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Ulysses Gamebooks   Message List  
Reply | Forward Message #3456 of 3465 |
Re: Ulysses Gamebooks

Hi guys!
A web-playable demo of the first half of the book can now be found
at:

http://chooseyourstory.com/Story/ULYSSES_0x3a__The_Pegasi_Incident.asp
x

I had released it earlier, but took it down to change it and update
it yesterday, to match the final text of the book. I decided to
shorten the demo, to a point just before things heat up, rather than
give too much of the interactive novel away, so some of the comments
in the comments section refer to content you can't see anymore in the
demo, but I thought if people played too much of the demo, they'd be
bored re-reading it yet again in the book.

- Paul Turner


--- In molochsgamebookgarden@yahoogroups.com, "Paul Turner"
<tsm_australia@...> wrote:
>
> Instead of the usual "What do you want to do?", with choices for
you
> as a character to perform, I've made it so that when a choice is
> presented, the choice is from one of the characters in the
> current 'scene'. For example, on one page in the book, some
> characters are in a cell, and you get these three choices:
>
> (choice 1) "I think we should wait and see what happens. Perhaps
one
> of the crew members will tell us something by accident? If they
> wanted us dead, they would have shot us by now." Counsellor Lontira
> said.
>
> (choice 2) "How about we lure a guard over to the cell, and knock
him
> unconscious against one of the bars! Hopefully we could grab his
> remote lock-switch, and open the cell doors." Gregari suggested.
>
> (choice 3) "I could pretend to die from my chest wound," Doctor
> Anderson suggested. "Then, when someone comes in to check out my
> body, the men can jump him!"
>
> So, depending on which characters are involved in the
> current 'scene', different choices might be presented. At some
points
> in the book, the scene changes, to other characters elsewhere, then
> it might come back to the first lot of characters again in another
> scene of the story.
>
> My initial thoughts were that each book would carry forwards from a
> Mission Successful ending in the previous book, so if you only got
a
> Partial Success, or a Mission Failure, then you would need to read
> again and try something diferent, if you wanted to be at the point
> the next book begins. That's what I've been thinking at the moment.
>
> --- In molochsgamebookgarden@yahoogroups.com, green_knight_aus
> <no_reply@> wrote:
> >
> > Hi Paul, welcome to the club!
> >
> > I'm also interested in seeing the demo, so when it's up, please
> post
> > here about it.
> >
> > I'd like to know a little more about how the story progesses, if
> > that's not giving away too many secrets. You mention that there's
> no
> > main character, as such. I read that a little differently to how
> > KoolTeevan interpreted it. Does this mean the player is going
> > through the book multiple times with different characters, or
just
> > that when a "decision point" in the book comes up, you might be
> > reading from the viewpoint of different characters? That might be
a
> > very interesting way to present the story, IMO.
> >
> > Also, you say this will be the first of a series. In some
> gamebooks,
> > decisions made earlier in the series affects what happens later.
> > Will the events which occur in this book have any influence on
what
> > happens in later books, or will each book just assume a
particular
> > starting condition?
> >
> >
> > --- In molochsgamebookgarden@yahoogroups.com, "Paul Turner"
> > <tsm_australia@> wrote:
> > >
> > > Hello all! My name is Paul Turner, I'm new to this site.
> > >
> > > I'm a first-time author, and thought I would write my own
> gamebook
> > > series. It's in the style of choose-your-own-adventure books,
in
> > that
> > > it doesn't require dice or record keeping. It's for ages 14 to
> > Adult.
> > >
> > > For those interested in hearing about it, it's a science
fiction
> > > adventure, where instead of playing the 'main character', you
> > follow
> > > a variety of characters through the story, and as they face
> > different
> > > situations, you can decide what someone might do or say from a
> > number
> > > of options.
> > >
> > > I've finished the first book in the series, and it will be
> > available
> > > for ordering, hopefully around the 10th of next month. If you
> want
> > to
> > > learn any more about it, feel free to stop by my gamebook
> website,
> > at
> > > www.pjtgamebooks.com
> > >
> > > I'm creating a large demo of the book in an online, web page
> > playable
> > > form, on the gamebook making website,
> > http://www.chooseyourstory.com
> > > (which is a great website for making your own interactive
> stories,
> > > for any other writers out there) And the demo should be
playable
> > in a
> > > couple days.
> > >
> >
>





Fri Apr 27, 2007 8:07 am

tsm_australia
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Message #3456 of 3465 |
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Hello all! My name is Paul Turner, I'm new to this site. I'm a first-time author, and thought I would write my own gamebook series. It's in the style of...
Paul Turner
tsm_australia
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Apr 26, 2007
5:31 am

Cool I might check that out. I should point out the prboelm with ooks where you play as multipel characther, is that it often makes second, thrid, fourth, etc...
KoolTeevan@...
tejelordofth...
Offline Send Email
Apr 26, 2007
7:27 am

Hi Paul, welcome to the club! I'm also interested in seeing the demo, so when it's up, please post here about it. I'd like to know a little more about how the...
green_knight_aus
green_knight...
Offline
Apr 26, 2007
11:05 pm

Instead of the usual "What do you want to do?", with choices for you as a character to perform, I've made it so that when a choice is presented, the choice is...
Paul Turner
tsm_australia
Offline Send Email
Apr 27, 2007
3:06 am

Hi guys! A web-playable demo of the first half of the book can now be found at: http://chooseyourstory.com/Story/ULYSSES_0x3a__The_Pegasi_Incident.asp x I had...
Paul Turner
tsm_australia
Offline Send Email
Apr 27, 2007
8:14 am
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