> > of options.
> >
> > I've finished the first book in the series, and it will be
> available
> > for ordering, hopefully around the 10th of next month. If you
want
> to
> > learn any more about it, feel free to stop by my gamebook
website,
> at
> > www.pjtgamebooks.com
> >
> > I'm creating a large demo of the book in an online, web page
> playable
> > form, on the gamebook making website,
> http://www.chooseyourstory.com
> > (which is a great website for making your own interactive
stories,
> > for any other writers out there) And the demo should be playable
> in a
> > couple days.
> >
>

#3454 From: green_knight_aus
Date: Thu Apr 26, 2007 11:05 pm
Subject: Re: Ulysses Gamebooks
green_knight...
Offline Offline
 
Hi Paul, welcome to the club!

I'm also interested in seeing the demo, so when it's up, please post
here about it.

I'd like to know a little more about how the story progesses, if
that's not giving away too many secrets. You mention that there's no
main character, as such. I read that a little differently to how
KoolTeevan interpreted it. Does this mean the player is going
through the book multiple times with different characters, or just
that when a "decision point" in the book comes up, you might be
reading from the viewpoint of different characters? That might be a
very interesting way to present the story, IMO.

Also, you say this will be the first of a series. In some gamebooks,
decisions made earlier in the series affects what happens later.
Will the events which occur in this book have any influence on what
happens in later books, or will each book just assume a particular
starting condition?


--- In molochsgamebookgarden@yahoogroups.com, "Paul Turner"
<tsm_australia@...> wrote:
>
> Hello all! My name is Paul Turner, I'm new to this site.
>
> I'm a first-time author, and thought I would write my own gamebook
> series. It's in the style of choose-your-own-adventure books, in
that
> it doesn't require dice or record keeping. It's for ages 14 to
Adult.
>
> For those interested in hearing about it, it's a science fiction
> adventure, where instead of playing the 'main character', you
follow
> a variety of characters through the story, and as they face
different
> situations, you can decide what someone might do or say from a
number
> of options.
>
> I've finished the first book in the series, and it will be
available
> for ordering, hopefully around the 10th of next month. If you want
to
> learn any more about it, feel free to stop by my gamebook website,
at
> www.pjtgamebooks.com
>
> I'm creating a large demo of the book in an online, web page
playable
> form, on the gamebook making website,
http://www.chooseyourstory.com
> (which is a great website for making your own interactive stories,
> for any other writers out there) And the demo should be playable
in a
> couple days.
>

#3453 From: KoolTeevan@...
Date: Thu Apr 26, 2007 7:26 am
Subject: Re: [Molochs' Gamebook Garden] Ulysses Gamebooks
tejelordofth...
Offline Offline
Send Email Send Email
 
Cool I might check that out. I should point out the prboelm with ooks where you
play as multipel characther, is that it often makes second, thrid, fourth, etc
trips through the book repetive


-----Original Message-----
From: tsm_australia@...
To: molochsgamebookgarden@yahoogroups.com
Sent: Thu, 26 Apr 2007 6:31 AM
Subject: [Molochs' Gamebook Garden] Ulysses Gamebooks


Hello all! My name is Paul Turner, I'm new to this site.

I'm a first-time author, and thought I would write my own gamebook
series. It's in the style of choose-your-own-adventure books, in that
it doesn't require dice or record keeping. It's for ages 14 to Adult.

For those interested in hearing about it, it's a science fiction
adventure, where instead of playing the 'main character', you follow
a variety of characters through the story, and as they face different
situations, you can decide what someone might do or say from a number
of options.

I've finished the first book in the series, and it will be available
for ordering, hopefully around the 10th of next month. If you want to
learn any more about it, feel free to stop by my gamebook website, at
www.pjtgamebooks.com

I'm creating a large demo of the book in an online, web page playable
form, on the gamebook making website, http://www.chooseyourstory.com
(which is a great website for making your own interactive stories,
for any other writers out there) And the demo should be playable in a
couple days.



________________________________________________________________________
AOL now offers free email to everyone.  Find out more about what's free from AOL
at AOL.com.


[Non-text portions of this message have been removed]

#3452 From: "Paul Turner" <tsm_australia@...>
Date: Thu Apr 26, 2007 5:31 am
Subject: Ulysses Gamebooks
tsm_australia
Offline Offline
Send Email Send Email
 
Hello all! My name is Paul Turner, I'm new to this site.

I'm a first-time author, and thought I would write my own gamebook
series. It's in the style of choose-your-own-adventure books, in that
it doesn't require dice or record keeping. It's for ages 14 to Adult.

For those interested in hearing about it, it's a science fiction
adventure, where instead of playing the 'main character', you follow
a variety of characters through the story, and as they face different
situations, you can decide what someone might do or say from a number
of options.

I've finished the first book in the series, and it will be available
for ordering, hopefully around the 10th of next month. If you want to
learn any more about it, feel free to stop by my gamebook website, at
www.pjtgamebooks.com

I'm creating a large demo of the book in an online, web page playable
form, on the gamebook making website, http://www.chooseyourstory.com
(which is a great website for making your own interactive stories,
for any other writers out there) And the demo should be playable in a
couple days.

#3451 From: lugh_of_erin
Date: Fri Mar 16, 2007 8:30 pm
Subject: Re: spamming retards
lugh_of_erin
Offline Offline
 
Ah no problem, I thought they were by-passing the approval process
somehow.

Cheers,
Luke
--- In molochsgamebookgarden@yahoogroups.com, green_knight_aus
<no_reply@...> wrote:
>
> That would have been me. When a membership request comes in, it's
> difficult to tell whether it's from a spammer or not. That's one reason
> why I requested that people send me an email to join the group rather
> than simply request to join through Yahoo's system. After I approve a
> membership, I usually check a few days later to see whether it's a
> spambot, but I missed it on this one. My apologies.
>
>
> --- In molochsgamebookgarden@yahoogroups.com, lugh_of_erin
> <no_reply@> wrote:
> >
> > Er... who approved this spambot's membership? I sure as hell didn't!
> > --
> > Luke
> >
>

#3450 From: green_knight_aus
Date: Sat Mar 10, 2007 11:04 pm
Subject: Re: spamming retards
green_knight...
Offline Offline
 
That would have been me. When a membership request comes in, it's
difficult to tell whether it's from a spammer or not. That's one reason
why I requested that people send me an email to join the group rather
than simply request to join through Yahoo's system. After I approve a
membership, I usually check a few days later to see whether it's a
spambot, but I missed it on this one. My apologies.


--- In molochsgamebookgarden@yahoogroups.com, lugh_of_erin
<no_reply@...> wrote:
>
> Er... who approved this spambot's membership? I sure as hell didn't!
> --
> Luke
>

#3449 From: lugh_of_erin
Date: Wed Feb 28, 2007 2:51 pm
Subject: re: spamming retards
lugh_of_erin
Offline Offline
 
Er... who approved this spambot's membership? I sure as hell didn't!
--
Luke

#3446 From: lugh_of_erin
Date: Mon Oct 16, 2006 12:06 pm
Subject: Re: *phwish*
lugh_of_erin
Offline Offline
 
--- In molochsgamebookgarden@yahoogroups.com, "mrbunraku"
<MrBunraku@...> wrote:
>
> I tried to reply to the message I received in my inbox, but my
> browser said I had to go thru the group to respone... ah well...

Is the "Hide my email and IP from the moderators" option checked in
your Edit Membership page? If you uncheck that then you should be able
to send messages via email.

Cheers,
Luke

#3445 From: "mrbunraku" <MrBunraku@...>
Date: Fri Sep 22, 2006 6:17 pm
Subject: Re: *phwish*
mrbunraku
Offline Offline
Send Email Send Email
 
I tried to reply to the message I received in my inbox, but my
browser said I had to go thru the group to respone... ah well...

My FAVORITE gamebooks of all time would have to be the Lone Wolf
books.  I have up to 19, however they are the US editions.  Truth be
told, I've only read up to book 12.  It just seems like a great
place to end the story.

I'm also a fan of the Fabled Lands/Quest books, and I'm part of that
Yahoo group as well.  I only have the first two in printed format,
but I really enjoyed the free-form aspect of them.

I once had the Steve Jackson Sorcery! books, and I enjoyed them
greatly.  I even had the spellbook, and I liked the way that you
were required to memorize the spell verbal and material components
to use the spell.  And I did!  (Maybe that's why I didn't date much
in high school...)

Ed


--- In molochsgamebookgarden@yahoogroups.com, lugh_of_erin
<no_reply@...> wrote:
>
> Bit quiet round here, innit?
>
> First of all, to all new members, welcome to the group. Sadly this
> club has seen busier days, mainly back in the late 90s when fans
who
> grew up with gamebooks were jumping at the chance to discuss them
over
> the internet (for example, the then-newly formed Kaiwisdom group,
> which had about 5 posts a day on average... those were the days).
But
> don't let that stop any of you from posting whatever you want to
> discuss (preferably to do with gamebooks, but to be honest with the
> amount of list activity nowadays, I'm prepared to tolerate a few
> off-topic posts here and there).
>
> Just to give some crap ideas to get people talking: what's
everyone's
> favourite gamebook series? least favourite? what kind of music do
you
> put on when reading, if any?
>

#3444 From: shallendor@...
Date: Tue Sep 19, 2006 5:21 pm
Subject: My favorite gamebooks
sydbar
Offline Offline
Send Email Send Email
 
My favorite gamebook series is The Way of the Tiger, due to the combat system,
and the political choices you can make in book 4. I also love the Middle Earth
Quest books, since i can use them with my MERP stuff. Tunnels and Trolls,
although not really a gamebook, is pretty much the same as the gamebooks, with
the number of solitare adventures they have.

  -----Original Message-----
  From: no_reply@yahoogroups.com
  To: molochsgamebookgarden@yahoogroups.com
  Sent: Tue, 19 Sep 2006 4:07 AM
  Subject: [Molochs' Gamebook Garden] *phwish*

      Bit quiet round here, innit?

  First of all, to all new members, welcome to the group. Sadly this
  club has seen busier days, mainly back in the late 90s when fans who
  grew up with gamebooks were jumping at the chance to discuss them over
  the internet (for example, the then-newly formed Kaiwisdom group,
  which had about 5 posts a day on average... those were the days). But
  don't let that stop any of you from posting whatever you want to
  discuss (preferably to do with gamebooks, but to be honest with the
  amount of list activity nowadays, I'm prepared to tolerate a few
  off-topic posts here and there).

  Just to give some crap ideas to get people talking: what's everyone's
  favourite gamebook series? least favourite? what kind of music do you
  put on when reading, if any?


________________________________________________________________________
Check Out the new free AIM(R) Mail -- 2 GB of storage and industry-leading spam
and email virus protection.


[Non-text portions of this message have been removed]

#3443 From: lugh_of_erin
Date: Tue Sep 19, 2006 10:07 am
Subject: *phwish*
lugh_of_erin
Offline Offline
 
Bit quiet round here, innit?

First of all, to all new members, welcome to the group. Sadly this
club has seen busier days, mainly back in the late 90s when fans who
grew up with gamebooks were jumping at the chance to discuss them over
the internet (for example, the then-newly formed Kaiwisdom group,
which had about 5 posts a day on average... those were the days). But
don't let that stop any of you from posting whatever you want to
discuss (preferably to do with gamebooks, but to be honest with the
amount of list activity nowadays, I'm prepared to tolerate a few
off-topic posts here and there).

Just to give some crap ideas to get people talking: what's everyone's
favourite gamebook series? least favourite? what kind of music do you
put on when reading, if any?

#3442 From: green_knight_aus
Date: Sun Aug 13, 2006 12:49 am
Subject: Re: Lone Wolf
green_knight...
Offline Offline
 
I'm afraid I don't have that book either, but I suggest you ask at
Project Aon (http://www.projectaon.org/en/Main/Books). Their forums
are a bit more active than Moloch's, and since they specialize in Lone
Wolf, they'll almost certainly know the answer.


--- In molochsgamebookgarden@yahoogroups.com, Hamza Moiz
<gamebookhunter@...> wrote:
>
> Would anyone happen to know if there's a picture of Huan' Zhor the
Dragonlord in book 20. I dont have book 20, unfortunately.
>
>
> ---------------------------------
> Make free worldwide PC-to-PC calls. Try the new Yahoo! Canada
Messenger with Voice
>
> [Non-text portions of this message have been removed]
>

#3441 From: Hamza Moiz <gamebookhunter@...>
Date: Fri Aug 11, 2006 1:37 pm
Subject: Lone Wolf
gamebookhunter
Offline Offline
Send Email Send Email
 
Would anyone happen to know if there's a picture of Huan' Zhor the Dragonlord in
book 20. I dont have book 20, unfortunately.


---------------------------------
Make free worldwide PC-to-PC calls. Try the new Yahoo! Canada Messenger with
Voice

[Non-text portions of this message have been removed]

#3440 From: Hamza Moiz <gamebookhunter@...>
Date: Fri Aug 11, 2006 1:32 pm
Subject: Thanks
gamebookhunter
Offline Offline
Send Email Send Email
 
thanx for adding me to this group.


---------------------------------
Be smarter than spam. See how smart SpamGuard is at giving junk email the boot
with the All-new Yahoo! Mail

[Non-text portions of this message have been removed]

#3431 From: "vegasf2" <vegasf2@...>
Date: Tue Aug 23, 2005 4:34 pm
Subject: leyenda elfica
vegasf2
Offline Offline
Send Email Send Email
 
Hi, this is my new web for the saga of spanish gamebooks.

http://leyendaelfica.webtuya.com/

Gracias.

#3429 From: Guillermo Paredes <gparedes76@...>
Date: Sat Mar 5, 2005 8:12 pm
Subject: Re: [Molochs' Gamebook Garden] Quest/Fabled Lands
gparedes76
Offline Offline
Send Email Send Email
 
--- MrBunraku@... escribió:
>
>
> Hi,I just found this group!  I'm trying to find out if the
> Quest/Fabled Lands books were published in the US beyond the first
> 2.  I bought these awhile ago, but just started playing them.
> They're great!!


Unfortunately, those two were the only ones released in the USA.

There's a community dedicated to distributing books 3-6 for free (with
permission):

http://games.groups.yahoo.com/group/fabled_lands/


The series was originally planned to have 12 books, but only the first six
were ever released.


Cheers,

Guillermo

_________________________________________________________
Do You Yahoo!?
La mejor conexión a internet y 25MB extra a tu correo por $100 al mes.
http://net.yahoo.com.mx

#3428 From: MrBunraku@...
Date: Sat Mar 5, 2005 5:18 am
Subject: Quest/Fabled Lands
mrbunraku
Offline Offline
Send Email Send Email
 
Hi,I just found this group!  I'm trying to find out if the
Quest/Fabled Lands books were published in the US beyond the first
2.  I bought these awhile ago, but just started playing them.
They're great!!

Any help would be appreciated!

Ed

#3427 From: gamevd
Date: Tue Feb 15, 2005 9:37 pm
Subject: IF YOU WANT TO SELL Role Playing Games
gamevd
Offline Offline
 
List All your Role Playing Games and stuff here with free Basic
listing
  and auto relist until sold and relax. There is a little fee only in
case of sale.



http://www.sellatonce.com/portal/role-playing-game.htm



greg

#3426 From: green_knight_aus
Date: Mon Jan 10, 2005 8:38 am
Subject: Game Book Player
green_knight...
Offline Offline
 
Just a heads up to what I consider to be an excellent program. Game
Book Player (available from
http://www.sandman.connectfree.co.uk/prog/gamebook.htm ), is a free
program which allows people to create their own gamebooks and share
them across the internet. This is pretty much what the original
founders of this site had in mind with our online gamebook, but that
didn't work out for various reasons. If you are really interested in
writing your own gamebook, with or without group collaboration, I
strongly recommend that you download this program and give it a try.
From what I've seen, it's very easy to use and quite flexible - you
could probably use this for just about any gamebook system you want.

#3423 From: "dandebono" <debono@...>
Date: Thu Dec 9, 2004 5:26 pm
Subject: Off topic: FantasyReaders/Sony/EverQuest Giveaway
dandebono
Offline Offline
Send Email Send Email
 
www.FantasyReaders.com (with prizes from Sony Computer Entertainment
America Inc.) is  proud to announce a great contest to celebrate the
fantastic fantasy electronic role playing game, EverQuest II. The
contest begins 12/9/04 and runs through 1/12/05. We'll then have a
drawing on 1/13/05 and announce winners thereafter. No purchase,
registration or "hidden" agendas! Any information - we only need name
and email - will ONLY be used for this contest! This is simply a great
promotional campaign for our readers/writers and I wanted to offer it
up to people in my groups.

Visit the site:
http://www.fantasyreaders.com/ever1.cfm

And please put "CONTEST" in the subject line of the email and include
your first and last name anywhere in the email- that's all we need
(we'll email winners to get their address to send their prizes). Each
person can enter only once, but family and friends with the same email
address can also enter (that's why we need names!). Any information
provided will not be used for ANY other purpose.

Grand Prize: The fantastic collector's edition of EverQuest II
* EverQuest II T-shirt
* EverQuest II Hat
* EverQuest II Poster

First Prize:
* A Standard Edition of EverQuest II
* EverQuest II T-Shirt
* EverQuest II Poster

Second Prize:
* The Standard Edition of EverQuest II
* EverQuest II T-shirt


Owners and immediate family of Author's Publishing
(www.FantasyReaders.com) are not eligible to win. EverQuest is a
registered trademark of Sony Computer Entertainment America Inc. in
the United States and/or other countries. © 2004 Sony Computer
Entertainment America Inc. Uses Granny Animation. © 1999-2001 by RAD
Game Tools, Inc. All Rights Reserved.

#3421 From: "herc_freak" <herc_freak@...>
Date: Mon Sep 6, 2004 8:17 pm
Subject: Re: GrailQuest: anyone played all the way through?
herc_freak
Offline Offline
Send Email Send Email
 
--- In molochsgamebookgarden@yahoogroups.com, green_knight_aus
<no_reply@y...> wrote:
> --- In molochsgamebookgarden@yahoogroups.com, Demian Katz
> <katz@n...> wrote:
  Far better if
> they'd switched to other characters in the LW universe and allowed
> them a bit of time in the sun.

I seem to remember playing one of the later FF books (I think it was
Wolf's Bane, but I could be wrong) where you played as one of Lone
Wolf's Kai disciples.

#3420 From: green_knight_aus
Date: Mon Sep 6, 2004 2:30 am
Subject: Re: GrailQuest: anyone played all the way through?
green_knight...
Offline Offline
 
--- In molochsgamebookgarden@yahoogroups.com, Demian Katz
<katz@n...> wrote:

> I've seen the Fighting Fantasy reissues in a few stores, which is
a nice
> sign... but it's certainly not what it used to be!
>

I've heard about the reprint, but I haven't seen them here in
Australia. Fighting Fantasy did usher in the era of gamebooks as I
consider them (although technically, I think Tunnels & Trolls and
the choose your own adventure type books came first). And I believe
they were the most successful of all the gamebooks in a commercial
sense, so it's not really surprising they decided to reprint them.
But I don't consider FF to be the *best* example of the genre. That
would be Way of the Tiger or the early Lone Wolf books, IMO.

The reason why I think WotT and LW are the best examples is because
they focus on just one character, and while each book is largely
self contained, you could also develop the character over time. WotT
was short (just 6 books), but it ended on a cliffhanger. LW was
great, but the series went on far too long, IMO. As with so many
long running stories where the main character(s) keep on improving
in skill, the power levels just became a joke, IMO. Far better if
they'd switched to other characters in the LW universe and allowed
them a bit of time in the sun. I guess Greystar could have done
that, but personally I didn't like the way that series was
developed.

#3419 From: Demian Katz <katz@...>
Date: Fri Sep 3, 2004 12:49 pm
Subject: Re: [Molochs' Gamebook Garden] Re: GrailQuest: anyone played all the way through?
demiankatz
Offline Offline
Send Email Send Email
 
> The group has largely died out, unfortunately. There were some great
> members here though, including Herbie Brennan himself (go waaayyy
> back to some of the original messages, and you'll find his posts).

My gamebooks group (gamebooks@yahoogroups.com) is a bit livelier these
days.  If you haven't joined it yet, you might want to.

> died out. There's still some interest in gamebooks (including a few
> excellent gamebook sites), but I can't recall the last time I saw an
> actual gamebook for sale in a store, except for secondhand
> bookstores, where I can find them occasionally.

I've seen the Fighting Fantasy reissues in a few stores, which is a nice
sign... but it's certainly not what it used to be!

- Demian

#3418 From: green_knight_aus
Date: Fri Sep 3, 2004 4:05 am
Subject: Re: GrailQuest: anyone played all the way through?
green_knight...
Offline Offline
 
--- In molochsgamebookgarden@yahoogroups.com, "Craig P. Steffen"
<craig@c...> wrote:
> Hmm...
>
> I ran across this group today.  It has 150 members listed, but
seems
> to have died out in 2001 or so.  I guess the way to perhaps kindle
a
> little bit of activity is to post myself.
>

The group has largely died out, unfortunately. There were some great
members here though, including Herbie Brennan himself (go waaayyy
back to some of the original messages, and you'll find his posts).

> For actual _playing_, I would say the role-playing books I used the
> most were the _Sorcery_ series.  Very re-playable, well balanced,
and
> a well written epic quest.

Yep, played through all 4 of the Sorcery books, and they were good
fun (still have them, as a matter of fact).

>
> However, the books that over the years I've enjoyed _reading_ the
most
> has been by far the GrailQuest series by J. H. Brennan (who seems
to
> go by "Herbie" Brennan now as an author).  I found them terribly
> interesting and funny in a way that I've seen very few authors
> achieve.
>
> As far as gameplay, unfortunately I think that the series got way
to
> hard as it went along.  The first couple of books were reasonably
well
> balanced, and I think that they had a decent chance to be played
> through successfully on the first try.  However, starting with
> GrailQuest 4, I think that unfortunately you'd have to play through
> the books several times and know where the "make this choice and
die
> instantly" pages are and know to avoid them.  Back when I was
> originally reading the books in jr. high, I played through the
first
> couple all the way through for real, but I never played through the
> 6th one at all.  The way the astral plane bit is set up, you'd
have to
> have a huge amount of fore-knowledge to get through to the end at
all,
> and hit some of the things in the correct order.

It's true. His books did have a lot of ways you could get killed.
That said, Section 14 was often one of the funniest areas of each
book, so I didn't really mind getting killed. In fact, I seem to
recall that after the first couple of books, one of the first things
I used to do was flip through to Section 14 to find out what it
would say *this* time.

>
> Having read those books, and had them on my bookshelves for years
> since then, I'm happy to say that my life has come full circle
> recently.  I'm proud to say that Friday, August 13, 2004, I hiked
to
> the top of Glastonbury Tor (and visited Stonehenge and other cool
> stuff).  My hard drive in my machine at work died around that same
> time, but I deny any causal connection between the two events.
>
> So--Any GrailQuest fans out there who actually played all the way
> through the 6 books (I think volumes 7 and 8 were UK only)?  Did
you
> actually make it all the way through without dying once?  Once you
> died once with the Luckstone from CoD, did you "keep" it to give
you
> an advantage?
>
> Sincerely,
>
> Craig Steffen
>

Honestly, it's been ages since I last looked at the Grailquest
books, but I think I finished them all. I remember that I did cheat
a few times with that series though - sometimes it was just so
completely random whether you died or not, I just took the option
which kept my character alive. Without a doubt, Grailquest was the
most tongue in cheek set of gamebooks I ever read, and I just took
it for granted you weren't really supposed to play them seriously.
On the other hand, I did treat most gamebooks quite seriously
(Fighting Fantasy, Way of the Tiger and Lone Wolf were some of my
favorites of the serious type).

It's a pity that the Gamebook genre seems to have almost completely
died out. There's still some interest in gamebooks (including a few
excellent gamebook sites), but I can't recall the last time I saw an
actual gamebook for sale in a store, except for secondhand
bookstores, where I can find them occasionally.

Messages 3418 - 3464 of 3465   Newest  |  < Newer  |  Older >  |  Oldest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help